// Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2023 Kybernetik //
using UnityEngine;
namespace Animancer
{
///
/// https://kybernetik.com.au/animancer/api/Animancer/AnimancerTransitionAsset
[CreateAssetMenu(menuName = Strings.MenuPrefix + "Animancer Transition", order = Strings.AssetMenuOrder + 0)]
[HelpURL(Strings.DocsURLs.APIDocumentation + "/" + nameof(AnimancerTransitionAsset))]
public class AnimancerTransitionAsset : AnimancerTransitionAsset
{
/************************************************************************************************************************/
#if UNITY_EDITOR
///
protected override void Reset()
{
Transition = new ClipTransition();
}
#endif
/************************************************************************************************************************/
}
}