using NodeCanvas.Framework; using ParadoxNotion.Design; using Sirenix.OdinInspector; using System.Collections; using System.Collections.Generic; using UnityEngine; using Ether; namespace NodeCanvas.Tasks.Actions { [Category("扩展/播放音效")] [Description("播放音效")] [Name("播放音效")] public class PlayAudio : ActionTask { [BlackboardOnly] public string audioName; protected override void OnExecute() { AudioManager.Inst.PlayEffectAudio(audioName); EndAction(); } } }