#if UNITY_EDITOR using UnityEngine.InputSystem.Layouts; namespace UnityEngine.InputSystem.Editor { internal class DefaultInputControlPickerLayout : IInputControlPickerLayout { public void AddControlItem(InputControlPickerDropdown dropdown, DeviceDropdownItem parent, ControlDropdownItem parentControl, InputControlLayout.ControlItem control, string device, string usage, bool searchable) { dropdown.AddControlItem(this, parent, parentControl, control, device, usage, searchable); } } } #endif // UNITY_EDITOR