// ENABLE_VR is not defined on Game Core but the assembly is available with limited features when the XR module is enabled. #if UNITY_INPUT_SYSTEM_ENABLE_XR && (ENABLE_VR || UNITY_GAMECORE) || PACKAGE_DOCS_GENERATION using System.Runtime.InteropServices; using UnityEngine.InputSystem.LowLevel; using UnityEngine.InputSystem.Utilities; namespace UnityEngine.InputSystem.XR.Haptics { public struct HapticCapabilities { public HapticCapabilities(uint numChannels, uint frequencyHz, uint maxBufferSize) { this.numChannels = numChannels; this.frequencyHz = frequencyHz; this.maxBufferSize = maxBufferSize; } public uint numChannels { get; private set; } public uint frequencyHz { get; private set; } public uint maxBufferSize { get; private set; } } [StructLayout(LayoutKind.Explicit, Size = kSize)] public struct GetHapticCapabilitiesCommand : IInputDeviceCommandInfo { static FourCC Type => new FourCC('X', 'H', 'C', '0'); const int kSize = InputDeviceCommand.kBaseCommandSize + sizeof(uint) * 3; public FourCC typeStatic => Type; [FieldOffset(0)] InputDeviceCommand baseCommand; [FieldOffset(InputDeviceCommand.kBaseCommandSize)] public uint numChannels; [FieldOffset(InputDeviceCommand.kBaseCommandSize + sizeof(uint))] public uint frequencyHz; [FieldOffset(InputDeviceCommand.kBaseCommandSize + (sizeof(uint) * 2))] public uint maxBufferSize; public HapticCapabilities capabilities => new HapticCapabilities(numChannels, frequencyHz, maxBufferSize); public static GetHapticCapabilitiesCommand Create() { return new GetHapticCapabilitiesCommand { baseCommand = new InputDeviceCommand(Type, kSize), }; } } } #endif