using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; using System.IO; namespace ES3Editor { public class ToolsWindow : SubWindow { public ToolsWindow(EditorWindow window) : base("Tools", window){} public override void OnGUI() { var style = EditorStyle.Get; EditorGUILayout.BeginHorizontal(style.area); if (GUILayout.Button("Open Persistent Data Path")) OpenPersistentDataPath(); EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(style.area); if (GUILayout.Button("Clear Persistent Data Path")) ClearPersistentDataPath(); if (GUILayout.Button("Clear PlayerPrefs")) ClearPlayerPrefs(); EditorGUILayout.EndHorizontal(); } [MenuItem("Tools/Easy Save 3/Open Persistent Data Path", false, 200)] private static void OpenPersistentDataPath() { EditorUtility.RevealInFinder(Application.persistentDataPath); } [MenuItem("Tools/Easy Save 3/Clear Persistent Data Path", false, 200)] private static void ClearPersistentDataPath() { if (EditorUtility.DisplayDialog("Clear Persistent Data Path", "Are you sure you wish to clear the persistent data path?\n This action cannot be reversed.", "Clear", "Cancel")) { System.IO.DirectoryInfo di = new DirectoryInfo(Application.persistentDataPath); foreach (FileInfo file in di.GetFiles()) file.Delete(); foreach (DirectoryInfo dir in di.GetDirectories()) dir.Delete(true); } } [MenuItem("Tools/Easy Save 3/Clear PlayerPrefs", false, 200)] private static void ClearPlayerPrefs() { if (EditorUtility.DisplayDialog("Clear PlayerPrefs", "Are you sure you wish to clear PlayerPrefs?\nThis action cannot be reversed.", "Clear", "Cancel")) PlayerPrefs.DeleteAll(); } } /*public static class OSFileBrowser { public static bool IsInMacOS { get { return UnityEngine.SystemInfo.operatingSystem.IndexOf("Mac OS") != -1; } } public static bool IsInWinOS { get { return UnityEngine.SystemInfo.operatingSystem.IndexOf("Windows") != -1; } } public static void OpenInMac(string path) { bool openInsidesOfFolder = false; // try mac string macPath = path.Replace("\\", "/"); // mac finder doesn't like backward slashes if ( System.IO.Directory.Exists(macPath) ) // if path requested is a folder, automatically open insides of that folder { openInsidesOfFolder = true; } if ( !macPath.StartsWith("\"") ) { macPath = "\"" + macPath; } if ( !macPath.EndsWith("\"") ) { macPath = macPath + "\""; } string arguments = (openInsidesOfFolder ? "" : "-R ") + macPath; try { System.Diagnostics.Process.Start("open", arguments); } catch ( System.ComponentModel.Win32Exception e ) { // tried to open mac finder in windows // just silently skip error // we currently have no platform define for the current OS we are in, so we resort to this e.HelpLink = ""; // do anything with this variable to silence warning about not using it } } public static void OpenInWin(string path) { bool openInsidesOfFolder = false; // try windows string winPath = path.Replace("/", "\\"); // windows explorer doesn't like forward slashes if ( System.IO.Directory.Exists(winPath) ) // if path requested is a folder, automatically open insides of that folder openInsidesOfFolder = true; try { System.Diagnostics.Process.Start("explorer.exe", (openInsidesOfFolder ? "/root," : "/select,") + "\"" + winPath + "\""); } catch ( System.ComponentModel.Win32Exception e ) { e.HelpLink = ""; } } public static void Open(string path) { if ( IsInWinOS ) { OpenInWin(path); } else if ( IsInMacOS ) { OpenInMac(path); } else // couldn't determine OS { OpenInWin(path); OpenInMac(path); } } }*/ }