namespace UnityEngine.InputSystem.LowLevel { /// /// Interface to allow custom input devices to receive callbacks when the input system is updated. /// /// /// If an class implements the IInputUpdateCallbackReceiver interface, any instance of the /// InputDevice will have it's method called whenever the input system updates. This can be used /// to implement custom state update logic for virtual input devices which track some state in the project. /// public interface IInputUpdateCallbackReceiver { void OnUpdate(); } }