#if UNITY_EDITOR || UNITY_STANDALONE_OSX || UNITY_STANDALONE_WIN || UNITY_WSA || PACKAGE_DOCS_GENERATION using System; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using UnityEngine.InputSystem.Controls; using UnityEngine.InputSystem.Layouts; using UnityEngine.InputSystem.LowLevel; using UnityEngine.InputSystem.DualShock.LowLevel; using UnityEngine.InputSystem.Utilities; ////TODO: figure out sensor formats and add support for acceleration, angularVelocity, and orientation (also add to base layout then) namespace UnityEngine.InputSystem.DualShock.LowLevel { /// /// This is abstract input report for PS5 DualSense controller, similar to what is on the wire, but not exactly binary matching any state events. /// See ConvertInputReport for the exact conversion. /// [StructLayout(LayoutKind.Explicit, Size = 9 /* !!! Beware !!! If you plan to increase this, think about how you gonna fit 10 byte state events because we can only shrink events in IEventPreProcessor */)] internal struct DualSenseHIDInputReport : IInputStateTypeInfo { public static FourCC Format = new FourCC('D', 'S', 'V', 'S'); // DualSense Virtual State public FourCC format => Format; [InputControl(name = "leftStick", layout = "Stick", format = "VC2B")] [InputControl(name = "leftStick/x", offset = 0, format = "BYTE", parameters = "normalize,normalizeMin=0,normalizeMax=1,normalizeZero=0.5")] [InputControl(name = "leftStick/left", offset = 0, format = "BYTE", parameters = "normalize,normalizeMin=0,normalizeMax=1,normalizeZero=0.5,clamp=1,clampMin=0,clampMax=0.5,invert")] [InputControl(name = "leftStick/right", offset = 0, format = "BYTE", parameters = "normalize,normalizeMin=0,normalizeMax=1,normalizeZero=0.5,clamp=1,clampMin=0.5,clampMax=1")] [InputControl(name = "leftStick/y", offset = 1, format = "BYTE", parameters = "invert,normalize,normalizeMin=0,normalizeMax=1,normalizeZero=0.5")] [InputControl(name = "leftStick/up", offset = 1, format = "BYTE", parameters = "normalize,normalizeMin=0,normalizeMax=1,normalizeZero=0.5,clamp=1,clampMin=0,clampMax=0.5,invert")] [InputControl(name = "leftStick/down", offset = 1, format = "BYTE", parameters = "normalize,normalizeMin=0,normalizeMax=1,normalizeZero=0.5,clamp=1,clampMin=0.5,clampMax=1,invert=false")] [FieldOffset(0)] public byte leftStickX; [FieldOffset(1)] public byte leftStickY; [InputControl(name = "rightStick", layout = "Stick", format = "VC2B")] [InputControl(name = "rightStick/x", offset = 0, format = "BYTE", parameters = "normalize,normalizeMin=0,normalizeMax=1,normalizeZero=0.5")] [InputControl(name = "rightStick/left", offset = 0, format = "BYTE", parameters = "normalize,normalizeMin=0,normalizeMax=1,normalizeZero=0.5,clamp=1,clampMin=0,clampMax=0.5,invert")] [InputControl(name = "rightStick/right", offset = 0, format = "BYTE", parameters = "normalize,normalizeMin=0,normalizeMax=1,normalizeZero=0.5,clamp=1,clampMin=0.5,clampMax=1")] [InputControl(name = "rightStick/y", offset = 1, format = "BYTE", parameters = "invert,normalize,normalizeMin=0,normalizeMax=1,normalizeZero=0.5")] [InputControl(name = "rightStick/up", offset = 1, format = "BYTE", parameters = "normalize,normalizeMin=0,normalizeMax=1,normalizeZero=0.5,clamp=1,clampMin=0,clampMax=0.5,invert")] [InputControl(name = "rightStick/down", offset = 1, format = "BYTE", parameters = "normalize,normalizeMin=0,normalizeMax=1,normalizeZero=0.5,clamp=1,clampMin=0.5,clampMax=1,invert=false")] [FieldOffset(2)] public byte rightStickX; [FieldOffset(3)] public byte rightStickY; [InputControl(name = "leftTrigger", format = "BYTE")] [FieldOffset(4)] public byte leftTrigger; [InputControl(name = "rightTrigger", format = "BYTE")] [FieldOffset(5)] public byte rightTrigger; [InputControl(name = "dpad", format = "BIT", layout = "Dpad", sizeInBits = 4, defaultState = 8)] [InputControl(name = "dpad/up", format = "BIT", layout = "DiscreteButton", parameters = "minValue=7,maxValue=1,nullValue=8,wrapAtValue=7", bit = 0, sizeInBits = 4)] [InputControl(name = "dpad/right", format = "BIT", layout = "DiscreteButton", parameters = "minValue=1,maxValue=3", bit = 0, sizeInBits = 4)] [InputControl(name = "dpad/down", format = "BIT", layout = "DiscreteButton", parameters = "minValue=3,maxValue=5", bit = 0, sizeInBits = 4)] [InputControl(name = "dpad/left", format = "BIT", layout = "DiscreteButton", parameters = "minValue=5, maxValue=7", bit = 0, sizeInBits = 4)] [InputControl(name = "buttonWest", displayName = "Square", bit = 4)] [InputControl(name = "buttonSouth", displayName = "Cross", bit = 5)] [InputControl(name = "buttonEast", displayName = "Circle", bit = 6)] [InputControl(name = "buttonNorth", displayName = "Triangle", bit = 7)] [FieldOffset(6)] public byte buttons0; [InputControl(name = "leftShoulder", bit = 0)] [InputControl(name = "rightShoulder", bit = 1)] [InputControl(name = "leftTriggerButton", layout = "Button", bit = 2)] [InputControl(name = "rightTriggerButton", layout = "Button", bit = 3)] [InputControl(name = "select", displayName = "Share", bit = 4)] [InputControl(name = "start", displayName = "Options", bit = 5)] [InputControl(name = "leftStickPress", bit = 6)] [InputControl(name = "rightStickPress", bit = 7)] [FieldOffset(7)] public byte buttons1; [InputControl(name = "systemButton", layout = "Button", displayName = "System", bit = 0)] [InputControl(name = "touchpadButton", layout = "Button", displayName = "Touchpad Press", bit = 1)] [InputControl(name = "micButton", layout = "Button", displayName = "Mic Mute", bit = 2)] [FieldOffset(8)] public byte buttons2; } [StructLayout(LayoutKind.Explicit, Size = 47)] internal struct DualSenseHIDOutputReportPayload { [FieldOffset(0)] public byte enableFlags1; [FieldOffset(1)] public byte enableFlags2; [FieldOffset(2)] public byte highFrequencyMotorSpeed; [FieldOffset(3)] public byte lowFrequencyMotorSpeed; [FieldOffset(44)] public byte redColor; [FieldOffset(45)] public byte greenColor; [FieldOffset(46)] public byte blueColor; } [StructLayout(LayoutKind.Explicit, Size = kSize)] internal struct DualSenseHIDUSBOutputReport : IInputDeviceCommandInfo { public static FourCC Type => new FourCC('H', 'I', 'D', 'O'); public FourCC typeStatic => Type; internal const int kSize = InputDeviceCommand.BaseCommandSize + 48; [FieldOffset(0)] public InputDeviceCommand baseCommand; [FieldOffset(InputDeviceCommand.BaseCommandSize + 0)] public byte reportId; [FieldOffset(InputDeviceCommand.BaseCommandSize + 1)] public DualSenseHIDOutputReportPayload payload; public static DualSenseHIDUSBOutputReport Create(DualSenseHIDOutputReportPayload payload) { return new DualSenseHIDUSBOutputReport { baseCommand = new InputDeviceCommand(Type, kSize), reportId = 2, payload = payload }; } } [StructLayout(LayoutKind.Explicit, Size = kSize)] internal struct DualSenseHIDBluetoothOutputReport : IInputDeviceCommandInfo { public static FourCC Type => new FourCC('H', 'I', 'D', 'O'); public FourCC typeStatic => Type; internal const int kSize = InputDeviceCommand.BaseCommandSize + 78; [FieldOffset(0)] public InputDeviceCommand baseCommand; [FieldOffset(InputDeviceCommand.BaseCommandSize + 0)] public byte reportId; [FieldOffset(InputDeviceCommand.BaseCommandSize + 1)] public byte tag1; [FieldOffset(InputDeviceCommand.BaseCommandSize + 2)] public byte tag2; [FieldOffset(InputDeviceCommand.BaseCommandSize + 3)] public DualSenseHIDOutputReportPayload payload; [FieldOffset(InputDeviceCommand.BaseCommandSize + 74)] public uint crc32; [FieldOffset(InputDeviceCommand.BaseCommandSize + 0)] public unsafe fixed byte rawData[74]; public static DualSenseHIDBluetoothOutputReport Create(DualSenseHIDOutputReportPayload payload, byte outputSequenceId) { var report = new DualSenseHIDBluetoothOutputReport { baseCommand = new InputDeviceCommand(Type, kSize), reportId = 0x31, tag1 = (byte)((outputSequenceId & 0xf) << 4), tag2 = 0x10, payload = payload }; ////FIXME: Calculate crc32 correctly return report; } } /// /// Structure of HID input reports for PS4 DualShock 4 controllers. /// [StructLayout(LayoutKind.Explicit, Size = 9 /* !!! Beware !!! If you plan to increase this, think about how you gonna fit 10 byte state events because we can only shrink events in IEventPreProcessor */)] internal struct DualShock4HIDInputReport : IInputStateTypeInfo { public static FourCC Format = new FourCC('D', '4', 'V', 'S'); // DualShock4 Virtual State public FourCC format => Format; [InputControl(name = "leftStick", layout = "Stick", format = "VC2B")] [InputControl(name = "leftStick/x", offset = 0, format = "BYTE", parameters = "normalize,normalizeMin=0,normalizeMax=1,normalizeZero=0.5")] [InputControl(name = "leftStick/left", offset = 0, format = "BYTE", parameters = "normalize,normalizeMin=0,normalizeMax=1,normalizeZero=0.5,clamp=1,clampMin=0,clampMax=0.5,invert")] [InputControl(name = "leftStick/right", offset = 0, format = "BYTE", parameters = "normalize,normalizeMin=0,normalizeMax=1,normalizeZero=0.5,clamp=1,clampMin=0.5,clampMax=1")] [InputControl(name = "leftStick/y", offset = 1, format = "BYTE", parameters = "invert,normalize,normalizeMin=0,normalizeMax=1,normalizeZero=0.5")] [InputControl(name = "leftStick/up", offset = 1, format = "BYTE", parameters = "normalize,normalizeMin=0,normalizeMax=1,normalizeZero=0.5,clamp=1,clampMin=0,clampMax=0.5,invert")] [InputControl(name = "leftStick/down", offset = 1, format = "BYTE", parameters = "normalize,normalizeMin=0,normalizeMax=1,normalizeZero=0.5,clamp=1,clampMin=0.5,clampMax=1,invert=false")] [FieldOffset(0)] public byte leftStickX; [FieldOffset(1)] public byte leftStickY; [InputControl(name = "rightStick", layout = "Stick", format = "VC2B")] [InputControl(name = "rightStick/x", offset = 0, format = "BYTE", parameters = "normalize,normalizeMin=0,normalizeMax=1,normalizeZero=0.5")] [InputControl(name = "rightStick/left", offset = 0, format = "BYTE", parameters = "normalize,normalizeMin=0,normalizeMax=1,normalizeZero=0.5,clamp=1,clampMin=0,clampMax=0.5,invert")] [InputControl(name = "rightStick/right", offset = 0, format = "BYTE", parameters = "normalize,normalizeMin=0,normalizeMax=1,normalizeZero=0.5,clamp=1,clampMin=0.5,clampMax=1")] [InputControl(name = "rightStick/y", offset = 1, format = "BYTE", parameters = "invert,normalize,normalizeMin=0,normalizeMax=1,normalizeZero=0.5")] [InputControl(name = "rightStick/up", offset = 1, format = "BYTE", parameters = "normalize,normalizeMin=0,normalizeMax=1,normalizeZero=0.5,clamp=1,clampMin=0,clampMax=0.5,invert")] [InputControl(name = "rightStick/down", offset = 1, format = "BYTE", parameters = "normalize,normalizeMin=0,normalizeMax=1,normalizeZero=0.5,clamp=1,clampMin=0.5,clampMax=1,invert=false")] [FieldOffset(2)] public byte rightStickX; [FieldOffset(3)] public byte rightStickY; [InputControl(name = "dpad", format = "BIT", layout = "Dpad", sizeInBits = 4, defaultState = 8)] [InputControl(name = "dpad/up", format = "BIT", layout = "DiscreteButton", parameters = "minValue=7,maxValue=1,nullValue=8,wrapAtValue=7", bit = 0, sizeInBits = 4)] [InputControl(name = "dpad/right", format = "BIT", layout = "DiscreteButton", parameters = "minValue=1,maxValue=3", bit = 0, sizeInBits = 4)] [InputControl(name = "dpad/down", format = "BIT", layout = "DiscreteButton", parameters = "minValue=3,maxValue=5", bit = 0, sizeInBits = 4)] [InputControl(name = "dpad/left", format = "BIT", layout = "DiscreteButton", parameters = "minValue=5, maxValue=7", bit = 0, sizeInBits = 4)] [InputControl(name = "buttonWest", displayName = "Square", bit = 4)] [InputControl(name = "buttonSouth", displayName = "Cross", bit = 5)] [InputControl(name = "buttonEast", displayName = "Circle", bit = 6)] [InputControl(name = "buttonNorth", displayName = "Triangle", bit = 7)] [FieldOffset(4)] public byte buttons1; [InputControl(name = "leftShoulder", bit = 0)] [InputControl(name = "rightShoulder", bit = 1)] [InputControl(name = "leftTriggerButton", layout = "Button", bit = 2, synthetic = true)] [InputControl(name = "rightTriggerButton", layout = "Button", bit = 3, synthetic = true)] [InputControl(name = "select", displayName = "Share", bit = 4)] [InputControl(name = "start", displayName = "Options", bit = 5)] [InputControl(name = "leftStickPress", bit = 6)] [InputControl(name = "rightStickPress", bit = 7)] [FieldOffset(5)] public byte buttons2; [InputControl(name = "systemButton", layout = "Button", displayName = "System", bit = 0)] [InputControl(name = "touchpadButton", layout = "Button", displayName = "Touchpad Press", bit = 1)] [FieldOffset(6)] public byte buttons3; [InputControl(name = "leftTrigger", format = "BYTE")] [FieldOffset(7)] public byte leftTrigger; [InputControl(name = "rightTrigger", format = "BYTE")] [FieldOffset(8)] public byte rightTrigger; } /// /// Structure of HID input reports for PS3 DualShock 3 controllers. /// [StructLayout(LayoutKind.Explicit, Size = 32)] internal unsafe struct DualShock3HIDInputReport : IInputStateTypeInfo { [FieldOffset(0)] private ushort padding1; [InputControl(name = "select", displayName = "Share", bit = 0)] [InputControl(name = "leftStickPress", bit = 1)] [InputControl(name = "rightStickPress", bit = 2)] [InputControl(name = "start", displayName = "Options", bit = 3)] [InputControl(name = "dpad", format = "BIT", layout = "Dpad", bit = 4, sizeInBits = 4)] [InputControl(name = "dpad/up", bit = 4)] [InputControl(name = "dpad/right", bit = 5)] [InputControl(name = "dpad/down", bit = 6)] [InputControl(name = "dpad/left", bit = 7)] [FieldOffset(2)] public byte buttons1; [InputControl(name = "leftTriggerButton", layout = "Button", bit = 0, synthetic = true)] [InputControl(name = "rightTriggerButton", layout = "Button", bit = 1, synthetic = true)] [InputControl(name = "leftShoulder", bit = 2)] [InputControl(name = "rightShoulder", bit = 3)] [InputControl(name = "buttonNorth", displayName = "Triangle", bit = 4)] [InputControl(name = "buttonEast", displayName = "Circle", bit = 5)] [InputControl(name = "buttonSouth", displayName = "Cross", bit = 6)] [InputControl(name = "buttonWest", displayName = "Square", bit = 7)] [FieldOffset(3)] public byte buttons2; [InputControl(name = "systemButton", layout = "Button", displayName = "System", bit = 0)] [InputControl(name = "touchpadButton", layout = "Button", displayName = "Touchpad Press", bit = 1)] // always 0, does not exist on DualShock 3 [FieldOffset(4)] public byte buttons3; [FieldOffset(5)] private byte padding2; [InputControl(name = "leftStick", layout = "Stick", format = "VC2B")] [InputControl(name = "leftStick/x", offset = 0, format = "BYTE", parameters = "normalize,normalizeMin=0,normalizeMax=1,normalizeZero=0.5")] [InputControl(name = "leftStick/left", offset = 0, format = "BYTE", parameters = "normalize,normalizeMin=0,normalizeMax=1,normalizeZero=0.5,clamp=1,clampMin=0,clampMax=0.5,invert")] [InputControl(name = "leftStick/right", offset = 0, format = "BYTE", parameters = "normalize,normalizeMin=0,normalizeMax=1,normalizeZero=0.5,clamp=1,clampMin=0.5,clampMax=1")] [InputControl(name = "leftStick/y", offset = 1, format = "BYTE", parameters = "invert,normalize,normalizeMin=0,normalizeMax=1,normalizeZero=0.5")] [InputControl(name = "leftStick/up", offset = 1, format = "BYTE", parameters = "normalize,normalizeMin=0,normalizeMax=1,normalizeZero=0.5,clamp=1,clampMin=0,clampMax=0.5,invert")] [InputControl(name = "leftStick/down", offset = 1, format = "BYTE", parameters = "normalize,normalizeMin=0,normalizeMax=1,normalizeZero=0.5,clamp=1,clampMin=0.5,clampMax=1,invert=false")] [FieldOffset(6)] public byte leftStickX; [FieldOffset(7)] public byte leftStickY; [InputControl(name = "rightStick", layout = "Stick", format = "VC2B")] [InputControl(name = "rightStick/x", offset = 0, format = "BYTE", parameters = "normalize,normalizeMin=0,normalizeMax=1,normalizeZero=0.5")] [InputControl(name = "rightStick/left", offset = 0, format = "BYTE", parameters = "normalize,normalizeMin=0,normalizeMax=1,normalizeZero=0.5,clamp=1,clampMin=0,clampMax=0.5,invert")] [InputControl(name = "rightStick/right", offset = 0, format = "BYTE", parameters = "normalize,normalizeMin=0,normalizeMax=1,normalizeZero=0.5,clamp=1,clampMin=0.5,clampMax=1")] [InputControl(name = "rightStick/y", offset = 1, format = "BYTE", parameters = "invert,normalize,normalizeMin=0,normalizeMax=1,normalizeZero=0.5")] [InputControl(name = "rightStick/up", offset = 1, format = "BYTE", parameters = "normalize,normalizeMin=0,normalizeMax=1,normalizeZero=0.5,clamp=1,clampMin=0,clampMax=0.5,invert")] [InputControl(name = "rightStick/down", offset = 1, format = "BYTE", parameters = "normalize,normalizeMin=0,normalizeMax=1,normalizeZero=0.5,clamp=1,clampMin=0.5,clampMax=1,invert=false")] [FieldOffset(8)] public byte rightStickX; [FieldOffset(9)] public byte rightStickY; [FieldOffset(10)] private fixed byte padding3[8]; [InputControl(name = "leftTrigger", format = "BYTE")] [FieldOffset(18)] public byte leftTrigger; [InputControl(name = "rightTrigger", format = "BYTE")] [FieldOffset(19)] public byte rightTrigger; public FourCC format { get { return new FourCC('H', 'I', 'D'); } } } /// /// PS4 output report sent as command to HID backend. /// [StructLayout(LayoutKind.Explicit, Size = kSize)] internal unsafe struct DualShockHIDOutputReport : IInputDeviceCommandInfo { public static FourCC Type => new FourCC('H', 'I', 'D', 'O'); internal const int kSize = InputDeviceCommand.kBaseCommandSize + 32; internal const int kReportId = 5; [System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Naming", "CA1726:UsePreferredTerms", MessageId = "Flags", Justification = "No better term for underlying data.")] [Flags] public enum Flags { Rumble = 0x1, Color = 0x2 } [FieldOffset(0)] public InputDeviceCommand baseCommand; [FieldOffset(InputDeviceCommand.kBaseCommandSize + 0)] public byte reportId; [System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Naming", "CA1726:UsePreferredTerms", MessageId = "flags", Justification = "No better term for underlying data.")] [FieldOffset(InputDeviceCommand.kBaseCommandSize + 1)] public byte flags; [FieldOffset(InputDeviceCommand.kBaseCommandSize + 2)] public fixed byte unknown1[2]; [FieldOffset(InputDeviceCommand.kBaseCommandSize + 4)] public byte highFrequencyMotorSpeed; [FieldOffset(InputDeviceCommand.kBaseCommandSize + 5)] public byte lowFrequencyMotorSpeed; [FieldOffset(InputDeviceCommand.kBaseCommandSize + 6)] public byte redColor; [FieldOffset(InputDeviceCommand.kBaseCommandSize + 7)] public byte greenColor; [FieldOffset(InputDeviceCommand.kBaseCommandSize + 8)] public byte blueColor; [FieldOffset(InputDeviceCommand.kBaseCommandSize + 9)] public fixed byte unknown2[23]; public FourCC typeStatic => Type; public void SetMotorSpeeds(float lowFreq, float highFreq) { flags |= (byte)Flags.Rumble; lowFrequencyMotorSpeed = (byte)Mathf.Clamp(lowFreq * 255, 0, 255); highFrequencyMotorSpeed = (byte)Mathf.Clamp(highFreq * 255, 0, 255); } public void SetColor(Color color) { flags |= (byte)Flags.Color; redColor = (byte)Mathf.Clamp(color.r * 255, 0, 255); greenColor = (byte)Mathf.Clamp(color.g * 255, 0, 255); blueColor = (byte)Mathf.Clamp(color.b * 255, 0, 255); } public static DualShockHIDOutputReport Create() { return new DualShockHIDOutputReport { baseCommand = new InputDeviceCommand(Type, kSize), reportId = kReportId, }; } } } namespace UnityEngine.InputSystem.DualShock { /// /// PS5 DualSense controller that is interfaced to a HID backend. /// [InputControlLayout(stateType = typeof(DualSenseHIDInputReport), displayName = "DualSense HID")] public class DualSenseGamepadHID : DualShockGamepad, IEventMerger, IEventPreProcessor, IInputStateCallbackReceiver { // Gamepad might send 3 types of input reports: // - Minimal report, first byte is 0x01, observed size is 78, also can be 10 // - Full USB report, first byte is 0x01, observed size is 64 // - Full Bluetooth report, first byte is 0x31, observed size 78 // While USB and Bluetooth reports only differ in header, // Minimal report also differs in order of fields (buttons -> triggers vs triggers -> buttons). public ButtonControl leftTriggerButton { get; protected set; } public ButtonControl rightTriggerButton { get; protected set; } public ButtonControl playStationButton { get; protected set; } private float? m_LowFrequencyMotorSpeed; private float? m_HighFrequenceyMotorSpeed; private Color? m_LightBarColor; private byte outputSequenceId; protected override void FinishSetup() { leftTriggerButton = GetChildControl("leftTriggerButton"); rightTriggerButton = GetChildControl("rightTriggerButton"); playStationButton = GetChildControl("systemButton"); base.FinishSetup(); } public override void PauseHaptics() { if (!m_LowFrequencyMotorSpeed.HasValue && !m_HighFrequenceyMotorSpeed.HasValue) return; SetMotorSpeedsAndLightBarColor(0.0f, 0.0f, m_LightBarColor); } public override void ResetHaptics() { if (!m_LowFrequencyMotorSpeed.HasValue && !m_HighFrequenceyMotorSpeed.HasValue) return; m_HighFrequenceyMotorSpeed = null; m_LowFrequencyMotorSpeed = null; SetMotorSpeedsAndLightBarColor(m_LowFrequencyMotorSpeed, m_HighFrequenceyMotorSpeed, m_LightBarColor); } public override void ResumeHaptics() { if (!m_LowFrequencyMotorSpeed.HasValue && !m_HighFrequenceyMotorSpeed.HasValue) return; SetMotorSpeedsAndLightBarColor(m_LowFrequencyMotorSpeed, m_HighFrequenceyMotorSpeed, m_LightBarColor); } public override void SetLightBarColor(Color color) { m_LightBarColor = color; SetMotorSpeedsAndLightBarColor(m_LowFrequencyMotorSpeed, m_HighFrequenceyMotorSpeed, m_LightBarColor); } public override void SetMotorSpeeds(float lowFrequency, float highFrequency) { m_LowFrequencyMotorSpeed = lowFrequency; m_HighFrequenceyMotorSpeed = highFrequency; SetMotorSpeedsAndLightBarColor(m_LowFrequencyMotorSpeed, m_HighFrequenceyMotorSpeed, m_LightBarColor); } /// /// Set motor speeds of both motors and the light bar color simultaneously. /// /// /// /// /// True if the command succeeded. Will return false if another command is currently being processed. /// /// Use this method to set both the motor speeds and the light bar color in the same call. This method exists /// because it is currently not possible to process an input/output control (IOCTL) command while another one /// is in flight. For example, calling immediately after calling /// might result in only the light bar color changing. The /// call could fail. It is however possible to combine multiple IOCTL instructions into a single command, which /// is what this method does. /// /// See and /// for the respective documentation regarding setting rumble and light bar color. public bool SetMotorSpeedsAndLightBarColor(float? lowFrequency, float? highFrequency, Color? color) { var lf = lowFrequency.HasValue ? lowFrequency.Value : 0; var hf = highFrequency.HasValue ? highFrequency.Value : 0; var c = color.HasValue ? color.Value : Color.black; // DualSense differs a bit from DualShock 4 because all effects need to be set at a same time, // otherwise setting just a color would disable motor rumble. var payload = new DualSenseHIDOutputReportPayload { enableFlags1 = 0x1 | // Enable motor rumble. 0x2, // Disable haptics. enableFlags2 = 0x4, // Enable LEDs color. lowFrequencyMotorSpeed = (byte)NumberHelpers.NormalizedFloatToUInt(lf, byte.MinValue, byte.MaxValue), highFrequencyMotorSpeed = (byte)NumberHelpers.NormalizedFloatToUInt(hf, byte.MinValue, byte.MaxValue), redColor = (byte)NumberHelpers.NormalizedFloatToUInt(c.r, byte.MinValue, byte.MaxValue), greenColor = (byte)NumberHelpers.NormalizedFloatToUInt(c.g, byte.MinValue, byte.MaxValue), blueColor = (byte)NumberHelpers.NormalizedFloatToUInt(c.b, byte.MinValue, byte.MaxValue) }; ////FIXME: Bluetooth reports are not working //var command = DualSenseHIDBluetoothOutputReport.Create(payload, ++outputSequenceId); var command = DualSenseHIDUSBOutputReport.Create(payload); return ExecuteCommand(ref command) >= 0; } [MethodImpl(MethodImplOptions.AggressiveInlining)] private static unsafe bool MergeForward(DualSenseHIDUSBInputReport* currentState, DualSenseHIDUSBInputReport* nextState) { return currentState->buttons0 == nextState->buttons0 && currentState->buttons1 == nextState->buttons1 && currentState->buttons2 == nextState->buttons2; } [MethodImpl(MethodImplOptions.AggressiveInlining)] private static unsafe bool MergeForward(DualSenseHIDBluetoothInputReport* currentState, DualSenseHIDBluetoothInputReport* nextState) { return currentState->buttons0 == nextState->buttons0 && currentState->buttons1 == nextState->buttons1 && currentState->buttons2 == nextState->buttons2; } [MethodImpl(MethodImplOptions.AggressiveInlining)] private static unsafe bool MergeForward(DualSenseHIDMinimalInputReport* currentState, DualSenseHIDMinimalInputReport* nextState) { return currentState->buttons0 == nextState->buttons0 && currentState->buttons1 == nextState->buttons1 && currentState->buttons2 == nextState->buttons2; } unsafe bool IEventMerger.MergeForward(InputEventPtr currentEventPtr, InputEventPtr nextEventPtr) { if (currentEventPtr.type != StateEvent.Type || nextEventPtr.type != StateEvent.Type) return false; var currentEvent = StateEvent.FromUnchecked(currentEventPtr); var nextEvent = StateEvent.FromUnchecked(nextEventPtr); if (currentEvent->stateFormat != DualSenseHIDGenericInputReport.Format || nextEvent->stateFormat != DualSenseHIDGenericInputReport.Format) return false; if (currentEvent->stateSizeInBytes != nextEvent->stateSizeInBytes) return false; var currentGenericReport = (DualSenseHIDGenericInputReport*)currentEvent->state; var nextGenericReport = (DualSenseHIDGenericInputReport*)nextEvent->state; if (currentGenericReport->reportId != nextGenericReport->reportId) return false; if (currentGenericReport->reportId == DualSenseHIDUSBInputReport.ExpectedReportId) { if (currentEvent->stateSizeInBytes == DualSenseHIDMinimalInputReport.ExpectedSize1 || currentEvent->stateSizeInBytes == DualSenseHIDMinimalInputReport.ExpectedSize2) { var currentState = (DualSenseHIDMinimalInputReport*)currentEvent->state; var nextState = (DualSenseHIDMinimalInputReport*)nextEvent->state; return MergeForward(currentState, nextState); } else { var currentState = (DualSenseHIDUSBInputReport*)currentEvent->state; var nextState = (DualSenseHIDUSBInputReport*)nextEvent->state; return MergeForward(currentState, nextState); } } else if (currentGenericReport->reportId == DualSenseHIDBluetoothInputReport.ExpectedReportId) { var currentState = (DualSenseHIDBluetoothInputReport*)currentEvent->state; var nextState = (DualSenseHIDBluetoothInputReport*)nextEvent->state; return MergeForward(currentState, nextState); } else return false; } unsafe bool IEventPreProcessor.PreProcessEvent(InputEventPtr eventPtr) { if (eventPtr.type != StateEvent.Type) return eventPtr.type != DeltaStateEvent.Type; // only skip delta state events var stateEvent = StateEvent.FromUnchecked(eventPtr); if (stateEvent->stateFormat == DualSenseHIDInputReport.Format) return true; // if someone queued DSVS directly, just use as-is var size = stateEvent->stateSizeInBytes; if (stateEvent->stateFormat != DualSenseHIDGenericInputReport.Format || size < sizeof(DualSenseHIDInputReport)) return false; // skip unrecognized state events otherwise they will corrupt control states var genericReport = (DualSenseHIDGenericInputReport*)stateEvent->state; if (genericReport->reportId == DualSenseHIDUSBInputReport.ExpectedReportId) { if (stateEvent->stateSizeInBytes == DualSenseHIDMinimalInputReport.ExpectedSize1 || stateEvent->stateSizeInBytes == DualSenseHIDMinimalInputReport.ExpectedSize2) { // minimal report var data = ((DualSenseHIDMinimalInputReport*)stateEvent->state)->ToHIDInputReport(); *((DualSenseHIDInputReport*)stateEvent->state) = data; } else { var data = ((DualSenseHIDUSBInputReport*)stateEvent->state)->ToHIDInputReport(); *((DualSenseHIDInputReport*)stateEvent->state) = data; } stateEvent->stateFormat = DualSenseHIDInputReport.Format; return true; } else if (genericReport->reportId == DualSenseHIDBluetoothInputReport.ExpectedReportId) { var data = ((DualSenseHIDBluetoothInputReport*)stateEvent->state)->ToHIDInputReport(); *((DualSenseHIDInputReport*)stateEvent->state) = data; stateEvent->stateFormat = DualSenseHIDInputReport.Format; return true; } else return false; // skip unrecognized reportId } public void OnNextUpdate() { } // filter out three lower bits as jitter noise internal const byte JitterMaskLow = 0b01111000; internal const byte JitterMaskHigh = 0b10000111; public unsafe void OnStateEvent(InputEventPtr eventPtr) { if (eventPtr.type == StateEvent.Type && eventPtr.stateFormat == DualSenseHIDInputReport.Format) { var currentState = (DualSenseHIDInputReport*)((byte*)currentStatePtr + m_StateBlock.byteOffset); var newState = (DualSenseHIDInputReport*)StateEvent.FromUnchecked(eventPtr)->state; var actuated = // we need to make device current if axes are outside of deadzone specifying hardware jitter of sticks around zero point newState->leftStickXleftStickX> JitterMaskHigh || newState->leftStickYleftStickY> JitterMaskHigh || newState->rightStickXrightStickX> JitterMaskHigh || newState->rightStickYrightStickY> JitterMaskHigh // we need to make device current if triggers or buttons state change || newState->leftTrigger != currentState->leftTrigger || newState->rightTrigger != currentState->rightTrigger || newState->buttons0 != currentState->buttons0 || newState->buttons1 != currentState->buttons1 || newState->buttons2 != currentState->buttons2; if (!actuated) InputSystem.s_Manager.DontMakeCurrentlyUpdatingDeviceCurrent(); } InputState.Change(this, eventPtr); } public bool GetStateOffsetForEvent(InputControl control, InputEventPtr eventPtr, ref uint offset) { return false; } [StructLayout(LayoutKind.Explicit)] internal struct DualSenseHIDGenericInputReport { public static FourCC Format => new FourCC('H', 'I', 'D'); [FieldOffset(0)] public byte reportId; } [StructLayout(LayoutKind.Explicit)] internal struct DualSenseHIDUSBInputReport { public const int ExpectedReportId = 0x01; [FieldOffset(0)] public byte reportId; [FieldOffset(1)] public byte leftStickX; [FieldOffset(2)] public byte leftStickY; [FieldOffset(3)] public byte rightStickX; [FieldOffset(4)] public byte rightStickY; [FieldOffset(5)] public byte leftTrigger; [FieldOffset(6)] public byte rightTrigger; [FieldOffset(8)] public byte buttons0; [FieldOffset(9)] public byte buttons1; [FieldOffset(10)] public byte buttons2; [MethodImpl(MethodImplOptions.AggressiveInlining)] public DualSenseHIDInputReport ToHIDInputReport() { return new DualSenseHIDInputReport { leftStickX = leftStickX, leftStickY = leftStickY, rightStickX = rightStickX, rightStickY = rightStickY, leftTrigger = leftTrigger, rightTrigger = rightTrigger, buttons0 = buttons0, buttons1 = buttons1, buttons2 = (byte)(buttons2 & 0x07) }; } } [StructLayout(LayoutKind.Explicit)] internal struct DualSenseHIDBluetoothInputReport { public const int ExpectedReportId = 0x31; [FieldOffset(0)] public byte reportId; [FieldOffset(2)] public byte leftStickX; [FieldOffset(3)] public byte leftStickY; [FieldOffset(4)] public byte rightStickX; [FieldOffset(5)] public byte rightStickY; [FieldOffset(6)] public byte leftTrigger; [FieldOffset(7)] public byte rightTrigger; [FieldOffset(9)] public byte buttons0; [FieldOffset(10)] public byte buttons1; [FieldOffset(11)] public byte buttons2; [MethodImpl(MethodImplOptions.AggressiveInlining)] public DualSenseHIDInputReport ToHIDInputReport() { return new DualSenseHIDInputReport { leftStickX = leftStickX, leftStickY = leftStickY, rightStickX = rightStickX, rightStickY = rightStickY, leftTrigger = leftTrigger, rightTrigger = rightTrigger, buttons0 = buttons0, buttons1 = buttons1, buttons2 = (byte)(buttons2 & 0x07) }; } } [StructLayout(LayoutKind.Explicit)] internal struct DualSenseHIDMinimalInputReport { public static int ExpectedSize1 = 10; public static int ExpectedSize2 = 78; [FieldOffset(0)] public byte reportId; [FieldOffset(1)] public byte leftStickX; [FieldOffset(2)] public byte leftStickY; [FieldOffset(3)] public byte rightStickX; [FieldOffset(4)] public byte rightStickY; [FieldOffset(5)] public byte buttons0; [FieldOffset(6)] public byte buttons1; [FieldOffset(7)] public byte buttons2; [FieldOffset(8)] public byte leftTrigger; [FieldOffset(9)] public byte rightTrigger; [MethodImpl(MethodImplOptions.AggressiveInlining)] public DualSenseHIDInputReport ToHIDInputReport() { return new DualSenseHIDInputReport { leftStickX = leftStickX, leftStickY = leftStickY, rightStickX = rightStickX, rightStickY = rightStickY, leftTrigger = leftTrigger, rightTrigger = rightTrigger, buttons0 = buttons0, buttons1 = buttons1, buttons2 = (byte)(buttons2 & 0x03) // higher bits seem to contain random data, and mic button is not supported }; } } } /// /// PS4 DualShock controller that is interfaced to a HID backend. /// [InputControlLayout(stateType = typeof(DualShock4HIDInputReport), hideInUI = true, isNoisy = true)] public class DualShock4GamepadHID : DualShockGamepad, IEventPreProcessor, IInputStateCallbackReceiver { public ButtonControl leftTriggerButton { get; protected set; } public ButtonControl rightTriggerButton { get; protected set; } public ButtonControl playStationButton { get; protected set; } protected override void FinishSetup() { leftTriggerButton = GetChildControl("leftTriggerButton"); rightTriggerButton = GetChildControl("rightTriggerButton"); playStationButton = GetChildControl("systemButton"); base.FinishSetup(); } public override void PauseHaptics() { if (!m_LowFrequencyMotorSpeed.HasValue && !m_HighFrequenceyMotorSpeed.HasValue && !m_LightBarColor.HasValue) return; var command = DualShockHIDOutputReport.Create(); command.SetMotorSpeeds(0f, 0f); ////REVIEW: when pausing&resuming haptics, you probably don't want the lightbar color to change if (m_LightBarColor.HasValue) command.SetColor(Color.black); ExecuteCommand(ref command); } public override void ResetHaptics() { if (!m_LowFrequencyMotorSpeed.HasValue && !m_HighFrequenceyMotorSpeed.HasValue && !m_LightBarColor.HasValue) return; var command = DualShockHIDOutputReport.Create(); command.SetMotorSpeeds(0f, 0f); if (m_LightBarColor.HasValue) command.SetColor(Color.black); ExecuteCommand(ref command); m_HighFrequenceyMotorSpeed = null; m_LowFrequencyMotorSpeed = null; m_LightBarColor = null; } public override void ResumeHaptics() { if (!m_LowFrequencyMotorSpeed.HasValue && !m_HighFrequenceyMotorSpeed.HasValue && !m_LightBarColor.HasValue) return; var command = DualShockHIDOutputReport.Create(); if (m_LowFrequencyMotorSpeed.HasValue || m_HighFrequenceyMotorSpeed.HasValue) command.SetMotorSpeeds(m_LowFrequencyMotorSpeed.Value, m_HighFrequenceyMotorSpeed.Value); if (m_LightBarColor.HasValue) command.SetColor(m_LightBarColor.Value); ExecuteCommand(ref command); } ////FIXME: SetLightBarColor and SetMotorSpeeds to not mutually respect their settings public override void SetLightBarColor(Color color) { var command = DualShockHIDOutputReport.Create(); command.SetColor(color); ExecuteCommand(ref command); m_LightBarColor = color; } public override void SetMotorSpeeds(float lowFrequency, float highFrequency) { var command = DualShockHIDOutputReport.Create(); command.SetMotorSpeeds(lowFrequency, highFrequency); ExecuteCommand(ref command); m_LowFrequencyMotorSpeed = lowFrequency; m_HighFrequenceyMotorSpeed = highFrequency; } /// /// Set motor speeds of both motors and the light bar color simultaneously. /// /// /// /// /// True if the command succeeded. Will return false if another command is currently being processed. /// /// Use this method to set both the motor speeds and the light bar color in the same call. This method exists /// because it is currently not possible to process an input/output control (IOCTL) command while another one /// is in flight. For example, calling immediately after calling /// might result in only the light bar color changing. The /// call could fail. It is however possible to combine multiple IOCTL instructions into a single command, which /// is what this method does. /// /// See and /// for the respective documentation regarding setting rumble and light bar color. public bool SetMotorSpeedsAndLightBarColor(float lowFrequency, float highFrequency, Color color) { var command = DualShockHIDOutputReport.Create(); command.SetMotorSpeeds(lowFrequency, highFrequency); command.SetColor(color); var result = ExecuteCommand(ref command); m_LowFrequencyMotorSpeed = lowFrequency; m_HighFrequenceyMotorSpeed = highFrequency; m_LightBarColor = color; return result >= 0; } private float? m_LowFrequencyMotorSpeed; private float? m_HighFrequenceyMotorSpeed; private Color? m_LightBarColor; unsafe bool IEventPreProcessor.PreProcessEvent(InputEventPtr eventPtr) { if (eventPtr.type != StateEvent.Type) return eventPtr.type != DeltaStateEvent.Type; // only skip delta state events var stateEvent = StateEvent.FromUnchecked(eventPtr); if (stateEvent->stateFormat == DualShock4HIDInputReport.Format) return true; // if someone queued D4VS directly, just use as-is var size = stateEvent->stateSizeInBytes; if (stateEvent->stateFormat != DualShock4HIDGenericInputReport.Format || size < sizeof(DualShock4HIDGenericInputReport)) return false; // skip unrecognized state events otherwise they will corrupt control states var binaryData = (byte*)stateEvent->state; switch (binaryData[0]) { // normal USB or non-enhanced report case 1: { if (size < sizeof(DualShock4HIDGenericInputReport) + 1) return false; var data = ((DualShock4HIDGenericInputReport*)(binaryData + 1))->ToHIDInputReport(); *((DualShock4HIDInputReport*)stateEvent->state) = data; stateEvent->stateFormat = DualShock4HIDInputReport.Format; return true; } // bluetooth or enhanced report case 17: case 18: case 19: case 20: case 21: case 22: case 23: case 24: case 25: if ((binaryData[1] & 0x80) != 0) { if (size < sizeof(DualShock4HIDGenericInputReport) + 3) return false; var data = ((DualShock4HIDGenericInputReport*)(binaryData + 3))->ToHIDInputReport(); *((DualShock4HIDInputReport*)stateEvent->state) = data; stateEvent->stateFormat = DualShock4HIDInputReport.Format; return true; } else return false; default: return false; // skip unrecognized reportId } } public void OnNextUpdate() { } // filter out three lower bits as jitter noise internal const byte JitterMaskLow = 0b01111000; internal const byte JitterMaskHigh = 0b10000111; public unsafe void OnStateEvent(InputEventPtr eventPtr) { if (eventPtr.type == StateEvent.Type && eventPtr.stateFormat == DualShock4HIDInputReport.Format) { var currentState = (DualShock4HIDInputReport*)((byte*)currentStatePtr + m_StateBlock.byteOffset); var newState = (DualShock4HIDInputReport*)StateEvent.FromUnchecked(eventPtr)->state; var actuatedOrChanged = // we need to make device current if axes are outside of deadzone specifying hardware jitter of sticks around zero point newState->leftStickXleftStickX> JitterMaskHigh || newState->leftStickYleftStickY> JitterMaskHigh || newState->rightStickXrightStickX> JitterMaskHigh || newState->rightStickYrightStickY> JitterMaskHigh // we need to make device current if triggers or buttons state change || newState->leftTrigger != currentState->leftTrigger || newState->rightTrigger != currentState->rightTrigger || newState->buttons1 != currentState->buttons1 || newState->buttons2 != currentState->buttons2 || newState->buttons3 != currentState->buttons3; if (!actuatedOrChanged) InputSystem.s_Manager.DontMakeCurrentlyUpdatingDeviceCurrent(); } InputState.Change(this, eventPtr); } public bool GetStateOffsetForEvent(InputControl control, InputEventPtr eventPtr, ref uint offset) { return false; } [StructLayout(LayoutKind.Explicit)] internal struct DualShock4HIDGenericInputReport { public static FourCC Format => new FourCC('H', 'I', 'D'); [FieldOffset(0)] public byte leftStickX; [FieldOffset(1)] public byte leftStickY; [FieldOffset(2)] public byte rightStickX; [FieldOffset(3)] public byte rightStickY; [FieldOffset(4)] public byte buttons0; [FieldOffset(5)] public byte buttons1; [FieldOffset(6)] public byte buttons2; [FieldOffset(7)] public byte leftTrigger; [FieldOffset(8)] public byte rightTrigger; [MethodImpl(MethodImplOptions.AggressiveInlining)] public DualShock4HIDInputReport ToHIDInputReport() { return new DualShock4HIDInputReport { leftStickX = leftStickX, leftStickY = leftStickY, rightStickX = rightStickX, rightStickY = rightStickY, leftTrigger = leftTrigger, rightTrigger = rightTrigger, buttons1 = buttons0, buttons2 = buttons1, buttons3 = buttons2 }; } } } [InputControlLayout(stateType = typeof(DualShock3HIDInputReport), hideInUI = true, displayName = "PS3 Controller")] public class DualShock3GamepadHID : DualShockGamepad { public ButtonControl leftTriggerButton { get; protected set; } public ButtonControl rightTriggerButton { get; protected set; } public ButtonControl playStationButton { get; protected set; } protected override void FinishSetup() { leftTriggerButton = GetChildControl("leftTriggerButton"); rightTriggerButton = GetChildControl("rightTriggerButton"); playStationButton = GetChildControl("systemButton"); base.FinishSetup(); } // TODO: see if we can implement rumble support on DualShock 3 } } // PS4 HID structures: // // struct PS4InputReport1 // { // byte reportId; // #0 // byte leftStickX; // #1 // byte leftStickY; // #2 // byte rightStickX; // #3 // byte rightStickY; // #4 // byte dpad : 4; // #5 bit #0 (0=up, 2=right, 4=down, 6=left) // byte squareButton : 1; // #5 bit #4 // byte crossButton : 1; // #5 bit #5 // byte circleButton : 1; // #5 bit #6 // byte triangleButton : 1; // #5 bit #7 // byte leftShoulder : 1; // #6 bit #0 // byte rightShoulder : 1; // #6 bit #1 // byte leftTriggerButton : 2;// #6 bit #2 // byte rightTriggerButton : 2;// #6 bit #3 // byte shareButton : 1; // #6 bit #4 // byte optionsButton : 1; // #6 bit #5 // byte leftStickPress : 1; // #6 bit #6 // byte rightStickPress : 1; // #6 bit #7 // byte psButton : 1; // #7 bit #0 // byte touchpadPress : 1; // #7 bit #1 // byte padding : 6; // byte leftTrigger; // #8 // byte rightTrigger; // #9 // } // // struct PS4OutputReport5 // { // byte reportId; // #0 // byte flags; // #1 // byte unknown1[2]; // byte highFrequencyMotor; // #4 // byte lowFrequencyMotor; // #5 // byte redColor; // #6 // byte greenColor; // #7 // byte blueColor; // #8 // byte unknown2[23]; // } // // Raw HID report descriptor: // // Usage Page (Generic Desktop) 05 01 // Usage (Game Pad) 09 05 // Collection (Application) A1 01 // Report ID (1) 85 01 // Usage (X) 09 30 // Usage (Y) 09 31 // Usage (Z) 09 32 // Usage (Rz) 09 35 // Logical Minimum (0) 15 00 // Logical Maximum (255) 26 FF 00 // Report Size (8) 75 08 // Report Count (4) 95 04 // Input (Data,Var,Abs,NWrp,Lin,Pref,NNul,Bit) 81 02 // Usage (Hat Switch) 09 39 // Logical Minimum (0) 15 00 // Logical Maximum (7) 25 07 // Physical Minimum (0) 35 00 // Physical Maximum (315) 46 3B 01 // Unit (Eng Rot: Degree) 65 14 // Report Size (4) 75 04 // Report Count (1) 95 01 // Input (Data,Var,Abs,NWrp,Lin,Pref,Null,Bit) 81 42 // Unit (None) 65 00 // Usage Page (Button) 05 09 // Usage Minimum (Button 1) 19 01 // Usage Maximum (Button 14) 29 0E // Logical Minimum (0) 15 00 // Logical Maximum (1) 25 01 // Report Size (1) 75 01 // Report Count (14) 95 0E // Input (Data,Var,Abs,NWrp,Lin,Pref,NNul,Bit) 81 02 // Usage Page (Vendor-Defined 1) 06 00 FF // Usage (Vendor-Defined 32) 09 20 // Report Size (6) 75 06 // Report Count (1) 95 01 // Logical Minimum (0) 15 00 // Logical Maximum (127) 25 7F // Input (Data,Var,Abs,NWrp,Lin,Pref,NNul,Bit) 81 02 // Usage Page (Generic Desktop) 05 01 // Usage (Rx) 09 33 // Usage (Ry) 09 34 // Logical Minimum (0) 15 00 // Logical Maximum (255) 26 FF 00 // Report Size (8) 75 08 // Report Count (2) 95 02 // Input (Data,Var,Abs,NWrp,Lin,Pref,NNul,Bit) 81 02 // Usage Page (Vendor-Defined 1) 06 00 FF // Usage (Vendor-Defined 33) 09 21 // Report Count (54) 95 36 // Input (Data,Var,Abs,NWrp,Lin,Pref,NNul,Bit) 81 02 // Report ID (5) 85 05 // Usage (Vendor-Defined 34) 09 22 // Report Count (31) 95 1F // Output (Data,Var,Abs,NWrp,Lin,Pref,NNul,NVol,Bit) 91 02 // Report ID (4) 85 04 // Usage (Vendor-Defined 35) 09 23 // Report Count (36) 95 24 // Feature (Data,Var,Abs,NWrp,Lin,Pref,NNul,NVol,Bit) B1 02 // Report ID (2) 85 02 // Usage (Vendor-Defined 36) 09 24 // Report Count (36) 95 24 // Feature (Data,Var,Abs,NWrp,Lin,Pref,NNul,NVol,Bit) B1 02 // Report ID (8) 85 08 // Usage (Vendor-Defined 37) 09 25 // Report Count (3) 95 03 // Feature (Data,Var,Abs,NWrp,Lin,Pref,NNul,NVol,Bit) B1 02 // Report ID (16) 85 10 // Usage (Vendor-Defined 38) 09 26 // Report Count (4) 95 04 // Feature (Data,Var,Abs,NWrp,Lin,Pref,NNul,NVol,Bit) B1 02 // Report ID (17) 85 11 // Usage (Vendor-Defined 39) 09 27 // Report Count (2) 95 02 // Feature (Data,Var,Abs,NWrp,Lin,Pref,NNul,NVol,Bit) B1 02 // Report ID (18) 85 12 // Usage Page (Vendor-Defined 3) 06 02 FF // Usage (Vendor-Defined 33) 09 21 // Report Count (15) 95 0F // Feature (Data,Var,Abs,NWrp,Lin,Pref,NNul,NVol,Bit) B1 02 // Report ID (19) 85 13 // Usage (Vendor-Defined 34) 09 22 // Report Count (22) 95 16 // Feature (Data,Var,Abs,NWrp,Lin,Pref,NNul,NVol,Bit) B1 02 // Report ID (20) 85 14 // Usage Page (Vendor-Defined 6) 06 05 FF // Usage (Vendor-Defined 32) 09 20 // Report Count (16) 95 10 // Feature (Data,Var,Abs,NWrp,Lin,Pref,NNul,NVol,Bit) B1 02 // Report ID (21) 85 15 // Usage (Vendor-Defined 33) 09 21 // Report Count (44) 95 2C // Feature (Data,Var,Abs,NWrp,Lin,Pref,NNul,NVol,Bit) B1 02 // Usage Page (Vendor-Defined 129) 06 80 FF // Report ID (128) 85 80 // Usage (Vendor-Defined 32) 09 20 // Report Count (6) 95 06 // Feature (Data,Var,Abs,NWrp,Lin,Pref,NNul,NVol,Bit) B1 02 // Report ID (129) 85 81 // Usage (Vendor-Defined 33) 09 21 // Report Count (6) 95 06 // Feature (Data,Var,Abs,NWrp,Lin,Pref,NNul,NVol,Bit) B1 02 // Report ID (130) 85 82 // Usage (Vendor-Defined 34) 09 22 // Report Count (5) 95 05 // Feature (Data,Var,Abs,NWrp,Lin,Pref,NNul,NVol,Bit) B1 02 // Report ID (131) 85 83 // Usage (Vendor-Defined 35) 09 23 // Report Count (1) 95 01 // Feature (Data,Var,Abs,NWrp,Lin,Pref,NNul,NVol,Bit) B1 02 // Report ID (132) 85 84 // Usage (Vendor-Defined 36) 09 24 // Report Count (4) 95 04 // Feature (Data,Var,Abs,NWrp,Lin,Pref,NNul,NVol,Bit) B1 02 // Report ID (133) 85 85 // Usage (Vendor-Defined 37) 09 25 // Report Count (6) 95 06 // Feature (Data,Var,Abs,NWrp,Lin,Pref,NNul,NVol,Bit) B1 02 // Report ID (134) 85 86 // Usage (Vendor-Defined 38) 09 26 // Report Count (6) 95 06 // Feature (Data,Var,Abs,NWrp,Lin,Pref,NNul,NVol,Bit) B1 02 // Report ID (135) 85 87 // Usage (Vendor-Defined 39) 09 27 // Report Count (35) 95 23 // Feature (Data,Var,Abs,NWrp,Lin,Pref,NNul,NVol,Bit) B1 02 // Report ID (136) 85 88 // Usage (Vendor-Defined 40) 09 28 // Report Count (34) 95 22 // Feature (Data,Var,Abs,NWrp,Lin,Pref,NNul,NVol,Bit) B1 02 // Report ID (137) 85 89 // Usage (Vendor-Defined 41) 09 29 // Report Count (2) 95 02 // Feature (Data,Var,Abs,NWrp,Lin,Pref,NNul,NVol,Bit) B1 02 // Report ID (144) 85 90 // Usage (Vendor-Defined 48) 09 30 // Report Count (5) 95 05 // Feature (Data,Var,Abs,NWrp,Lin,Pref,NNul,NVol,Bit) B1 02 // Report ID (145) 85 91 // Usage (Vendor-Defined 49) 09 31 // Report Count (3) 95 03 // Feature (Data,Var,Abs,NWrp,Lin,Pref,NNul,NVol,Bit) B1 02 // Report ID (146) 85 92 // Usage (Vendor-Defined 50) 09 32 // Report Count (3) 95 03 // Feature (Data,Var,Abs,NWrp,Lin,Pref,NNul,NVol,Bit) B1 02 // Report ID (147) 85 93 // Usage (Vendor-Defined 51) 09 33 // Report Count (12) 95 0C // Feature (Data,Var,Abs,NWrp,Lin,Pref,NNul,NVol,Bit) B1 02 // Report ID (160) 85 A0 // Usage (Vendor-Defined 64) 09 40 // Report Count (6) 95 06 // Feature (Data,Var,Abs,NWrp,Lin,Pref,NNul,NVol,Bit) B1 02 // Report ID (161) 85 A1 // Usage (Vendor-Defined 65) 09 41 // Report Count (1) 95 01 // Feature (Data,Var,Abs,NWrp,Lin,Pref,NNul,NVol,Bit) B1 02 // Report ID (162) 85 A2 // Usage (Vendor-Defined 66) 09 42 // Report Count (1) 95 01 // Feature (Data,Var,Abs,NWrp,Lin,Pref,NNul,NVol,Bit) B1 02 // Report ID (163) 85 A3 // Usage (Vendor-Defined 67) 09 43 // Report Count (48) 95 30 // Feature (Data,Var,Abs,NWrp,Lin,Pref,NNul,NVol,Bit) B1 02 // Report ID (164) 85 A4 // Usage (Vendor-Defined 68) 09 44 // Report Count (13) 95 0D // Feature (Data,Var,Abs,NWrp,Lin,Pref,NNul,NVol,Bit) B1 02 // Report ID (165) 85 A5 // Usage (Vendor-Defined 69) 09 45 // Report Count (21) 95 15 // Feature (Data,Var,Abs,NWrp,Lin,Pref,NNul,NVol,Bit) B1 02 // Report ID (166) 85 A6 // Usage (Vendor-Defined 70) 09 46 // Report Count (21) 95 15 // Feature (Data,Var,Abs,NWrp,Lin,Pref,NNul,NVol,Bit) B1 02 // Report ID (240) 85 F0 // Usage (Vendor-Defined 71) 09 47 // Report Count (63) 95 3F // Feature (Data,Var,Abs,NWrp,Lin,Pref,NNul,NVol,Bit) B1 02 // Report ID (241) 85 F1 // Usage (Vendor-Defined 72) 09 48 // Report Count (63) 95 3F // Feature (Data,Var,Abs,NWrp,Lin,Pref,NNul,NVol,Bit) B1 02 // Report ID (242) 85 F2 // Usage (Vendor-Defined 73) 09 49 // Report Count (15) 95 0F // Feature (Data,Var,Abs,NWrp,Lin,Pref,NNul,NVol,Bit) B1 02 // Report ID (167) 85 A7 // Usage (Vendor-Defined 74) 09 4A // Report Count (1) 95 01 // Feature (Data,Var,Abs,NWrp,Lin,Pref,NNul,NVol,Bit) B1 02 // Report ID (168) 85 A8 // Usage (Vendor-Defined 75) 09 4B // Report Count (1) 95 01 // Feature (Data,Var,Abs,NWrp,Lin,Pref,NNul,NVol,Bit) B1 02 // Report ID (169) 85 A9 // Usage (Vendor-Defined 76) 09 4C // Report Count (8) 95 08 // Feature (Data,Var,Abs,NWrp,Lin,Pref,NNul,NVol,Bit) B1 02 // Report ID (170) 85 AA // Usage (Vendor-Defined 78) 09 4E // Report Count (1) 95 01 // Feature (Data,Var,Abs,NWrp,Lin,Pref,NNul,NVol,Bit) B1 02 // Report ID (171) 85 AB // Usage (Vendor-Defined 79) 09 4F // Report Count (57) 95 39 // Feature (Data,Var,Abs,NWrp,Lin,Pref,NNul,NVol,Bit) B1 02 // Report ID (172) 85 AC // Usage (Vendor-Defined 80) 09 50 // Report Count (57) 95 39 // Feature (Data,Var,Abs,NWrp,Lin,Pref,NNul,NVol,Bit) B1 02 // Report ID (173) 85 AD // Usage (Vendor-Defined 81) 09 51 // Report Count (11) 95 0B // Feature (Data,Var,Abs,NWrp,Lin,Pref,NNul,NVol,Bit) B1 02 // Report ID (174) 85 AE // Usage (Vendor-Defined 82) 09 52 // Report Count (1) 95 01 // Feature (Data,Var,Abs,NWrp,Lin,Pref,NNul,NVol,Bit) B1 02 // Report ID (175) 85 AF // Usage (Vendor-Defined 83) 09 53 // Report Count (2) 95 02 // Feature (Data,Var,Abs,NWrp,Lin,Pref,NNul,NVol,Bit) B1 02 // Report ID (176) 85 B0 // Usage (Vendor-Defined 84) 09 54 // Report Count (63) 95 3F // Feature (Data,Var,Abs,NWrp,Lin,Pref,NNul,NVol,Bit) B1 02 // Report ID (177) 85 B1 // Usage (Vendor-Defined 85) 09 55 // Report Count (2) 95 02 // Feature (Data,Var,Abs,NWrp,Lin,Pref,NNul,NVol,Bit) B1 02 // Report ID (178) 85 B2 // Usage (Vendor-Defined 86) 09 56 // Report Count (2) 95 02 // Feature (Data,Var,Abs,NWrp,Lin,Pref,NNul,NVol,Bit) B1 02 // Report ID (224) 85 E0 // Usage (Vendor-Defined 87) 09 57 // Report Count (2) 95 02 // Feature (Data,Var,Abs,NWrp,Lin,Pref,NNul,NVol,Bit) B1 02 // Report ID (179) 85 B3 // Usage (Vendor-Defined 85) 09 55 // Report Count (63) 95 3F // Feature (Data,Var,Abs,NWrp,Lin,Pref,NNul,NVol,Bit) B1 02 // Report ID (180) 85 B4 // Usage (Vendor-Defined 85) 09 55 // Report Count (63) 95 3F // Feature (Data,Var,Abs,NWrp,Lin,Pref,NNul,NVol,Bit) B1 02 // End Collection C0 #endif // UNITY_EDITOR || UNITY_STANDALONE_OSX || UNITY_STANDALONE_WIN || UNITY_WSA