#if UNITY_EDITOR
using System;
using System.Runtime.InteropServices;
using UnityEditor;
using UnityEngine.InputSystem.LowLevel;
namespace UnityEngine.InputSystem
{
///
/// Adds support for processing input-related messages sent from the Unite Remote app.
///
///
/// A hook in the Unity runtime allows us to observe messages received from the remote (see Modules/GenericRemoteEditor).
/// We get the binary blob of each message and a shot at processing the message instead of
/// the native code doing it.
///
internal static class UnityRemoteSupport
{
public static bool isConnected => s_State.connected;
public static void Initialize()
{
InputRuntime.s_Instance.onUnityRemoteMessage = ProcessMessageFromUnityRemote;
InputSystem.onSettingsChange += () =>
{
if (InputSystem.settings.IsFeatureEnabled(InputFeatureNames.kDisableUnityRemoteSupport))
{
InputRuntime.s_Instance.onUnityRemoteMessage = null;
if (s_State.connected)
Disconnect();
}
else
InputRuntime.s_Instance.onUnityRemoteMessage = ProcessMessageFromUnityRemote;
};
}
private static unsafe bool ProcessMessageFromUnityRemote(IntPtr messageData)
{
var messageHeader = (MessageHeader*)messageData;
switch (messageHeader->type)
{
case (byte)MessageType.Hello:
if (s_State.connected)
break;
// Install handlers.
s_State.deviceChangeHandler = OnDeviceChange;
s_State.deviceCommandHandler = OnDeviceCommand; ////REVIEW: We really should have a way of installing a handler just for a specific device.
InputSystem.onDeviceChange += s_State.deviceChangeHandler;
InputSystem.onDeviceCommand += s_State.deviceCommandHandler;
// Add devices.
s_State.touchscreen = InputSystem.AddDevice();
s_State.touchscreen.m_DeviceFlags |= InputDevice.DeviceFlags.Remote;
s_State.accelerometer = InputSystem.AddDevice();
s_State.accelerometer.m_DeviceFlags |= InputDevice.DeviceFlags.Remote;
// Gryo etc. added only when we receive GyroSettingsMessage.
s_State.connected = true;
Debug.Log("Unity Remote connected to input!");
break;
case (byte)MessageType.Goodbye:
if (!s_State.connected)
break;
Disconnect();
Debug.Log("Unity Remote disconnected from input!");
break;
case (byte)MessageType.Options:
var optionsMessage = (OptionsMessage*)messageData;
s_State.screenSize = DetermineScreenSize(optionsMessage->dimension1, optionsMessage->dimension2);
break;
case (byte)MessageType.TouchInput:
if (s_State.touchscreen == null)
break;
// Android Remote seems to not be sending the last two fields (azimuthAngle and attitudeAngle).
if (messageHeader->length < 56)
break;
var touchMessage = (TouchInputMessage*)messageData;
var phase = TouchPhase.None;
switch (touchMessage->phase)
{
case (int)UnityEngine.TouchPhase.Began: phase = TouchPhase.Began; break;
case (int)UnityEngine.TouchPhase.Canceled: phase = TouchPhase.Canceled; break;
case (int)UnityEngine.TouchPhase.Ended: phase = TouchPhase.Ended; break;
case (int)UnityEngine.TouchPhase.Moved: phase = TouchPhase.Moved; break;
// Ignore stationary.
}
if (phase == default)
break;
InputSystem.QueueStateEvent(s_State.touchscreen, new TouchState
{
touchId = touchMessage->id + 1,
phase = phase,
position = MapRemoteTouchCoordinatesToLocal(new Vector2(touchMessage->positionX, touchMessage->positionY)),
radius = new Vector2(touchMessage->radius, touchMessage->radius),
pressure = touchMessage->pressure
});
break;
case (byte)MessageType.GyroSettings:
var gyroSettingsMessage = (GyroSettingsMessage*)messageData;
if (!s_State.gyroInitialized)
{
// Message itself indicates presence of a gyro. Add the devices.
s_State.gyroscope = InputSystem.AddDevice();
s_State.attitude = InputSystem.AddDevice();
s_State.gravity = InputSystem.AddDevice();
s_State.linearAcceleration = InputSystem.AddDevice();
s_State.gyroscope.m_DeviceFlags |= InputDevice.DeviceFlags.Remote;
s_State.attitude.m_DeviceFlags |= InputDevice.DeviceFlags.Remote;
s_State.gravity.m_DeviceFlags |= InputDevice.DeviceFlags.Remote;
s_State.linearAcceleration.m_DeviceFlags |= InputDevice.DeviceFlags.Remote;
s_State.gyroInitialized = true;
}
// Disable them if they are not currently enabled.
if (gyroSettingsMessage->enabled == 0)
{
InputSystem.DisableDevice(s_State.gyroscope);
InputSystem.DisableDevice(s_State.attitude);
InputSystem.DisableDevice(s_State.gravity);
InputSystem.DisableDevice(s_State.linearAcceleration);
}
else
{
s_State.gyroEnabled = true;
}
s_State.gyroUpdateInterval = gyroSettingsMessage->receivedGyroUpdateInternal;
break;
case (byte)MessageType.GyroInput:
var gyroInputMessage = (GyroInputMessage*)messageData;
if (s_State.attitude != null && s_State.attitude.enabled)
{
InputSystem.QueueStateEvent(s_State.attitude, new AttitudeState
{
attitude = new Quaternion(gyroInputMessage->attitudeX, gyroInputMessage->attitudeY, gyroInputMessage->attitudeZ,
gyroInputMessage->attitudeW)
});
}
if (s_State.gyroscope != null && s_State.gyroscope.enabled)
{
InputSystem.QueueStateEvent(s_State.gyroscope, new GyroscopeState
{
angularVelocity = new Vector3(gyroInputMessage->rotationRateX, gyroInputMessage->rotationRateY,
gyroInputMessage->rotationRateZ)
});
}
if (s_State.gravity != null && s_State.gravity.enabled)
{
InputSystem.QueueStateEvent(s_State.gravity, new GravityState
{
gravity = new Vector3(gyroInputMessage->gravityX, gyroInputMessage->gravityY,
gyroInputMessage->gravityZ)
});
}
if (s_State.linearAcceleration != null && s_State.linearAcceleration.enabled)
{
InputSystem.QueueStateEvent(s_State.linearAcceleration, new LinearAccelerationState
{
acceleration = new Vector3(gyroInputMessage->userAccelerationX, gyroInputMessage->userAccelerationY,
gyroInputMessage->userAccelerationZ)
});
}
break;
case (byte)MessageType.AccelerometerInput:
if (s_State.accelerometer == null)
break;
var accelerometerMessage = (AccelerometerInputMessage*)messageData;
InputSystem.QueueStateEvent(s_State.accelerometer, new AccelerometerState
{
acceleration = new Vector3(accelerometerMessage->accelerationX, accelerometerMessage->accelerationY,
accelerometerMessage->accelerationZ)
});
break;
}
return false;
}
private static void Disconnect()
{
InputSystem.RemoveDevice(s_State.touchscreen);
InputSystem.RemoveDevice(s_State.accelerometer);
if (s_State.gyroscope != null)
InputSystem.RemoveDevice(s_State.gyroscope);
if (s_State.attitude != null)
InputSystem.RemoveDevice(s_State.attitude);
if (s_State.gravity != null)
InputSystem.RemoveDevice(s_State.gravity);
if (s_State.linearAcceleration != null)
InputSystem.RemoveDevice(s_State.linearAcceleration);
ResetGlobalState();
}
private static void OnDeviceChange(InputDevice device, InputDeviceChange change)
{
switch (change)
{
case InputDeviceChange.Removed:
// Deal with someone manually removing one of our devices.
if (device == s_State.accelerometer)
s_State.accelerometer = null;
else if (device == s_State.attitude)
s_State.accelerometer = null;
else if (device == s_State.gravity)
s_State.gravity = null;
else if (device == s_State.gyroscope)
s_State.gyroscope = null;
else if (device == s_State.touchscreen)
s_State.touchscreen = null;
else if (device == s_State.linearAcceleration)
s_State.linearAcceleration = null;
break;
case InputDeviceChange.Enabled:
case InputDeviceChange.Disabled:
// If it's any of our devices that make up the remote gyro,
// send a message to the remote.
if (device == s_State.attitude || device == s_State.gravity || device == s_State.gyroscope ||
device == s_State.linearAcceleration)
{
SyncGyroEnabledInRemote();
}
break;
}
}
private static unsafe long? OnDeviceCommand(InputDevice device, InputDeviceCommand* command)
{
if (device != s_State.attitude && device != s_State.gyroscope && device != s_State.gravity &&
device != s_State.linearAcceleration)
return null;
if (command->type == SetSamplingFrequencyCommand.Type)
{
s_State.gyroUpdateInterval = ((SetSamplingFrequencyCommand*)command)->frequency;
InputRuntime.s_Instance.SetUnityRemoteGyroUpdateInterval(s_State.gyroUpdateInterval);
return InputDeviceCommand.GenericSuccess;
}
if (command->type == QuerySamplingFrequencyCommand.Type)
{
((QuerySamplingFrequencyCommand*)command)->frequency = s_State.gyroUpdateInterval;
return InputDeviceCommand.GenericSuccess;
}
return InputDeviceCommand.GenericFailure;
}
private static void SyncGyroEnabledInRemote()
{
var enabled = (s_State.attitude?.enabled ?? false) || (s_State.gravity?.enabled ?? false) ||
(s_State.gyroscope?.enabled ?? false) || (s_State.linearAcceleration?.enabled ?? false);
if (enabled != s_State.gyroEnabled)
{
s_State.gyroEnabled = enabled;
InputRuntime.s_Instance.SetUnityRemoteGyroEnabled(enabled);
}
}
// This is taken from HandleOptionsMessage() in GenericRemote.cpp.
private static Vector2 DetermineScreenSize(int dimension1, int dimension2)
{
const float kMaxPixels = 640 * 480; // limit the resolution to VGA
float screenPixels = dimension1 * dimension2;
var divider = (int)Mathf.Ceil(Mathf.Sqrt(screenPixels / kMaxPixels));
if (divider == 0)
return default;
var hdim1 = dimension1 / divider;
var hdim2 = dimension2 / divider;
// GetConfigValue is private. Reflect around it.
var getConfigValueMethod = typeof(EditorSettings).GetMethod("GetConfigValue");
if (getConfigValueMethod != null && "Normal".Equals(getConfigValueMethod.Invoke(null, new[] { "UnityRemoteResolution" })))
{
hdim1 = dimension1;
hdim2 = dimension2;
}
if (hdim1 >= 1 && hdim2 >= 1)
return new Vector2(dimension1, dimension2);
return default;
}
private static Vector2 MapRemoteTouchCoordinatesToLocal(Vector2 position)
{
var screenSizeRemote = s_State.screenSize;
var screenSizeLocal = InputRuntime.s_Instance.screenSize;
return new Vector2(
position.x / screenSizeRemote.x * screenSizeLocal.x,
position.y = position.y / screenSizeRemote.y * screenSizeLocal.y);
}
// See Editor/Src/RemoteInput/GenericRemote.cpp
internal enum MessageType : byte
{
Invalid = 0,
Hello = 1,
Options = 2,
GyroSettings = 3,
DeviceOrientation = 4,
DeviceFeatures = 5,
TouchInput = 10,
AccelerometerInput = 11,
TrackBallInput = 12,
Key = 13,
GyroInput = 14,
MousePresence = 15,
JoystickInput = 16,
JoystickNames = 17,
WebCamDeviceList = 20,
WebCamStream = 21,
LocationServiceData = 30,
CompassData = 31,
Goodbye = 32,
Reserved = 255,
}
internal interface IUnityRemoteMessage
{
byte staticType { get; }
}
[StructLayout(LayoutKind.Explicit, Size = 5)]
internal struct MessageHeader
{
// Unfortunately, the header has an odd 5 byte length and everything
// coming after it is misaligned. Reason is that native reads is as a stream
// and wants to pack tightly.
[FieldOffset(0)] public byte type;
[FieldOffset(1)] public int length;
}
[StructLayout(LayoutKind.Explicit)]
internal unsafe struct HelloMessage : IUnityRemoteMessage
{
[FieldOffset(0)] public MessageHeader header;
[FieldOffset(5)] public uint protocolIdLength;
[FieldOffset(9)] public fixed char protocolId[11];
[FieldOffset(20)] public int protocolVersion;
public byte staticType => (byte)MessageType.Hello;
public static HelloMessage Create()
{
var msg = default(HelloMessage);
msg.protocolIdLength = 11;
msg.protocolId[0] = 'U';
msg.protocolId[1] = 'n';
msg.protocolId[2] = 'i';
msg.protocolId[3] = 't';
msg.protocolId[4] = 'y';
msg.protocolId[5] = 'R';
msg.protocolId[6] = 'e';
msg.protocolId[7] = 'm';
msg.protocolId[8] = 'o';
msg.protocolId[9] = 't';
msg.protocolId[10] = 'e';
msg.protocolVersion = 0;
return msg;
}
}
[StructLayout(LayoutKind.Explicit)]
internal struct OptionsMessage : IUnityRemoteMessage
{
[FieldOffset(0)] public MessageHeader header;
[FieldOffset(5)] public int dimension1;
[FieldOffset(9)] public int dimension2;
public byte staticType => (byte)MessageType.Options;
}
[StructLayout(LayoutKind.Explicit)]
internal struct GoodbyeMessage : IUnityRemoteMessage
{
[FieldOffset(0)] public MessageHeader header;
public byte staticType => (byte)MessageType.Goodbye;
}
[StructLayout(LayoutKind.Explicit)]
internal struct TouchInputMessage : IUnityRemoteMessage
{
[FieldOffset(0)] public MessageHeader header;
[FieldOffset(5)] public float positionX;
[FieldOffset(9)] public float positionY;
[FieldOffset(13)] public ulong frame;
[FieldOffset(21)] public int id;
[FieldOffset(25)] public int phase;
[FieldOffset(29)] public int tapCount;
[FieldOffset(33)] public float radius;
[FieldOffset(37)] public float radiusVariance;
[FieldOffset(41)] public int type;
[FieldOffset(45)] public float pressure;
[FieldOffset(49)] public float maximumPossiblePressure;
[FieldOffset(53)] public float azimuthAngle;
[FieldOffset(57)] public float altitudeAngle;
public byte staticType => (byte)MessageType.TouchInput;
}
[StructLayout(LayoutKind.Explicit)]
internal struct GyroSettingsMessage : IUnityRemoteMessage
{
[FieldOffset(0)] public MessageHeader header;
[FieldOffset(5)] public int enabled;
[FieldOffset(9)] public float receivedGyroUpdateInternal;
public byte staticType => (byte)MessageType.GyroSettings;
}
[StructLayout(LayoutKind.Explicit)]
internal struct GyroInputMessage : IUnityRemoteMessage
{
[FieldOffset(0)] public MessageHeader header;
[FieldOffset(5)] public float rotationRateX;
[FieldOffset(9)] public float rotationRateY;
[FieldOffset(13)] public float rotationRateZ;
[FieldOffset(17)] public float rotationRateUnbiasedX;
[FieldOffset(21)] public float rotationRateUnbiasedY;
[FieldOffset(25)] public float rotationRateUnbiasedZ;
[FieldOffset(29)] public float gravityX;
[FieldOffset(33)] public float gravityY;
[FieldOffset(37)] public float gravityZ;
[FieldOffset(41)] public float userAccelerationX;
[FieldOffset(45)] public float userAccelerationY;
[FieldOffset(49)] public float userAccelerationZ;
[FieldOffset(53)] public float attitudeX;
[FieldOffset(57)] public float attitudeY;
[FieldOffset(61)] public float attitudeZ;
[FieldOffset(65)] public float attitudeW;
public byte staticType => (byte)MessageType.GyroInput;
}
[StructLayout(LayoutKind.Explicit)]
internal struct AccelerometerInputMessage : IUnityRemoteMessage
{
[FieldOffset(0)] public MessageHeader header;
[FieldOffset(5)] public float accelerationX;
[FieldOffset(9)] public float accelerationY;
[FieldOffset(13)] public float accelerationZ;
[FieldOffset(17)] public float deltaTime;
public byte staticType => (byte)MessageType.AccelerometerInput;
}
private struct State
{
public bool connected;
public bool gyroInitialized;
public bool gyroEnabled;
public float gyroUpdateInterval;
public Vector2 screenSize;
public Action deviceChangeHandler;
public InputDeviceCommandDelegate deviceCommandHandler;
// Devices that we create for receiving input from the remote.
public Touchscreen touchscreen;
public Accelerometer accelerometer;
public Gyroscope gyroscope;
public AttitudeSensor attitude;
public GravitySensor gravity;
public LinearAccelerationSensor linearAcceleration;
}
private static State s_State;
////TODO: hook this into Hakan's new cleanup mechanism
internal static void ResetGlobalState()
{
if (s_State.deviceChangeHandler != null)
InputSystem.onDeviceChange -= s_State.deviceChangeHandler;
if (s_State.deviceCommandHandler != null)
InputSystem.onDeviceCommand -= s_State.deviceCommandHandler;
s_State = default;
}
}
}
#endif