using UnityEngine.InputSystem.LowLevel;
using UnityEngine.InputSystem.Utilities;
////TODO: this or the layout system needs to detect when the format isn't supported by the control
namespace UnityEngine.InputSystem.Controls
{
///
/// A generic input control reading integer values.
///
public class IntegerControl : InputControl
{
///
/// Default-initialize an integer control.
///
public IntegerControl()
{
m_StateBlock.format = InputStateBlock.FormatInt;
}
///
public override unsafe int ReadUnprocessedValueFromState(void* statePtr)
{
switch (m_OptimizedControlDataType)
{
case InputStateBlock.kFormatInt:
return *(int*)((byte*)statePtr + (int)m_StateBlock.byteOffset);
default:
return m_StateBlock.ReadInt(statePtr);
}
}
///
public override unsafe void WriteValueIntoState(int value, void* statePtr)
{
switch (m_OptimizedControlDataType)
{
case InputStateBlock.kFormatInt:
*(int*)((byte*)statePtr + (int)m_StateBlock.byteOffset) = value;
break;
default:
m_StateBlock.WriteInt(statePtr, value);
break;
}
}
protected override FourCC CalculateOptimizedControlDataType()
{
if (m_StateBlock.format == InputStateBlock.FormatInt &&
m_StateBlock.sizeInBits == 32 &&
m_StateBlock.bitOffset == 0)
return InputStateBlock.FormatInt;
return InputStateBlock.FormatInvalid;
}
}
}