using System.Runtime.InteropServices;
using UnityEngine.InputSystem.Utilities;
namespace UnityEngine.InputSystem.LowLevel
{
///
/// A command to tell the runtime to reset the device to it's default state.
///
///
/// This triggers an event being sent from the device that represents an empty, or untouched device.
///
///
[StructLayout(LayoutKind.Explicit, Size = InputDeviceCommand.kBaseCommandSize)]
public struct RequestResetCommand : IInputDeviceCommandInfo
{
public static FourCC Type => new FourCC('R', 'S', 'E', 'T');
internal const int kSize = InputDeviceCommand.kBaseCommandSize;
[FieldOffset(0)]
public InputDeviceCommand baseCommand;
public FourCC typeStatic => Type;
public static RequestResetCommand Create()
{
return new RequestResetCommand
{
baseCommand = new InputDeviceCommand(Type, kSize)
};
}
}
}