namespace UnityEngine.InputSystem.Haptics
{
///
/// A simple haptics interface that allows to control two motors individually.
///
///
/// Dual-motor control is most common on gamepads (see ) such as
/// Xbox and PlayStation controllers.
///
public interface IDualMotorRumble : IHaptics
{
///
/// Set the motor speeds of the low-frequency (usually on the left) and high-frequency
/// (usually on the right) motors.
///
/// Speed of the low-frequency (left) motor. Normalized [0..1] value
/// with 1 indicating maximum speed and 0 indicating the motor is turned off. Will automatically
/// be clamped into range.
/// Speed of the high-frequency (right) motor. Normalized [0..1] value
/// with 1 indicating maximum speed and 0 indicating the motor is turned off. Will automatically
/// be clamped into range.
///
/// Note that hardware will put limits on the level of control you have over the motors.
/// Rumbling the motors at maximum speed for an extended period of time may cause them to turn
/// off for some time to prevent overheating. Also, how quickly the motors react and how often
/// the speed can be updated will depend on the hardware and drivers.
///
void SetMotorSpeeds(float lowFrequency, float highFrequency);
}
}