#if UNITY_EDITOR || PACKAGE_DOCS_GENERATION using System; namespace UnityEngine.InputSystem.Editor { /// /// Persistent state for . /// /// /// This class encapsulates the viewing state for an input control picker. /// [Serializable] public class InputControlPickerState { internal AdvancedDropdownState advancedDropdownState => m_AdvancedDropdownState; internal bool manualPathEditMode { get => m_ManualPathEditMode; set => m_ManualPathEditMode = value; } [SerializeField] private AdvancedDropdownState m_AdvancedDropdownState = new AdvancedDropdownState(); [SerializeField] private bool m_ManualPathEditMode; } } #endif