#if UNITY_EDITOR || PACKAGE_DOCS_GENERATION
using System;
namespace UnityEngine.InputSystem.Editor
{
///
/// Persistent state for .
///
///
/// This class encapsulates the viewing state for an input control picker.
///
[Serializable]
public class InputControlPickerState
{
internal AdvancedDropdownState advancedDropdownState => m_AdvancedDropdownState;
internal bool manualPathEditMode
{
get => m_ManualPathEditMode;
set => m_ManualPathEditMode = value;
}
[SerializeField] private AdvancedDropdownState m_AdvancedDropdownState = new AdvancedDropdownState();
[SerializeField] private bool m_ManualPathEditMode;
}
}
#endif