// Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2023 Kybernetik // using UnityEngine; namespace Animancer { /// /// https://kybernetik.com.au/animancer/api/Animancer/AnimancerTransitionAsset [CreateAssetMenu(menuName = Strings.MenuPrefix + "Animancer Transition", order = Strings.AssetMenuOrder + 0)] [HelpURL(Strings.DocsURLs.APIDocumentation + "/" + nameof(AnimancerTransitionAsset))] public class AnimancerTransitionAsset : AnimancerTransitionAsset { /************************************************************************************************************************/ #if UNITY_EDITOR /// protected override void Reset() { Transition = new ClipTransition(); } #endif /************************************************************************************************************************/ } }