IndieGame/client/Assets/Ether/ThridParty/Litjson/Extensions.cs
DOBEST\zhaoyingjie f242607587 初始化工程
2024-10-11 10:12:15 +08:00

42 lines
957 B
C#

using UnityEngine;
using System.Collections;
using System;
namespace LitJson.Extensions {
/// <summary>
/// 拓展方法
/// </summary>
public static class Extensions {
public static void WriteProperty(this JsonWriter w,string name,long value){
w.WritePropertyName(name);
w.Write(value);
}
public static void WriteProperty(this JsonWriter w,string name,string value){
w.WritePropertyName(name);
w.Write(value);
}
public static void WriteProperty(this JsonWriter w,string name,bool value){
w.WritePropertyName(name);
w.Write(value);
}
public static void WriteProperty(this JsonWriter w,string name,double value){
w.WritePropertyName(name);
w.Write(value);
}
}
/// <summary>
/// 跳过序列化的标签
/// </summary>
[AttributeUsage(AttributeTargets.Field | AttributeTargets.Property, AllowMultiple = false)]
public sealed class JsonIgnore : Attribute
{
}
}