IndieGame/client/Assets/ParadoxNotion/NodeCanvas/Tasks/Actions/Movement/Pathfinding/MoveToGameObject.cs
DOBEST\zhaoyingjie f242607587 初始化工程
2024-10-11 10:12:15 +08:00

65 lines
2.0 KiB
C#

using NodeCanvas.Framework;
using ParadoxNotion.Design;
using UnityEngine;
using NavMeshAgent = UnityEngine.AI.NavMeshAgent;
namespace NodeCanvas.Tasks.Actions
{
[Name("Seek (GameObject)")]
[Category("Movement/Pathfinding")]
public class MoveToGameObject : ActionTask<NavMeshAgent>
{
[RequiredField]
public BBParameter<GameObject> target;
public BBParameter<float> speed = 4;
public BBParameter<float> keepDistance = 0.1f;
private Vector3? lastRequest;
protected override string info {
get { return "Seek " + target; }
}
protected override void OnExecute() {
if ( target.value == null ) { EndAction(false); return; }
agent.speed = speed.value;
if ( Vector3.Distance(agent.transform.position, target.value.transform.position) <= agent.stoppingDistance + keepDistance.value ) {
EndAction(true);
return;
}
}
protected override void OnUpdate() {
if ( target.value == null ) { EndAction(false); return; }
var pos = target.value.transform.position;
if ( lastRequest != pos ) {
if ( !agent.SetDestination(pos) ) {
EndAction(false);
return;
}
}
lastRequest = pos;
if ( !agent.pathPending && agent.remainingDistance <= agent.stoppingDistance + keepDistance.value ) {
EndAction(true);
}
}
protected override void OnPause() { OnStop(); }
protected override void OnStop() {
if ( agent.gameObject.activeSelf ) {
agent.ResetPath();
}
lastRequest = null;
}
public override void OnDrawGizmosSelected() {
if ( target.value != null ) {
Gizmos.DrawWireSphere(target.value.transform.position, keepDistance.value);
}
}
}
}