46 lines
1.6 KiB
C#
46 lines
1.6 KiB
C#
using UnityEditor;
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using UnityEngine;
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namespace ES3Internal
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{
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[CustomEditor(typeof(ES3GameObject))]
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public class ES3GameObjectEditor : Editor
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{
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public override void OnInspectorGUI()
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{
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if (target == null)
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return;
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var es3Go = (ES3GameObject)target;
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EditorGUILayout.HelpBox("This Component allows you to choose which Components are saved when this GameObject is saved using code.", MessageType.Info);
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if (es3Go.GetComponent<ES3AutoSave>() != null)
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{
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EditorGUILayout.HelpBox("This Component cannot be used on GameObjects which are already managed by Auto Save.", MessageType.Error);
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return;
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}
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foreach (var component in es3Go.GetComponents<Component>())
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{
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var markedToBeSaved = es3Go.components.Contains(component);
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var newMarkedToBeSaved = EditorGUILayout.Toggle(component.GetType().Name, markedToBeSaved);
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if(markedToBeSaved && !newMarkedToBeSaved)
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{
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Undo.RecordObject(es3Go, "Marked Component to save");
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es3Go.components.Remove(component);
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}
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if (!markedToBeSaved && newMarkedToBeSaved)
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{
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Undo.RecordObject(es3Go, "Unmarked Component to save");
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es3Go.components.Add(component);
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}
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}
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if (es3Go.components.RemoveAll(t => t == null) > 0)
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Undo.RecordObject(es3Go, "Removed null Component from ES3GameObject");
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}
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}
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} |