IndieGame/client/Assets/Plugins/Easy Save 3/Editor/EnableES3AssemblyDefinitions.cs
DOBEST\zhaoyingjie f242607587 初始化工程
2024-10-11 10:12:15 +08:00

24 lines
1.2 KiB
C#

using UnityEditor;
using System.IO;
public class EnableES3AssemblyDefinitions : Editor
{
[MenuItem("Tools/Easy Save 3/Enable Assembly Definition Files", false, 150)]
public static void EnableAsmDef()
{
var pathToEasySaveFolder = ES3Settings.PathToEasySaveFolder();
File.Delete(pathToEasySaveFolder + "Editor/EasySave3.asmdef.disabled.meta");
File.Delete(pathToEasySaveFolder + "Editor/EasySave3Editor.asmdef.disabled.meta");
File.Move(pathToEasySaveFolder + "Editor/EasySave3Editor.asmdef.disabled", pathToEasySaveFolder + "Editor/EasySave3Editor.asmdef");
File.Move(pathToEasySaveFolder + "Editor/EasySave3.asmdef.disabled", pathToEasySaveFolder + "EasySave3.asmdef");
AssetDatabase.Refresh(ImportAssetOptions.ForceUpdate);
EditorUtility.DisplayDialog("Assembly definition files installed", "Assembly definition files for Easy Save 3 installed.\n\nYou may need to go to 'Assets > Reimport' to apply the changes.", "Done");
}
[MenuItem("Tools/Easy Save 3/Enable Assembly Definition Files", true, 150)]
public static bool CanEnableAsmDef()
{
return !File.Exists(ES3Settings.PathToEasySaveFolder() + "EasySave3.asmdef");
}
}