IndieGame/client/Assets/Plugins/Easy Save 3/Editor/ToolsWindow.cs
DOBEST\zhaoyingjie f242607587 初始化工程
2024-10-11 10:12:15 +08:00

156 lines
4.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using System.IO;
namespace ES3Editor
{
public class ToolsWindow : SubWindow
{
public ToolsWindow(EditorWindow window) : base("Tools", window){}
public override void OnGUI()
{
var style = EditorStyle.Get;
EditorGUILayout.BeginHorizontal(style.area);
if (GUILayout.Button("Open Persistent Data Path"))
OpenPersistentDataPath();
EditorGUILayout.EndHorizontal();
EditorGUILayout.BeginHorizontal(style.area);
if (GUILayout.Button("Clear Persistent Data Path"))
ClearPersistentDataPath();
if (GUILayout.Button("Clear PlayerPrefs"))
ClearPlayerPrefs();
EditorGUILayout.EndHorizontal();
}
[MenuItem("Tools/Easy Save 3/Open Persistent Data Path", false, 200)]
private static void OpenPersistentDataPath()
{
EditorUtility.RevealInFinder(Application.persistentDataPath);
}
[MenuItem("Tools/Easy Save 3/Clear Persistent Data Path", false, 200)]
private static void ClearPersistentDataPath()
{
if (EditorUtility.DisplayDialog("Clear Persistent Data Path", "Are you sure you wish to clear the persistent data path?\n This action cannot be reversed.", "Clear", "Cancel"))
{
System.IO.DirectoryInfo di = new DirectoryInfo(Application.persistentDataPath);
foreach (FileInfo file in di.GetFiles())
file.Delete();
foreach (DirectoryInfo dir in di.GetDirectories())
dir.Delete(true);
}
}
[MenuItem("Tools/Easy Save 3/Clear PlayerPrefs", false, 200)]
private static void ClearPlayerPrefs()
{
if (EditorUtility.DisplayDialog("Clear PlayerPrefs", "Are you sure you wish to clear PlayerPrefs?\nThis action cannot be reversed.", "Clear", "Cancel"))
PlayerPrefs.DeleteAll();
}
}
/*public static class OSFileBrowser
{
public static bool IsInMacOS
{
get
{
return UnityEngine.SystemInfo.operatingSystem.IndexOf("Mac OS") != -1;
}
}
public static bool IsInWinOS
{
get
{
return UnityEngine.SystemInfo.operatingSystem.IndexOf("Windows") != -1;
}
}
public static void OpenInMac(string path)
{
bool openInsidesOfFolder = false;
// try mac
string macPath = path.Replace("\\", "/"); // mac finder doesn't like backward slashes
if ( System.IO.Directory.Exists(macPath) ) // if path requested is a folder, automatically open insides of that folder
{
openInsidesOfFolder = true;
}
if ( !macPath.StartsWith("\"") )
{
macPath = "\"" + macPath;
}
if ( !macPath.EndsWith("\"") )
{
macPath = macPath + "\"";
}
string arguments = (openInsidesOfFolder ? "" : "-R ") + macPath;
try
{
System.Diagnostics.Process.Start("open", arguments);
}
catch ( System.ComponentModel.Win32Exception e )
{
// tried to open mac finder in windows
// just silently skip error
// we currently have no platform define for the current OS we are in, so we resort to this
e.HelpLink = ""; // do anything with this variable to silence warning about not using it
}
}
public static void OpenInWin(string path)
{
bool openInsidesOfFolder = false;
// try windows
string winPath = path.Replace("/", "\\"); // windows explorer doesn't like forward slashes
if ( System.IO.Directory.Exists(winPath) ) // if path requested is a folder, automatically open insides of that folder
openInsidesOfFolder = true;
try
{
System.Diagnostics.Process.Start("explorer.exe", (openInsidesOfFolder ? "/root," : "/select,") + "\"" + winPath + "\"");
}
catch ( System.ComponentModel.Win32Exception e )
{
e.HelpLink = "";
}
}
public static void Open(string path)
{
if ( IsInWinOS )
{
OpenInWin(path);
}
else if ( IsInMacOS )
{
OpenInMac(path);
}
else // couldn't determine OS
{
OpenInWin(path);
OpenInMac(path);
}
}
}*/
}