IndieGame/client/Assets/Plugins/Easy Save 3/Scripts/ES3Reflection.cs
DOBEST\zhaoyingjie f242607587 初始化工程
2024-10-11 10:12:15 +08:00

794 lines
29 KiB
C#

using System.Collections;
using System.Collections.Generic;
using System;
using System.Linq;
using System.Reflection;
using System.ComponentModel;
using UnityEngine;
using ES3Types;
namespace ES3Internal
{
public static class ES3Reflection
{
public const string memberFieldPrefix = "m_";
public const string componentTagFieldName = "tag";
public const string componentNameFieldName = "name";
public static readonly string[] excludedPropertyNames = new string[] { "runInEditMode", "useGUILayout", "hideFlags" };
public static readonly Type serializableAttributeType = typeof(System.SerializableAttribute);
public static readonly Type serializeFieldAttributeType = typeof(SerializeField);
public static readonly Type obsoleteAttributeType = typeof(System.ObsoleteAttribute);
public static readonly Type nonSerializedAttributeType = typeof(System.NonSerializedAttribute);
public static readonly Type es3SerializableAttributeType = typeof(ES3Serializable);
public static readonly Type es3NonSerializableAttributeType = typeof(ES3NonSerializable);
public static Type[] EmptyTypes = new Type[0];
private static Assembly[] _assemblies = null;
private static Assembly[] Assemblies
{
get
{
if (_assemblies == null)
{
var assemblyNames = new ES3Settings().assemblyNames;
var assemblyList = new List<Assembly>();
/* We only use a try/catch block for UWP because exceptions can be disabled on some other platforms (e.g. WebGL), but the non-try/catch method doesn't work on UWP */
#if NETFX_CORE
for (int i = 0; i < assemblyNames.Length; i++)
{
try
{
var assembly = Assembly.Load(new AssemblyName(assemblyNames[i]));
if (assembly != null)
assemblyList.Add(assembly);
}
catch { }
}
#else
var assemblies = AppDomain.CurrentDomain.GetAssemblies();
foreach (var assembly in assemblies)
{
// This try/catch block is here to catch errors such as assemblies containing double-byte characters in their path.
// This obviously won't work if exceptions are disabled.
try
{
if (assemblyNames.Contains(assembly.GetName().Name))
{
assemblyList.Add(assembly);
}
}
catch { }
}
#endif
_assemblies = assemblyList.ToArray();
}
return _assemblies;
}
}
/*
* Gets the element type of a collection or array.
* Returns null if type is not a collection type.
*/
public static Type[] GetElementTypes(Type type)
{
if (IsGenericType(type))
return ES3Reflection.GetGenericArguments(type);
else if (type.IsArray)
return new Type[] { ES3Reflection.GetElementType(type) };
else
return null;
}
public static List<FieldInfo> GetSerializableFields(Type type, List<FieldInfo> serializableFields = null, bool safe = true, string[] memberNames = null, BindingFlags bindings = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.Static | BindingFlags.DeclaredOnly)
{
if (type == null)
return new List<FieldInfo>();
var fields = type.GetFields(bindings);
if (serializableFields == null)
serializableFields = new List<FieldInfo>();
foreach (var field in fields)
{
var fieldName = field.Name;
// If a members array was provided as a parameter, only include the field if it's in the array.
if (memberNames != null)
if (!memberNames.Contains(fieldName))
continue;
var fieldType = field.FieldType;
if (AttributeIsDefined(field, es3SerializableAttributeType))
{
serializableFields.Add(field);
continue;
}
if (AttributeIsDefined(field, es3NonSerializableAttributeType))
continue;
if (safe)
{
// If the field is private, only serialize it if it's explicitly marked as serializable.
if (!field.IsPublic && !AttributeIsDefined(field, serializeFieldAttributeType))
continue;
}
// Exclude const or readonly fields.
if (field.IsLiteral || field.IsInitOnly)
continue;
// Don't store fields whose type is the same as the class the field is housed in unless it's stored by reference (to prevent cyclic references)
if (fieldType == type && !IsAssignableFrom(typeof(UnityEngine.Object), fieldType))
continue;
// If property is marked as obsolete or non-serialized, don't serialize it.
if (AttributeIsDefined(field, nonSerializedAttributeType) || AttributeIsDefined(field, obsoleteAttributeType))
continue;
if (!TypeIsSerializable(field.FieldType))
continue;
// Don't serialize member fields.
if (safe && fieldName.StartsWith(memberFieldPrefix) && field.DeclaringType.Namespace != null && field.DeclaringType.Namespace.Contains("UnityEngine"))
continue;
serializableFields.Add(field);
}
var baseType = BaseType(type);
if (baseType != null && baseType != typeof(System.Object) && baseType != typeof(UnityEngine.Object))
GetSerializableFields(BaseType(type), serializableFields, safe, memberNames);
return serializableFields;
}
public static List<PropertyInfo> GetSerializableProperties(Type type, List<PropertyInfo> serializableProperties = null, bool safe = true, string[] memberNames = null, BindingFlags bindings = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.Static | BindingFlags.DeclaredOnly)
{
bool isComponent = IsAssignableFrom(typeof(UnityEngine.Component), type);
// Only get private properties if we're not getting properties safely.
if (!safe)
bindings = bindings | BindingFlags.NonPublic;
var properties = type.GetProperties(bindings);
if (serializableProperties == null)
serializableProperties = new List<PropertyInfo>();
foreach (var p in properties)
{
if (AttributeIsDefined(p, es3SerializableAttributeType))
{
serializableProperties.Add(p);
continue;
}
if (AttributeIsDefined(p, es3NonSerializableAttributeType))
continue;
var propertyName = p.Name;
if (excludedPropertyNames.Contains(propertyName))
continue;
// If a members array was provided as a parameter, only include the property if it's in the array.
if (memberNames != null)
if (!memberNames.Contains(propertyName))
continue;
if (safe)
{
// If safe serialization is enabled, only get properties which are explicitly marked as serializable.
if (!AttributeIsDefined(p, serializeFieldAttributeType) && !AttributeIsDefined(p, es3SerializableAttributeType))
continue;
}
var propertyType = p.PropertyType;
// Don't store properties whose type is the same as the class the property is housed in unless it's stored by reference (to prevent cyclic references)
if (propertyType == type && !IsAssignableFrom(typeof(UnityEngine.Object), propertyType))
continue;
if (!p.CanRead || !p.CanWrite)
continue;
// Only support properties with indexing if they're an array.
if (p.GetIndexParameters().Length != 0 && !propertyType.IsArray)
continue;
// Check that the type of the property is one which we can serialize.
// Also check whether an ES3Type exists for it.
if (!TypeIsSerializable(propertyType))
continue;
// Ignore certain properties on components.
if (isComponent)
{
// Ignore properties which are accessors for GameObject fields.
if (propertyName == componentTagFieldName || propertyName == componentNameFieldName)
continue;
}
// If property is marked as obsolete or non-serialized, don't serialize it.
if (AttributeIsDefined(p, obsoleteAttributeType) || AttributeIsDefined(p, nonSerializedAttributeType))
continue;
serializableProperties.Add(p);
}
var baseType = BaseType(type);
if (baseType != null && baseType != typeof(System.Object))
GetSerializableProperties(baseType, serializableProperties, safe, memberNames);
return serializableProperties;
}
public static bool TypeIsSerializable(Type type)
{
if (type == null)
return false;
if (AttributeIsDefined(type, es3NonSerializableAttributeType))
return false;
if (IsPrimitive(type) || IsValueType(type) || IsAssignableFrom(typeof(UnityEngine.Component), type) || IsAssignableFrom(typeof(UnityEngine.ScriptableObject), type))
return true;
var es3Type = ES3TypeMgr.GetOrCreateES3Type(type, false);
if (es3Type != null && !es3Type.isUnsupported)
return true;
if (TypeIsArray(type))
{
if (TypeIsSerializable(type.GetElementType()))
return true;
return false;
}
var genericArgs = type.GetGenericArguments();
for (int i = 0; i < genericArgs.Length; i++)
if (!TypeIsSerializable(genericArgs[i]))
return false;
/*if (HasParameterlessConstructor(type))
return true;*/
return false;
}
public static System.Object CreateInstance(Type type)
{
if (IsAssignableFrom(typeof(UnityEngine.Component), type))
return ES3ComponentType.CreateComponent(type);
else if (IsAssignableFrom(typeof(ScriptableObject), type))
return ScriptableObject.CreateInstance(type);
else if (ES3Reflection.HasParameterlessConstructor(type))
return Activator.CreateInstance(type);
else
{
#if NETFX_CORE
throw new NotSupportedException($"Cannot create an instance of {type} because it does not have a parameterless constructor, which is required on Universal Windows platform.");
#else
return System.Runtime.Serialization.FormatterServices.GetUninitializedObject(type);
#endif
}
}
public static System.Object CreateInstance(Type type, params object[] args)
{
if (IsAssignableFrom(typeof(UnityEngine.Component), type))
return ES3ComponentType.CreateComponent(type);
else if (IsAssignableFrom(typeof(ScriptableObject), type))
return ScriptableObject.CreateInstance(type);
return Activator.CreateInstance(type, args);
}
public static Array ArrayCreateInstance(Type type, int length)
{
return Array.CreateInstance(type, new int[] { length });
}
public static Array ArrayCreateInstance(Type type, int[] dimensions)
{
return Array.CreateInstance(type, dimensions);
}
public static Type MakeGenericType(Type type, Type genericParam)
{
return type.MakeGenericType(genericParam);
}
public static ES3ReflectedMember[] GetSerializableMembers(Type type, bool safe = true, string[] memberNames = null)
{
if (type == null)
return new ES3ReflectedMember[0];
var fieldInfos = GetSerializableFields(type, new List<FieldInfo>(), safe, memberNames);
var propertyInfos = GetSerializableProperties(type, new List<PropertyInfo>(), safe, memberNames);
var reflectedFields = new ES3ReflectedMember[fieldInfos.Count + propertyInfos.Count];
for (int i = 0; i < fieldInfos.Count; i++)
reflectedFields[i] = new ES3ReflectedMember(fieldInfos[i]);
for (int i = 0; i < propertyInfos.Count; i++)
reflectedFields[i + fieldInfos.Count] = new ES3ReflectedMember(propertyInfos[i]);
return reflectedFields;
}
public static ES3ReflectedMember GetES3ReflectedProperty(Type type, string propertyName)
{
var propertyInfo = ES3Reflection.GetProperty(type, propertyName);
return new ES3ReflectedMember(propertyInfo);
}
public static ES3ReflectedMember GetES3ReflectedMember(Type type, string fieldName)
{
var fieldInfo = ES3Reflection.GetField(type, fieldName);
return new ES3ReflectedMember(fieldInfo);
}
/*
* Finds all classes of a specific type, and then returns an instance of each.
* Ignores classes which can't be instantiated (i.e. abstract classes, those without parameterless constructors).
*/
public static IList<T> GetInstances<T>()
{
var instances = new List<T>();
foreach (var assembly in Assemblies)
foreach (var type in assembly.GetTypes())
if (IsAssignableFrom(typeof(T), type) && ES3Reflection.HasParameterlessConstructor(type) && !ES3Reflection.IsAbstract(type))
instances.Add((T)Activator.CreateInstance(type));
return instances;
}
public static IList<Type> GetDerivedTypes(Type derivedType)
{
return
(
from assembly in Assemblies
from type in assembly.GetTypes()
where IsAssignableFrom(derivedType, type)
select type
).ToList();
}
public static bool IsAssignableFrom(Type a, Type b)
{
return a.IsAssignableFrom(b);
}
public static Type GetGenericTypeDefinition(Type type)
{
return type.GetGenericTypeDefinition();
}
public static Type[] GetGenericArguments(Type type)
{
return type.GetGenericArguments();
}
public static int GetArrayRank(Type type)
{
return type.GetArrayRank();
}
public static string GetAssemblyQualifiedName(Type type)
{
return type.AssemblyQualifiedName;
}
public static ES3ReflectedMethod GetMethod(Type type, string methodName, Type[] genericParameters, Type[] parameterTypes)
{
return new ES3ReflectedMethod(type, methodName, genericParameters, parameterTypes);
}
public static bool TypeIsArray(Type type)
{
return type.IsArray;
}
public static Type GetElementType(Type type)
{
return type.GetElementType();
}
#if NETFX_CORE
public static bool IsAbstract(Type type)
{
return type.GetTypeInfo().IsAbstract;
}
public static bool IsInterface(Type type)
{
return type.GetTypeInfo().IsInterface;
}
public static bool IsGenericType(Type type)
{
return type.GetTypeInfo().IsGenericType;
}
public static bool IsValueType(Type type)
{
return type.GetTypeInfo().IsValueType;
}
public static bool IsEnum(Type type)
{
return type.GetTypeInfo().IsEnum;
}
public static bool HasParameterlessConstructor(Type type)
{
return GetParameterlessConstructor(type) != null;
}
public static ConstructorInfo GetParameterlessConstructor(Type type)
{
foreach (var cInfo in type.GetTypeInfo().DeclaredConstructors)
if (!cInfo.IsStatic && cInfo.GetParameters().Length == 0)
return cInfo;
return null;
}
public static string GetShortAssemblyQualifiedName(Type type)
{
if (IsPrimitive (type))
return type.ToString ();
return type.FullName + "," + type.GetTypeInfo().Assembly.GetName().Name;
}
public static PropertyInfo GetProperty(Type type, string propertyName)
{
var property = type.GetTypeInfo().GetDeclaredProperty(propertyName);
if (property == null && type.BaseType != typeof(object))
return GetProperty(type.BaseType, propertyName);
return property;
}
public static FieldInfo GetField(Type type, string fieldName)
{
return type.GetTypeInfo().GetDeclaredField(fieldName);
}
public static MethodInfo[] GetMethods(Type type, string methodName)
{
return type.GetTypeInfo().GetDeclaredMethods(methodName);
}
public static bool IsPrimitive(Type type)
{
return (type.GetTypeInfo().IsPrimitive || type == typeof(string) || type == typeof(decimal));
}
public static bool AttributeIsDefined(MemberInfo info, Type attributeType)
{
var attributes = info.GetCustomAttributes(attributeType, true);
foreach(var attribute in attributes)
return true;
return false;
}
public static bool AttributeIsDefined(Type type, Type attributeType)
{
var attributes = type.GetTypeInfo().GetCustomAttributes(attributeType, true);
foreach(var attribute in attributes)
return true;
return false;
}
public static bool ImplementsInterface(Type type, Type interfaceType)
{
return type.GetTypeInfo().ImplementedInterfaces.Contains(interfaceType);
}
public static Type BaseType(Type type)
{
return type.GetTypeInfo().BaseType;
}
#else
public static bool IsAbstract(Type type)
{
return type.IsAbstract;
}
public static bool IsInterface(Type type)
{
return type.IsInterface;
}
public static bool IsGenericType(Type type)
{
return type.IsGenericType;
}
public static bool IsValueType(Type type)
{
return type.IsValueType;
}
public static bool IsEnum(Type type)
{
return type.IsEnum;
}
public static bool HasParameterlessConstructor(Type type)
{
if (IsValueType(type) || GetParameterlessConstructor(type) != null)
return true;
return false;
}
public static ConstructorInfo GetParameterlessConstructor(Type type)
{
var constructors = type.GetConstructors(BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
foreach (var constructor in constructors)
if (constructor.GetParameters().Length == 0)
return constructor;
return null;
}
public static string GetShortAssemblyQualifiedName(Type type)
{
if (IsPrimitive(type))
return type.ToString();
return type.FullName + "," + type.Assembly.GetName().Name;
}
public static PropertyInfo GetProperty(Type type, string propertyName)
{
var property = type.GetProperty(propertyName, BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
if (property == null && BaseType(type) != typeof(object))
return GetProperty(BaseType(type), propertyName);
return property;
}
public static FieldInfo GetField(Type type, string fieldName)
{
var field = type.GetField(fieldName, BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
if (field == null && BaseType(type) != typeof(object))
return GetField(BaseType(type), fieldName);
return field;
}
public static MethodInfo[] GetMethods(Type type, string methodName)
{
return type.GetMethods().Where(t => t.Name == methodName).ToArray();
}
public static bool IsPrimitive(Type type)
{
return (type.IsPrimitive || type == typeof(string) || type == typeof(decimal));
}
public static bool AttributeIsDefined(MemberInfo info, Type attributeType)
{
return Attribute.IsDefined(info, attributeType, true);
}
public static bool AttributeIsDefined(Type type, Type attributeType)
{
return type.IsDefined(attributeType, true);
}
public static bool ImplementsInterface(Type type, Type interfaceType)
{
return (type.GetInterface(interfaceType.Name) != null);
}
public static Type BaseType(Type type)
{
return type.BaseType;
}
public static Type GetType(string typeString)
{
switch (typeString)
{
case "bool":
return typeof(bool);
case "byte":
return typeof(byte);
case "sbyte":
return typeof(sbyte);
case "char":
return typeof(char);
case "decimal":
return typeof(decimal);
case "double":
return typeof(double);
case "float":
return typeof(float);
case "int":
return typeof(int);
case "uint":
return typeof(uint);
case "long":
return typeof(long);
case "ulong":
return typeof(ulong);
case "short":
return typeof(short);
case "ushort":
return typeof(ushort);
case "string":
return typeof(string);
case "Vector2":
return typeof(Vector2);
case "Vector3":
return typeof(Vector3);
case "Vector4":
return typeof(Vector4);
case "Color":
return typeof(Color);
case "Transform":
return typeof(Transform);
case "Component":
return typeof(UnityEngine.Component);
case "GameObject":
return typeof(GameObject);
case "MeshFilter":
return typeof(MeshFilter);
case "Material":
return typeof(Material);
case "Texture2D":
return typeof(Texture2D);
case "UnityEngine.Object":
return typeof(UnityEngine.Object);
case "System.Object":
return typeof(object);
default:
return Type.GetType(typeString);
}
}
public static string GetTypeString(Type type)
{
if (type == typeof(bool))
return "bool";
else if (type == typeof(byte))
return "byte";
else if (type == typeof(sbyte))
return "sbyte";
else if (type == typeof(char))
return "char";
else if (type == typeof(decimal))
return "decimal";
else if (type == typeof(double))
return "double";
else if (type == typeof(float))
return "float";
else if (type == typeof(int))
return "int";
else if (type == typeof(uint))
return "uint";
else if (type == typeof(long))
return "long";
else if (type == typeof(ulong))
return "ulong";
else if (type == typeof(short))
return "short";
else if (type == typeof(ushort))
return "ushort";
else if (type == typeof(string))
return "string";
else if (type == typeof(Vector2))
return "Vector2";
else if (type == typeof(Vector3))
return "Vector3";
else if (type == typeof(Vector4))
return "Vector4";
else if (type == typeof(Color))
return "Color";
else if (type == typeof(Transform))
return "Transform";
else if (type == typeof(UnityEngine.Component))
return "Component";
else if (type == typeof(GameObject))
return "GameObject";
else if (type == typeof(MeshFilter))
return "MeshFilter";
else if (type == typeof(Material))
return "Material";
else if (type == typeof(Texture2D))
return "Texture2D";
else if (type == typeof(UnityEngine.Object))
return "UnityEngine.Object";
else if (type == typeof(object))
return "System.Object";
else
return GetShortAssemblyQualifiedName(type);
}
#endif
/*
* Allows us to use FieldInfo and PropertyInfo interchangably.
*/
public struct ES3ReflectedMember
{
// The FieldInfo or PropertyInfo for this field.
private FieldInfo fieldInfo;
private PropertyInfo propertyInfo;
public bool isProperty;
public bool IsNull { get { return fieldInfo == null && propertyInfo == null; } }
public string Name { get { return (isProperty ? propertyInfo.Name : fieldInfo.Name); } }
public Type MemberType { get { return (isProperty ? propertyInfo.PropertyType : fieldInfo.FieldType); } }
public bool IsPublic { get { return (isProperty ? (propertyInfo.GetGetMethod(true).IsPublic && propertyInfo.GetSetMethod(true).IsPublic) : fieldInfo.IsPublic); } }
public bool IsProtected { get { return (isProperty ? (propertyInfo.GetGetMethod(true).IsFamily) : fieldInfo.IsFamily); } }
public bool IsStatic { get { return (isProperty ? (propertyInfo.GetGetMethod(true).IsStatic) : fieldInfo.IsStatic); } }
public ES3ReflectedMember(System.Object fieldPropertyInfo)
{
if (fieldPropertyInfo == null)
{
this.propertyInfo = null;
this.fieldInfo = null;
isProperty = false;
return;
}
isProperty = ES3Reflection.IsAssignableFrom(typeof(PropertyInfo), fieldPropertyInfo.GetType());
if (isProperty)
{
this.propertyInfo = (PropertyInfo)fieldPropertyInfo;
this.fieldInfo = null;
}
else
{
this.fieldInfo = (FieldInfo)fieldPropertyInfo;
this.propertyInfo = null;
}
}
public void SetValue(System.Object obj, System.Object value)
{
if (isProperty)
propertyInfo.SetValue(obj, value, null);
else
fieldInfo.SetValue(obj, value);
}
public System.Object GetValue(System.Object obj)
{
if (isProperty)
return propertyInfo.GetValue(obj, null);
else
return fieldInfo.GetValue(obj);
}
}
public class ES3ReflectedMethod
{
private MethodInfo method;
public ES3ReflectedMethod(Type type, string methodName, Type[] genericParameters, Type[] parameterTypes)
{
MethodInfo nonGenericMethod = type.GetMethod(methodName, parameterTypes);
this.method = nonGenericMethod.MakeGenericMethod(genericParameters);
}
public ES3ReflectedMethod(Type type, string methodName, Type[] genericParameters, Type[] parameterTypes, BindingFlags bindingAttr)
{
MethodInfo nonGenericMethod = type.GetMethod(methodName, bindingAttr, null, parameterTypes, null);
this.method = nonGenericMethod.MakeGenericMethod(genericParameters);
}
public object Invoke(object obj, object[] parameters = null)
{
return method.Invoke(obj, parameters);
}
}
}
}