794 lines
29 KiB
C#
794 lines
29 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using System;
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using System.Linq;
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using System.Reflection;
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using System.ComponentModel;
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using UnityEngine;
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using ES3Types;
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namespace ES3Internal
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{
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public static class ES3Reflection
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{
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public const string memberFieldPrefix = "m_";
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public const string componentTagFieldName = "tag";
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public const string componentNameFieldName = "name";
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public static readonly string[] excludedPropertyNames = new string[] { "runInEditMode", "useGUILayout", "hideFlags" };
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public static readonly Type serializableAttributeType = typeof(System.SerializableAttribute);
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public static readonly Type serializeFieldAttributeType = typeof(SerializeField);
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public static readonly Type obsoleteAttributeType = typeof(System.ObsoleteAttribute);
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public static readonly Type nonSerializedAttributeType = typeof(System.NonSerializedAttribute);
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public static readonly Type es3SerializableAttributeType = typeof(ES3Serializable);
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public static readonly Type es3NonSerializableAttributeType = typeof(ES3NonSerializable);
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public static Type[] EmptyTypes = new Type[0];
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private static Assembly[] _assemblies = null;
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private static Assembly[] Assemblies
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{
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get
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{
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if (_assemblies == null)
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{
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var assemblyNames = new ES3Settings().assemblyNames;
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var assemblyList = new List<Assembly>();
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/* We only use a try/catch block for UWP because exceptions can be disabled on some other platforms (e.g. WebGL), but the non-try/catch method doesn't work on UWP */
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#if NETFX_CORE
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for (int i = 0; i < assemblyNames.Length; i++)
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{
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try
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{
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var assembly = Assembly.Load(new AssemblyName(assemblyNames[i]));
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if (assembly != null)
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assemblyList.Add(assembly);
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}
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catch { }
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}
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#else
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var assemblies = AppDomain.CurrentDomain.GetAssemblies();
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foreach (var assembly in assemblies)
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{
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// This try/catch block is here to catch errors such as assemblies containing double-byte characters in their path.
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// This obviously won't work if exceptions are disabled.
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try
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{
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if (assemblyNames.Contains(assembly.GetName().Name))
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{
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assemblyList.Add(assembly);
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}
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}
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catch { }
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}
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#endif
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_assemblies = assemblyList.ToArray();
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}
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return _assemblies;
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}
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}
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/*
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* Gets the element type of a collection or array.
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* Returns null if type is not a collection type.
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*/
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public static Type[] GetElementTypes(Type type)
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{
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if (IsGenericType(type))
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return ES3Reflection.GetGenericArguments(type);
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else if (type.IsArray)
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return new Type[] { ES3Reflection.GetElementType(type) };
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else
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return null;
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}
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public static List<FieldInfo> GetSerializableFields(Type type, List<FieldInfo> serializableFields = null, bool safe = true, string[] memberNames = null, BindingFlags bindings = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.Static | BindingFlags.DeclaredOnly)
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{
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if (type == null)
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return new List<FieldInfo>();
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var fields = type.GetFields(bindings);
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if (serializableFields == null)
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serializableFields = new List<FieldInfo>();
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foreach (var field in fields)
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{
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var fieldName = field.Name;
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// If a members array was provided as a parameter, only include the field if it's in the array.
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if (memberNames != null)
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if (!memberNames.Contains(fieldName))
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continue;
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var fieldType = field.FieldType;
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if (AttributeIsDefined(field, es3SerializableAttributeType))
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{
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serializableFields.Add(field);
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continue;
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}
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if (AttributeIsDefined(field, es3NonSerializableAttributeType))
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continue;
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if (safe)
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{
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// If the field is private, only serialize it if it's explicitly marked as serializable.
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if (!field.IsPublic && !AttributeIsDefined(field, serializeFieldAttributeType))
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continue;
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}
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// Exclude const or readonly fields.
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if (field.IsLiteral || field.IsInitOnly)
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continue;
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// Don't store fields whose type is the same as the class the field is housed in unless it's stored by reference (to prevent cyclic references)
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if (fieldType == type && !IsAssignableFrom(typeof(UnityEngine.Object), fieldType))
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continue;
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// If property is marked as obsolete or non-serialized, don't serialize it.
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if (AttributeIsDefined(field, nonSerializedAttributeType) || AttributeIsDefined(field, obsoleteAttributeType))
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continue;
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if (!TypeIsSerializable(field.FieldType))
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continue;
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// Don't serialize member fields.
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if (safe && fieldName.StartsWith(memberFieldPrefix) && field.DeclaringType.Namespace != null && field.DeclaringType.Namespace.Contains("UnityEngine"))
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continue;
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serializableFields.Add(field);
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}
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var baseType = BaseType(type);
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if (baseType != null && baseType != typeof(System.Object) && baseType != typeof(UnityEngine.Object))
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GetSerializableFields(BaseType(type), serializableFields, safe, memberNames);
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return serializableFields;
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}
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public static List<PropertyInfo> GetSerializableProperties(Type type, List<PropertyInfo> serializableProperties = null, bool safe = true, string[] memberNames = null, BindingFlags bindings = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.Static | BindingFlags.DeclaredOnly)
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{
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bool isComponent = IsAssignableFrom(typeof(UnityEngine.Component), type);
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// Only get private properties if we're not getting properties safely.
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if (!safe)
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bindings = bindings | BindingFlags.NonPublic;
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var properties = type.GetProperties(bindings);
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if (serializableProperties == null)
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serializableProperties = new List<PropertyInfo>();
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foreach (var p in properties)
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{
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if (AttributeIsDefined(p, es3SerializableAttributeType))
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{
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serializableProperties.Add(p);
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continue;
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}
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if (AttributeIsDefined(p, es3NonSerializableAttributeType))
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continue;
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var propertyName = p.Name;
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if (excludedPropertyNames.Contains(propertyName))
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continue;
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// If a members array was provided as a parameter, only include the property if it's in the array.
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if (memberNames != null)
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if (!memberNames.Contains(propertyName))
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continue;
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if (safe)
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{
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// If safe serialization is enabled, only get properties which are explicitly marked as serializable.
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if (!AttributeIsDefined(p, serializeFieldAttributeType) && !AttributeIsDefined(p, es3SerializableAttributeType))
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continue;
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}
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var propertyType = p.PropertyType;
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// Don't store properties whose type is the same as the class the property is housed in unless it's stored by reference (to prevent cyclic references)
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if (propertyType == type && !IsAssignableFrom(typeof(UnityEngine.Object), propertyType))
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continue;
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if (!p.CanRead || !p.CanWrite)
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continue;
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// Only support properties with indexing if they're an array.
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if (p.GetIndexParameters().Length != 0 && !propertyType.IsArray)
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continue;
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// Check that the type of the property is one which we can serialize.
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// Also check whether an ES3Type exists for it.
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if (!TypeIsSerializable(propertyType))
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continue;
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// Ignore certain properties on components.
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if (isComponent)
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{
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// Ignore properties which are accessors for GameObject fields.
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if (propertyName == componentTagFieldName || propertyName == componentNameFieldName)
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continue;
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}
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// If property is marked as obsolete or non-serialized, don't serialize it.
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if (AttributeIsDefined(p, obsoleteAttributeType) || AttributeIsDefined(p, nonSerializedAttributeType))
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continue;
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serializableProperties.Add(p);
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}
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var baseType = BaseType(type);
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if (baseType != null && baseType != typeof(System.Object))
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GetSerializableProperties(baseType, serializableProperties, safe, memberNames);
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return serializableProperties;
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}
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public static bool TypeIsSerializable(Type type)
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{
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if (type == null)
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return false;
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if (AttributeIsDefined(type, es3NonSerializableAttributeType))
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return false;
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if (IsPrimitive(type) || IsValueType(type) || IsAssignableFrom(typeof(UnityEngine.Component), type) || IsAssignableFrom(typeof(UnityEngine.ScriptableObject), type))
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return true;
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var es3Type = ES3TypeMgr.GetOrCreateES3Type(type, false);
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if (es3Type != null && !es3Type.isUnsupported)
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return true;
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if (TypeIsArray(type))
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{
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if (TypeIsSerializable(type.GetElementType()))
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return true;
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return false;
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}
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var genericArgs = type.GetGenericArguments();
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for (int i = 0; i < genericArgs.Length; i++)
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if (!TypeIsSerializable(genericArgs[i]))
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return false;
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/*if (HasParameterlessConstructor(type))
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return true;*/
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return false;
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}
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public static System.Object CreateInstance(Type type)
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{
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if (IsAssignableFrom(typeof(UnityEngine.Component), type))
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return ES3ComponentType.CreateComponent(type);
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else if (IsAssignableFrom(typeof(ScriptableObject), type))
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return ScriptableObject.CreateInstance(type);
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else if (ES3Reflection.HasParameterlessConstructor(type))
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return Activator.CreateInstance(type);
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else
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{
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#if NETFX_CORE
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throw new NotSupportedException($"Cannot create an instance of {type} because it does not have a parameterless constructor, which is required on Universal Windows platform.");
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#else
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return System.Runtime.Serialization.FormatterServices.GetUninitializedObject(type);
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#endif
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}
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}
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public static System.Object CreateInstance(Type type, params object[] args)
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{
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if (IsAssignableFrom(typeof(UnityEngine.Component), type))
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return ES3ComponentType.CreateComponent(type);
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else if (IsAssignableFrom(typeof(ScriptableObject), type))
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return ScriptableObject.CreateInstance(type);
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return Activator.CreateInstance(type, args);
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}
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public static Array ArrayCreateInstance(Type type, int length)
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{
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return Array.CreateInstance(type, new int[] { length });
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}
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public static Array ArrayCreateInstance(Type type, int[] dimensions)
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{
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return Array.CreateInstance(type, dimensions);
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}
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public static Type MakeGenericType(Type type, Type genericParam)
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{
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return type.MakeGenericType(genericParam);
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}
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public static ES3ReflectedMember[] GetSerializableMembers(Type type, bool safe = true, string[] memberNames = null)
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{
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if (type == null)
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return new ES3ReflectedMember[0];
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var fieldInfos = GetSerializableFields(type, new List<FieldInfo>(), safe, memberNames);
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var propertyInfos = GetSerializableProperties(type, new List<PropertyInfo>(), safe, memberNames);
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var reflectedFields = new ES3ReflectedMember[fieldInfos.Count + propertyInfos.Count];
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for (int i = 0; i < fieldInfos.Count; i++)
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reflectedFields[i] = new ES3ReflectedMember(fieldInfos[i]);
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for (int i = 0; i < propertyInfos.Count; i++)
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reflectedFields[i + fieldInfos.Count] = new ES3ReflectedMember(propertyInfos[i]);
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return reflectedFields;
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}
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public static ES3ReflectedMember GetES3ReflectedProperty(Type type, string propertyName)
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{
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var propertyInfo = ES3Reflection.GetProperty(type, propertyName);
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return new ES3ReflectedMember(propertyInfo);
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}
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public static ES3ReflectedMember GetES3ReflectedMember(Type type, string fieldName)
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{
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var fieldInfo = ES3Reflection.GetField(type, fieldName);
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return new ES3ReflectedMember(fieldInfo);
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}
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/*
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* Finds all classes of a specific type, and then returns an instance of each.
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* Ignores classes which can't be instantiated (i.e. abstract classes, those without parameterless constructors).
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*/
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public static IList<T> GetInstances<T>()
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{
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var instances = new List<T>();
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foreach (var assembly in Assemblies)
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foreach (var type in assembly.GetTypes())
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if (IsAssignableFrom(typeof(T), type) && ES3Reflection.HasParameterlessConstructor(type) && !ES3Reflection.IsAbstract(type))
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instances.Add((T)Activator.CreateInstance(type));
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return instances;
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}
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public static IList<Type> GetDerivedTypes(Type derivedType)
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{
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return
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(
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from assembly in Assemblies
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from type in assembly.GetTypes()
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where IsAssignableFrom(derivedType, type)
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select type
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).ToList();
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}
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public static bool IsAssignableFrom(Type a, Type b)
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{
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return a.IsAssignableFrom(b);
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}
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public static Type GetGenericTypeDefinition(Type type)
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{
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return type.GetGenericTypeDefinition();
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}
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public static Type[] GetGenericArguments(Type type)
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{
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return type.GetGenericArguments();
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}
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public static int GetArrayRank(Type type)
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{
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return type.GetArrayRank();
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}
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public static string GetAssemblyQualifiedName(Type type)
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{
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return type.AssemblyQualifiedName;
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}
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public static ES3ReflectedMethod GetMethod(Type type, string methodName, Type[] genericParameters, Type[] parameterTypes)
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{
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return new ES3ReflectedMethod(type, methodName, genericParameters, parameterTypes);
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}
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public static bool TypeIsArray(Type type)
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{
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return type.IsArray;
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}
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public static Type GetElementType(Type type)
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{
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return type.GetElementType();
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}
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#if NETFX_CORE
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public static bool IsAbstract(Type type)
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{
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return type.GetTypeInfo().IsAbstract;
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}
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public static bool IsInterface(Type type)
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{
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return type.GetTypeInfo().IsInterface;
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}
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public static bool IsGenericType(Type type)
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{
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return type.GetTypeInfo().IsGenericType;
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}
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public static bool IsValueType(Type type)
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{
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return type.GetTypeInfo().IsValueType;
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}
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public static bool IsEnum(Type type)
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{
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return type.GetTypeInfo().IsEnum;
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}
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public static bool HasParameterlessConstructor(Type type)
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{
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return GetParameterlessConstructor(type) != null;
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}
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public static ConstructorInfo GetParameterlessConstructor(Type type)
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{
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foreach (var cInfo in type.GetTypeInfo().DeclaredConstructors)
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if (!cInfo.IsStatic && cInfo.GetParameters().Length == 0)
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return cInfo;
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return null;
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}
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public static string GetShortAssemblyQualifiedName(Type type)
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{
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if (IsPrimitive (type))
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return type.ToString ();
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return type.FullName + "," + type.GetTypeInfo().Assembly.GetName().Name;
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}
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public static PropertyInfo GetProperty(Type type, string propertyName)
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{
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var property = type.GetTypeInfo().GetDeclaredProperty(propertyName);
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if (property == null && type.BaseType != typeof(object))
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return GetProperty(type.BaseType, propertyName);
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return property;
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}
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public static FieldInfo GetField(Type type, string fieldName)
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{
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return type.GetTypeInfo().GetDeclaredField(fieldName);
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}
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public static MethodInfo[] GetMethods(Type type, string methodName)
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{
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return type.GetTypeInfo().GetDeclaredMethods(methodName);
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}
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public static bool IsPrimitive(Type type)
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{
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return (type.GetTypeInfo().IsPrimitive || type == typeof(string) || type == typeof(decimal));
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}
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public static bool AttributeIsDefined(MemberInfo info, Type attributeType)
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{
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var attributes = info.GetCustomAttributes(attributeType, true);
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foreach(var attribute in attributes)
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return true;
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return false;
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}
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public static bool AttributeIsDefined(Type type, Type attributeType)
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{
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var attributes = type.GetTypeInfo().GetCustomAttributes(attributeType, true);
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foreach(var attribute in attributes)
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return true;
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return false;
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}
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public static bool ImplementsInterface(Type type, Type interfaceType)
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{
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return type.GetTypeInfo().ImplementedInterfaces.Contains(interfaceType);
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}
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public static Type BaseType(Type type)
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{
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return type.GetTypeInfo().BaseType;
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}
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#else
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public static bool IsAbstract(Type type)
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{
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return type.IsAbstract;
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}
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public static bool IsInterface(Type type)
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{
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return type.IsInterface;
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}
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public static bool IsGenericType(Type type)
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{
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return type.IsGenericType;
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}
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public static bool IsValueType(Type type)
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{
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return type.IsValueType;
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}
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public static bool IsEnum(Type type)
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{
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return type.IsEnum;
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}
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public static bool HasParameterlessConstructor(Type type)
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{
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if (IsValueType(type) || GetParameterlessConstructor(type) != null)
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return true;
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return false;
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}
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public static ConstructorInfo GetParameterlessConstructor(Type type)
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{
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var constructors = type.GetConstructors(BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
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foreach (var constructor in constructors)
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if (constructor.GetParameters().Length == 0)
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return constructor;
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return null;
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}
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public static string GetShortAssemblyQualifiedName(Type type)
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{
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if (IsPrimitive(type))
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return type.ToString();
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return type.FullName + "," + type.Assembly.GetName().Name;
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}
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public static PropertyInfo GetProperty(Type type, string propertyName)
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{
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var property = type.GetProperty(propertyName, BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
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if (property == null && BaseType(type) != typeof(object))
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return GetProperty(BaseType(type), propertyName);
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return property;
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}
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public static FieldInfo GetField(Type type, string fieldName)
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{
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var field = type.GetField(fieldName, BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
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if (field == null && BaseType(type) != typeof(object))
|
|
return GetField(BaseType(type), fieldName);
|
|
return field;
|
|
}
|
|
|
|
public static MethodInfo[] GetMethods(Type type, string methodName)
|
|
{
|
|
return type.GetMethods().Where(t => t.Name == methodName).ToArray();
|
|
}
|
|
|
|
public static bool IsPrimitive(Type type)
|
|
{
|
|
return (type.IsPrimitive || type == typeof(string) || type == typeof(decimal));
|
|
}
|
|
|
|
public static bool AttributeIsDefined(MemberInfo info, Type attributeType)
|
|
{
|
|
return Attribute.IsDefined(info, attributeType, true);
|
|
}
|
|
|
|
public static bool AttributeIsDefined(Type type, Type attributeType)
|
|
{
|
|
return type.IsDefined(attributeType, true);
|
|
}
|
|
|
|
public static bool ImplementsInterface(Type type, Type interfaceType)
|
|
{
|
|
return (type.GetInterface(interfaceType.Name) != null);
|
|
}
|
|
|
|
public static Type BaseType(Type type)
|
|
{
|
|
return type.BaseType;
|
|
}
|
|
|
|
public static Type GetType(string typeString)
|
|
{
|
|
switch (typeString)
|
|
{
|
|
case "bool":
|
|
return typeof(bool);
|
|
case "byte":
|
|
return typeof(byte);
|
|
case "sbyte":
|
|
return typeof(sbyte);
|
|
case "char":
|
|
return typeof(char);
|
|
case "decimal":
|
|
return typeof(decimal);
|
|
case "double":
|
|
return typeof(double);
|
|
case "float":
|
|
return typeof(float);
|
|
case "int":
|
|
return typeof(int);
|
|
case "uint":
|
|
return typeof(uint);
|
|
case "long":
|
|
return typeof(long);
|
|
case "ulong":
|
|
return typeof(ulong);
|
|
case "short":
|
|
return typeof(short);
|
|
case "ushort":
|
|
return typeof(ushort);
|
|
case "string":
|
|
return typeof(string);
|
|
case "Vector2":
|
|
return typeof(Vector2);
|
|
case "Vector3":
|
|
return typeof(Vector3);
|
|
case "Vector4":
|
|
return typeof(Vector4);
|
|
case "Color":
|
|
return typeof(Color);
|
|
case "Transform":
|
|
return typeof(Transform);
|
|
case "Component":
|
|
return typeof(UnityEngine.Component);
|
|
case "GameObject":
|
|
return typeof(GameObject);
|
|
case "MeshFilter":
|
|
return typeof(MeshFilter);
|
|
case "Material":
|
|
return typeof(Material);
|
|
case "Texture2D":
|
|
return typeof(Texture2D);
|
|
case "UnityEngine.Object":
|
|
return typeof(UnityEngine.Object);
|
|
case "System.Object":
|
|
return typeof(object);
|
|
default:
|
|
return Type.GetType(typeString);
|
|
}
|
|
}
|
|
|
|
public static string GetTypeString(Type type)
|
|
{
|
|
if (type == typeof(bool))
|
|
return "bool";
|
|
else if (type == typeof(byte))
|
|
return "byte";
|
|
else if (type == typeof(sbyte))
|
|
return "sbyte";
|
|
else if (type == typeof(char))
|
|
return "char";
|
|
else if (type == typeof(decimal))
|
|
return "decimal";
|
|
else if (type == typeof(double))
|
|
return "double";
|
|
else if (type == typeof(float))
|
|
return "float";
|
|
else if (type == typeof(int))
|
|
return "int";
|
|
else if (type == typeof(uint))
|
|
return "uint";
|
|
else if (type == typeof(long))
|
|
return "long";
|
|
else if (type == typeof(ulong))
|
|
return "ulong";
|
|
else if (type == typeof(short))
|
|
return "short";
|
|
else if (type == typeof(ushort))
|
|
return "ushort";
|
|
else if (type == typeof(string))
|
|
return "string";
|
|
else if (type == typeof(Vector2))
|
|
return "Vector2";
|
|
else if (type == typeof(Vector3))
|
|
return "Vector3";
|
|
else if (type == typeof(Vector4))
|
|
return "Vector4";
|
|
else if (type == typeof(Color))
|
|
return "Color";
|
|
else if (type == typeof(Transform))
|
|
return "Transform";
|
|
else if (type == typeof(UnityEngine.Component))
|
|
return "Component";
|
|
else if (type == typeof(GameObject))
|
|
return "GameObject";
|
|
else if (type == typeof(MeshFilter))
|
|
return "MeshFilter";
|
|
else if (type == typeof(Material))
|
|
return "Material";
|
|
else if (type == typeof(Texture2D))
|
|
return "Texture2D";
|
|
else if (type == typeof(UnityEngine.Object))
|
|
return "UnityEngine.Object";
|
|
else if (type == typeof(object))
|
|
return "System.Object";
|
|
else
|
|
return GetShortAssemblyQualifiedName(type);
|
|
}
|
|
#endif
|
|
|
|
/*
|
|
* Allows us to use FieldInfo and PropertyInfo interchangably.
|
|
*/
|
|
public struct ES3ReflectedMember
|
|
{
|
|
// The FieldInfo or PropertyInfo for this field.
|
|
private FieldInfo fieldInfo;
|
|
private PropertyInfo propertyInfo;
|
|
public bool isProperty;
|
|
|
|
public bool IsNull { get { return fieldInfo == null && propertyInfo == null; } }
|
|
public string Name { get { return (isProperty ? propertyInfo.Name : fieldInfo.Name); } }
|
|
public Type MemberType { get { return (isProperty ? propertyInfo.PropertyType : fieldInfo.FieldType); } }
|
|
public bool IsPublic { get { return (isProperty ? (propertyInfo.GetGetMethod(true).IsPublic && propertyInfo.GetSetMethod(true).IsPublic) : fieldInfo.IsPublic); } }
|
|
public bool IsProtected { get { return (isProperty ? (propertyInfo.GetGetMethod(true).IsFamily) : fieldInfo.IsFamily); } }
|
|
public bool IsStatic { get { return (isProperty ? (propertyInfo.GetGetMethod(true).IsStatic) : fieldInfo.IsStatic); } }
|
|
|
|
public ES3ReflectedMember(System.Object fieldPropertyInfo)
|
|
{
|
|
if (fieldPropertyInfo == null)
|
|
{
|
|
this.propertyInfo = null;
|
|
this.fieldInfo = null;
|
|
isProperty = false;
|
|
return;
|
|
}
|
|
|
|
isProperty = ES3Reflection.IsAssignableFrom(typeof(PropertyInfo), fieldPropertyInfo.GetType());
|
|
if (isProperty)
|
|
{
|
|
this.propertyInfo = (PropertyInfo)fieldPropertyInfo;
|
|
this.fieldInfo = null;
|
|
}
|
|
else
|
|
{
|
|
this.fieldInfo = (FieldInfo)fieldPropertyInfo;
|
|
this.propertyInfo = null;
|
|
}
|
|
}
|
|
|
|
public void SetValue(System.Object obj, System.Object value)
|
|
{
|
|
if (isProperty)
|
|
propertyInfo.SetValue(obj, value, null);
|
|
else
|
|
fieldInfo.SetValue(obj, value);
|
|
}
|
|
|
|
public System.Object GetValue(System.Object obj)
|
|
{
|
|
if (isProperty)
|
|
return propertyInfo.GetValue(obj, null);
|
|
else
|
|
return fieldInfo.GetValue(obj);
|
|
}
|
|
}
|
|
|
|
public class ES3ReflectedMethod
|
|
{
|
|
private MethodInfo method;
|
|
|
|
public ES3ReflectedMethod(Type type, string methodName, Type[] genericParameters, Type[] parameterTypes)
|
|
{
|
|
MethodInfo nonGenericMethod = type.GetMethod(methodName, parameterTypes);
|
|
this.method = nonGenericMethod.MakeGenericMethod(genericParameters);
|
|
}
|
|
|
|
public ES3ReflectedMethod(Type type, string methodName, Type[] genericParameters, Type[] parameterTypes, BindingFlags bindingAttr)
|
|
{
|
|
MethodInfo nonGenericMethod = type.GetMethod(methodName, bindingAttr, null, parameterTypes, null);
|
|
this.method = nonGenericMethod.MakeGenericMethod(genericParameters);
|
|
}
|
|
|
|
public object Invoke(object obj, object[] parameters = null)
|
|
{
|
|
return method.Invoke(obj, parameters);
|
|
}
|
|
}
|
|
|
|
}
|
|
} |