33 lines
682 B
C#
33 lines
682 B
C#
using System.IO;
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using UnityEngine;
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namespace ES3Internal
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{
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internal class ES3ResourcesStream : MemoryStream
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{
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// Check that data exists by checking stream is not empty.
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public bool Exists{ get{ return this.Length > 0; } }
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// Used when creating
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public ES3ResourcesStream(string path) : base(GetData(path))
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{
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}
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private static byte[] GetData(string path)
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{
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var textAsset = Resources.Load(path) as TextAsset;
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// If data doesn't exist in Resources, return an empty byte array.
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if(textAsset == null)
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return new byte[0];
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return textAsset.bytes;
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}
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protected override void Dispose (bool disposing)
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{
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base.Dispose(disposing);
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}
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}
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}
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