56 lines
1.3 KiB
C#
56 lines
1.3 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Ether
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{
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public class AStarGrid
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{
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private int width;
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private int height;
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private AStarNode[,] gridNode;
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/// <summary>
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/// 构造函数初始化节点范围数组
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/// </summary>
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public AStarGrid(int gridWidth, int gridHeight)
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{
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SetData(gridWidth, gridHeight);
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}
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private void SetData(int gridWidth, int gridHeight)
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{
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this.width = gridWidth;
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this.height = gridHeight;
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gridNode = new AStarNode[gridWidth, gridHeight];
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for (int x = 0; x < gridWidth; x++)
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{
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for (int y = 0; y < gridHeight; y++)
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{
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gridNode[x, y] = new AStarNode(new Vector2Int(x, y));
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}
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}
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}
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public AStarNode GetGridNode(int xPos, int yPos)
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{
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if (xPos < width && yPos < height)
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{
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return gridNode[xPos, yPos];
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}
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Debug.Log("超出寻路网格范围");
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return null;
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}
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public void Reset(int gridWidth, int gridHeight)
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{
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SetData(gridWidth, gridHeight);
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}
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}
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}
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