41 lines
1.0 KiB
C#
41 lines
1.0 KiB
C#
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using Sirenix.OdinInspector;
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using System.Collections;
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using System.Collections.Generic;
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using TableConfig;
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using UnityEngine;
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namespace Ether
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{
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public class PropertyData : MonoBehaviour
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{
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[LabelText("名称")]
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public string Name;
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[LabelText("等级")]
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public int Level;
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[LabelText("职业")]
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public List<string> JobList;
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[ShowInInspector]
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[LabelText("属性")]
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[DictionaryDrawerSettings(KeyLabel = "属性名", ValueLabel = "属性值")]
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public Dictionary<Property, float> Propertys = new Dictionary<Property, float>()
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{
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{ Property.Constitution, 10 },
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{ Property.Agility, 10 },
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{ Property.Strength, 10 },
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{ Property.Ranged, 10 },
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{ Property.Focus, 10 },
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{ Property.Intelligence, 10 },
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{ Property.Luck, 0 },
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{ Property.Stamina, 100 },
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{ Property.Hunger, 0 },
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{ Property.Thirst, 0 },
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};
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}
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}
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