74 lines
3.7 KiB
C#
74 lines
3.7 KiB
C#
// Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2023 Kybernetik //
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using UnityEngine;
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namespace Animancer
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{
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/// https://kybernetik.com.au/animancer/api/Animancer/CustomFade
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///
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public partial class CustomFade
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{
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/************************************************************************************************************************/
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/// <summary>Modify the current fade to use the specified `curve` to calculate the weight.</summary>
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/// <example>See <see cref="CustomFade"/>.</example>
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/// <remarks>The `curve` should follow the <see cref="OptionalWarning.CustomFadeBounds"/> guideline.</remarks>
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public static void Apply(AnimancerComponent animancer, AnimationCurve curve)
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=> Apply(animancer.States.Current, curve);
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/// <summary>Modify the current fade to use the specified `curve` to calculate the weight.</summary>
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/// <example>See <see cref="CustomFade"/>.</example>
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/// <remarks>The `curve` should follow the <see cref="OptionalWarning.CustomFadeBounds"/> guideline.</remarks>
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public static void Apply(AnimancerPlayable animancer, AnimationCurve curve)
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=> Apply(animancer.States.Current, curve);
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/// <summary>Modify the current fade to use the specified `curve` to calculate the weight.</summary>
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/// <example>See <see cref="CustomFade"/>.</example>
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/// <remarks>The `curve` should follow the <see cref="OptionalWarning.CustomFadeBounds"/> guideline.</remarks>
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public static void Apply(AnimancerState state, AnimationCurve curve)
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=> Curve.Acquire(curve).Apply(state);
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/// <summary>Modify the current fade to use the specified `curve` to calculate the weight.</summary>
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/// <example>See <see cref="CustomFade"/>.</example>
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/// <remarks>The `curve` should follow the <see cref="OptionalWarning.CustomFadeBounds"/> guideline.</remarks>
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public static void Apply(AnimancerNode node, AnimationCurve curve)
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=> Curve.Acquire(curve).Apply(node);
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/************************************************************************************************************************/
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/// <summary>A <see cref="CustomFade"/> which uses an <see cref="AnimationCurve"/> to calculate the weight.</summary>
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/// <example>See <see cref="CustomFade"/>.</example>
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private class Curve : CustomFade
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{
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/************************************************************************************************************************/
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private AnimationCurve _Curve;
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/************************************************************************************************************************/
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public static Curve Acquire(AnimationCurve curve)
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{
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if (curve == null)
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{
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OptionalWarning.CustomFadeNotNull.Log($"{nameof(curve)} is null.");
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return null;
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}
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var fade = ObjectPool<Curve>.Acquire();
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fade._Curve = curve;
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return fade;
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}
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/************************************************************************************************************************/
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protected override float CalculateWeight(float progress) => _Curve.Evaluate(progress);
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/************************************************************************************************************************/
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protected override void Release() => ObjectPool<Curve>.Release(this);
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/************************************************************************************************************************/
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}
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}
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}
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