IndieGame/client/Assets/Plugins/Animancer/Utilities/Transitions/PlayableAssetTransitionAsset.cs
DOBEST\zhaoyingjie f242607587 初始化工程
2024-10-11 10:12:15 +08:00

442 lines
17 KiB
C#

// Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2023 Kybernetik //
using Animancer.Units;
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Playables;
using Object = UnityEngine.Object;
#if UNITY_EDITOR
using Animancer.Editor;
using UnityEditor;
#endif
namespace Animancer
{
/// <inheritdoc/>
/// https://kybernetik.com.au/animancer/api/Animancer/PlayableAssetTransitionAsset
#if !UNITY_EDITOR
[System.Obsolete(Validate.ProOnlyMessage)]
#endif
[CreateAssetMenu(menuName = Strings.MenuPrefix + "Playable Asset Transition", order = Strings.AssetMenuOrder + 9)]
[HelpURL(Strings.DocsURLs.APIDocumentation + "/" + nameof(PlayableAssetTransitionAsset))]
public class PlayableAssetTransitionAsset : AnimancerTransitionAsset<PlayableAssetTransition>
{
/// <inheritdoc/>
[Serializable]
public new class UnShared :
UnShared<PlayableAssetTransitionAsset, PlayableAssetTransition, PlayableAssetState>,
PlayableAssetState.ITransition
{ }
}
/// <inheritdoc/>
/// https://kybernetik.com.au/animancer/api/Animancer/PlayableAssetTransition
[Serializable]
#if ! UNITY_EDITOR
[System.Obsolete(Validate.ProOnlyMessage)]
#endif
public class PlayableAssetTransition : AnimancerTransition<PlayableAssetState>,
PlayableAssetState.ITransition, IAnimationClipCollection, ICopyable<PlayableAssetTransition>
{
/************************************************************************************************************************/
[SerializeField, Tooltip("The asset to play")]
private PlayableAsset _Asset;
/// <summary>[<see cref="SerializeField"/>] The asset to play.</summary>
public ref PlayableAsset Asset => ref _Asset;
/// <inheritdoc/>
public override Object MainObject => _Asset;
/// <summary>
/// The <see cref="Asset"/> will be used as the <see cref="AnimancerState.Key"/> for the created state to
/// be registered with.
/// </summary>
public override object Key => _Asset;
/************************************************************************************************************************/
[SerializeField]
[Tooltip(Strings.Tooltips.OptionalSpeed)]
[AnimationSpeed]
[DefaultValue(1f, -1f)]
private float _Speed = 1;
/// <summary>[<see cref="SerializeField"/>]
/// Determines how fast the animation plays (1x = normal speed, 2x = double speed).
/// </summary>
public override float Speed
{
get => _Speed;
set => _Speed = value;
}
/************************************************************************************************************************/
[SerializeField]
[Tooltip(Strings.Tooltips.NormalizedStartTime)]
[AnimationTime(AnimationTimeAttribute.Units.Normalized)]
[DefaultValue(float.NaN, 0f)]
private float _NormalizedStartTime = float.NaN;
/// <inheritdoc/>
public override float NormalizedStartTime
{
get => _NormalizedStartTime;
set => _NormalizedStartTime = value;
}
/************************************************************************************************************************/
[SerializeField]
[Tooltip("The objects controlled by each of the tracks in the Asset")]
#if UNITY_2020_2_OR_NEWER
[NonReorderable]
#endif
private Object[] _Bindings;
/// <summary>[<see cref="SerializeField"/>] The objects controlled by each of the tracks in the Asset.</summary>
public ref Object[] Bindings => ref _Bindings;
/************************************************************************************************************************/
/// <inheritdoc/>
public override float MaximumDuration => _Asset != null ? (float)_Asset.duration : 0;
/// <inheritdoc/>
public override bool IsValid
#if UNITY_EDITOR
=> _Asset != null;
#else
=> false;
#endif
/************************************************************************************************************************/
/// <inheritdoc/>
public override PlayableAssetState CreateState()
{
State = new PlayableAssetState(_Asset);
State.SetBindings(_Bindings);
return State;
}
/************************************************************************************************************************/
/// <inheritdoc/>
public override void Apply(AnimancerState state)
{
ApplyDetails(state, _Speed, _NormalizedStartTime);
base.Apply(state);
}
/************************************************************************************************************************/
/// <summary>Gathers all the animations associated with this object.</summary>
void IAnimationClipCollection.GatherAnimationClips(ICollection<AnimationClip> clips)
=> clips.GatherFromAsset(_Asset);
/************************************************************************************************************************/
/// <inheritdoc/>
public virtual void CopyFrom(PlayableAssetTransition copyFrom)
{
CopyFrom((AnimancerTransition<PlayableAssetState>)copyFrom);
if (copyFrom == null)
{
_Asset = default;
_Speed = 1;
_NormalizedStartTime = float.NaN;
_Bindings = default;
return;
}
_Asset = copyFrom._Asset;
_Speed = copyFrom._Speed;
_NormalizedStartTime = copyFrom._NormalizedStartTime;
AnimancerUtilities.CopyExactArray(copyFrom._Bindings, ref _Bindings);
}
/************************************************************************************************************************/
#if UNITY_EDITOR
/************************************************************************************************************************/
/// <inheritdoc/>
[CustomPropertyDrawer(typeof(PlayableAssetTransition), true)]
#if ! UNITY_EDITOR
[System.Obsolete(Validate.ProOnlyMessage)]
#endif
public class Drawer : TransitionDrawer
{
/************************************************************************************************************************/
/// <summary>Creates a new <see cref="Drawer"/>.</summary>
public Drawer() : base(nameof(_Asset)) { }
/************************************************************************************************************************/
/// <inheritdoc/>
public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
{
_CurrentAsset = null;
var height = base.GetPropertyHeight(property, label);
if (property.isExpanded)
{
var bindings = property.FindPropertyRelative(nameof(_Bindings));
if (bindings != null)
{
bindings.isExpanded = true;
height -= AnimancerGUI.StandardSpacing + AnimancerGUI.LineHeight;
}
}
return height;
}
/************************************************************************************************************************/
private PlayableAsset _CurrentAsset;
/// <inheritdoc/>
protected override void DoMainPropertyGUI(Rect area, out Rect labelArea,
SerializedProperty rootProperty, SerializedProperty mainProperty)
{
_CurrentAsset = mainProperty.objectReferenceValue as PlayableAsset;
base.DoMainPropertyGUI(area, out labelArea, rootProperty, mainProperty);
}
/// <inheritdoc/>
public override void OnGUI(Rect area, SerializedProperty property, GUIContent label)
{
base.OnGUI(area, property, label);
_CurrentAsset = null;
}
/// <inheritdoc/>
protected override void DoChildPropertyGUI(ref Rect area, SerializedProperty rootProperty,
SerializedProperty property, GUIContent label)
{
var path = property.propertyPath;
if (path.EndsWith($".{nameof(_Bindings)}"))
{
DoBindingsGUI(ref area, property, label);
return;
}
base.DoChildPropertyGUI(ref area, rootProperty, property, label);
}
/************************************************************************************************************************/
private void DoBindingsGUI(ref Rect area, SerializedProperty property, GUIContent label)
{
var outputCount = GetOutputCount(out var outputEnumerator, out var firstBindingIsAnimation);
// Bindings.
property.Next(true);
// Array.
property.Next(true);
// Array Size.
DoBindingsCountGUI(area, property, label, outputCount, firstBindingIsAnimation, out var bindingCount);
EditorGUI.indentLevel++;
for (int i = 0; i < bindingCount; i++)
{
AnimancerGUI.NextVerticalArea(ref area);
if (!property.Next(false))
{
EditorGUI.LabelField(area, "Binding Count Mismatch");
break;
}
// First Array Item.
if (outputEnumerator != null && outputEnumerator.MoveNext())
{
DoBindingGUI(area, property, label, outputEnumerator, i);
}
else
{
var color = GUI.color;
GUI.color = AnimancerGUI.WarningFieldColor;
EditorGUI.PropertyField(area, property, false);
GUI.color = color;
}
}
EditorGUI.indentLevel--;
}
/************************************************************************************************************************/
private int GetOutputCount(out IEnumerator<PlayableBinding> outputEnumerator, out bool firstBindingIsAnimation)
{
var outputCount = 0;
firstBindingIsAnimation = false;
if (_CurrentAsset != null)
{
var outputs = _CurrentAsset.outputs;
_CurrentAsset = null;
outputEnumerator = outputs.GetEnumerator();
while (outputEnumerator.MoveNext())
{
PlayableAssetState.GetBindingDetails(
outputEnumerator.Current, out var _, out var _, out var isMarkers);
if (isMarkers)
continue;
if (outputCount == 0 && outputEnumerator.Current.outputTargetType == typeof(Animator))
firstBindingIsAnimation = true;
outputCount++;
}
outputEnumerator = outputs.GetEnumerator();
}
else outputEnumerator = null;
return outputCount;
}
/************************************************************************************************************************/
private void DoBindingsCountGUI(Rect area, SerializedProperty property, GUIContent label,
int outputCount, bool firstBindingIsAnimation, out int bindingCount)
{
var color = GUI.color;
var sizeArea = area;
bindingCount = property.intValue;
// Button to fix the number of bindings in the array.
if (bindingCount != outputCount && !(bindingCount == 0 && outputCount == 1 && firstBindingIsAnimation))
{
GUI.color = AnimancerGUI.WarningFieldColor;
var labelText = label.text;
var style = AnimancerGUI.MiniButton;
var countLabel = outputCount.ToString();
var fixSizeWidth = AnimancerGUI.CalculateWidth(style, countLabel);
var fixSizeArea = AnimancerGUI.StealFromRight(
ref sizeArea, fixSizeWidth, AnimancerGUI.StandardSpacing);
if (GUI.Button(fixSizeArea, countLabel, style))
property.intValue = bindingCount = outputCount;
label.text = labelText;
}
EditorGUI.PropertyField(sizeArea, property, label, false);
GUI.color = color;
}
/************************************************************************************************************************/
private void DoBindingGUI(Rect area, SerializedProperty property, GUIContent label,
IEnumerator<PlayableBinding> outputEnumerator, int trackIndex)
{
CheckIfSkip:
PlayableAssetState.GetBindingDetails(
outputEnumerator.Current, out var name, out var bindingType, out var isMarkers);
if (isMarkers)
{
outputEnumerator.MoveNext();
goto CheckIfSkip;
}
label.text = name;
var targetObject = property.serializedObject.targetObject;
var allowSceneObjects =
targetObject != null &&
!EditorUtility.IsPersistent(targetObject);
label = EditorGUI.BeginProperty(area, label, property);
var fieldArea = area;
var obj = property.objectReferenceValue;
var objExists = obj != null;
if (objExists)
DoRemoveButtonIfNecessary(ref fieldArea, label, property, trackIndex, ref bindingType, ref obj);
if (bindingType != null || objExists)
{
property.objectReferenceValue =
EditorGUI.ObjectField(fieldArea, label, obj, bindingType, allowSceneObjects);
}
else
{
EditorGUI.LabelField(fieldArea, label);
}
EditorGUI.EndProperty();
}
/************************************************************************************************************************/
private static void DoRemoveButtonIfNecessary(ref Rect area, GUIContent label, SerializedProperty property,
int trackIndex, ref Type bindingType, ref Object obj)
{
if (trackIndex == 0 && bindingType == typeof(Animator))
{
DoRemoveButton(ref area, label, property, ref obj,
"This Animation Track is the first Track" +
" so it will automatically control the Animancer output" +
" and likely doesn't need a binding.");
}
else if (bindingType == null)
{
DoRemoveButton(ref area, label, property, ref obj,
"This Track doesn't need a binding.");
bindingType = typeof(Object);
}
else if (!bindingType.IsAssignableFrom(obj.GetType()))
{
DoRemoveButton(ref area, label, property, ref obj,
"This binding has the wrong type for this Track.");
}
}
/************************************************************************************************************************/
private static void DoRemoveButton(ref Rect area, GUIContent label, SerializedProperty property,
ref Object obj, string tooltip)
{
label.tooltip = tooltip;
GUI.color = AnimancerGUI.WarningFieldColor;
var miniButton = AnimancerGUI.MiniButton;
var text = label.text;
label.text = "x";
var xWidth = AnimancerGUI.CalculateWidth(miniButton, label);
var xArea = AnimancerGUI.StealFromRight(
ref area, xWidth, AnimancerGUI.StandardSpacing);
if (GUI.Button(xArea, label, miniButton))
property.objectReferenceValue = obj = null;
label.text = text;
}
/************************************************************************************************************************/
}
/************************************************************************************************************************/
#endif
/************************************************************************************************************************/
}
}