103 lines
3.1 KiB
C#
103 lines
3.1 KiB
C#
using System;
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using System.Collections.Generic;
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using Sirenix.OdinInspector;
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using TableConfig;
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using UnityEditor;
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using UnityEngine;
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namespace Ether
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{
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public class PropItemTableWindow : OdinSubWindowBase
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{
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[LabelText("道具列表")]
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[DisableContextMenu(true, true)]
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[TableList(IsReadOnly = true, AlwaysExpanded = true), ShowInInspector]
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private List<PropItemTableEditorPreview> propItemTableEditorPreviewList;
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protected override void OnInit()
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{
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propItemTableEditorPreviewList = new List<PropItemTableEditorPreview>();
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}
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public override void OnShow()
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{
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propItemTableEditorPreviewList.Clear();
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foreach (var propItemCfg in TableProvider.Tables.TbPropItem.DataList)
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{
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propItemTableEditorPreviewList.Add(new PropItemTableEditorPreview(propItemCfg));
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}
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}
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protected override void OnSave()
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{
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Debug.Log("Custom save action performed.");
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// 在这里添加你的保存逻辑
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}
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}
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[DisableContextMenu(true, true)]
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public class PropItemTableEditorPreview
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{
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[DisableContextMenu]
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[TableColumnWidth(50, false)]
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[HorizontalGroup("Id"), HideLabel]
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[ShowInInspector]
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[DisplayAsString]
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[LabelWidth(20)]
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[Center]
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public int Id;
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[DisableContextMenu]
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[HorizontalGroup("图标"), HideLabel]
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[TableColumnWidth(50, false)]
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[ShowInInspector, PreviewField(45, ObjectFieldAlignment.Center)]
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[ReadOnly]
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public Texture Icon;
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[DisableContextMenu]
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[HorizontalGroup("名称"), HideLabel]
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[TableColumnWidth(150, false)]
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[DisplayAsString]
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[Center]
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public string Name;
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[DisableContextMenu]
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[HorizontalGroup("类型"), HideLabel]
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[TableColumnWidth(150, false)]
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[DisplayAsString]
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[Center]
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public PropItemType Type;
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[DisableContextMenu]
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[HorizontalGroup("品质"), HideLabel]
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[TableColumnWidth(50, false)]
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[DisplayAsString]
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[Center]
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public int Quality;
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[DisableContextMenu]
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[HorizontalGroup("描述"), HideLabel]
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[TableColumnWidth(0)]
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//[TextArea(2,100)]
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//[ReadOnly]
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[Center]
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public string Description = "这是个道具描述描述描述描述描述描述描述描述描述描述描述描述描述描述描述描述描述描述描述 ";
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public PropItemTableEditorPreview(PropItemTable propItemCfg)
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{
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if (!string.IsNullOrEmpty(propItemCfg.Icon))
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{
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Icon = LoaderTools.LoadAsset<Sprite>("Art/UI/Icon/" + propItemCfg.Icon).texture;
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//Icon = AssetDatabase.LoadAssetAtPath<Texture>("Resources/" + );
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}
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Id = propItemCfg.Id;
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Name = propItemCfg.Name;
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Type = propItemCfg.Type;
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Quality = propItemCfg.Quality;
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Description = propItemCfg.Description;
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}
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}
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} |