36 lines
1.4 KiB
C#
36 lines
1.4 KiB
C#
#if UNITY_EDITOR
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using System;
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using UnityEditor;
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namespace UnityEngine.InputSystem
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{
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internal class InputSettingsiOSProvider
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{
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[NonSerialized] private SerializedProperty m_MotionUsageEnabled;
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[NonSerialized] private SerializedProperty m_MotionUsageDescription;
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private GUIContent m_MotionUsageContent;
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private GUIContent m_MotionUsageDescriptionContent;
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public InputSettingsiOSProvider(SerializedObject parent)
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{
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var prefix = "m_iOSSettings.m_MotionUsage";
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m_MotionUsageEnabled = parent.FindProperty(prefix + ".m_Enabled");
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m_MotionUsageDescription = parent.FindProperty(prefix + ".m_Description");
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m_MotionUsageContent = new GUIContent("Motion Usage", "Enables Motion Usage for the app, required for sensors like Step Counter. This also adds 'Privacy - Motion Usage Description' entry to Info.plist");
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m_MotionUsageDescriptionContent = new GUIContent(" Description", "Describe why the app wants to access the device's Motion Usage sensor.");
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}
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public void OnGUI()
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{
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EditorGUILayout.PropertyField(m_MotionUsageEnabled, m_MotionUsageContent);
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EditorGUI.BeginDisabledGroup(!m_MotionUsageEnabled.boolValue);
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EditorGUILayout.PropertyField(m_MotionUsageDescription, m_MotionUsageDescriptionContent);
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EditorGUI.EndDisabledGroup();
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}
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}
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}
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#endif
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