IndieGame/client/Packages/com.unity.inputsystem@1.7.0/InputSystem/Plugins/iOS/iOSSupport.cs
DOBEST\zhaoyingjie f242607587 初始化工程
2024-10-11 10:12:15 +08:00

66 lines
2.6 KiB
C#

#if UNITY_EDITOR || UNITY_IOS || UNITY_TVOS || UNITY_VISIONOS
using UnityEngine.InputSystem.iOS.LowLevel;
using UnityEngine.InputSystem.Layouts;
using UnityEngine.InputSystem.LowLevel;
namespace UnityEngine.InputSystem.iOS
{
#if UNITY_DISABLE_DEFAULT_INPUT_PLUGIN_INITIALIZATION
public
#else
internal
#endif
static class iOSSupport
{
public static void Initialize()
{
InputSystem.RegisterLayout<iOSGameController>("iOSGameController",
matches: new InputDeviceMatcher()
.WithInterface("iOS")
.WithDeviceClass("iOSGameController"));
InputSystem.RegisterLayout<XboxOneGampadiOS>("XboxOneGampadiOS",
matches: new InputDeviceMatcher()
.WithInterface("iOS")
.WithDeviceClass("iOSGameController")
.WithProduct("Xbox Wireless Controller"));
InputSystem.RegisterLayout<DualShock4GampadiOS>("DualShock4GampadiOS",
matches: new InputDeviceMatcher()
.WithInterface("iOS")
.WithDeviceClass("iOSGameController")
.WithProduct("DUALSHOCK 4 Wireless Controller"));
InputSystem.RegisterLayout<DualSenseGampadiOS>("DualSenseGampadiOS",
matches: new InputDeviceMatcher()
.WithInterface("iOS")
.WithDeviceClass("iOSGameController")
.WithProduct("DualSense Wireless Controller"));
InputSystem.RegisterLayoutMatcher("GravitySensor",
new InputDeviceMatcher()
.WithInterface("iOS")
.WithDeviceClass("Gravity"));
InputSystem.RegisterLayoutMatcher("AttitudeSensor",
new InputDeviceMatcher()
.WithInterface("iOS")
.WithDeviceClass("Attitude"));
InputSystem.RegisterLayoutMatcher("LinearAccelerationSensor",
new InputDeviceMatcher()
.WithInterface("iOS")
.WithDeviceClass("LinearAcceleration"));
#if UNITY_EDITOR || UNITY_IOS
InputSystem.RegisterLayout<iOSStepCounter>();
// Don't add devices for InputTestRuntime
// TODO: Maybe there should be a better place for adding device from C#
if (InputSystem.s_Manager.m_Runtime is NativeInputRuntime)
{
if (iOSStepCounter.IsAvailable())
InputSystem.AddDevice<iOSStepCounter>();
}
#endif
}
}
}
#endif // UNITY_EDITOR || UNITY_IOS || UNITY_TVOS || UNITY_VISIONOS