99 lines
2.4 KiB
C#
99 lines
2.4 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using Sirenix.OdinInspector.Editor;
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using UnityEngine;
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namespace Ether
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{
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public abstract class OdinWindowBase<T> : OdinMenuEditorWindow where T : OdinWindowBase<T>
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{
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protected OdinWindowBase()
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{
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OnInit();
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}
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protected abstract void OnInit();
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protected bool SupportsMultiSelect = false; //允许多选
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protected bool DrawSearchToolbar = false; //显示搜索框
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protected List<(Type, OdinSubWindowBase)> SubWindows = new List<(Type, OdinSubWindowBase)>();
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protected List<string> SubWindowNames = new List<string>();
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private OdinSubWindowBase selectedSubWindow;
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/// <summary>
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/// 添加子界面
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/// </summary>
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/// <param name="windowName">子界面名称(列表中显示)</param>
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/// <typeparam name="K">子界面类型</typeparam>
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protected void AddSubWindow<K>(string windowName) where K : OdinSubWindowBase
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{
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Type type = typeof(K);
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OdinSubWindowBase subWindow = (OdinSubWindowBase)Activator.CreateInstance(type);
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SubWindowNames.Add(windowName);
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SubWindows.Add((type, subWindow));
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}
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protected override OdinMenuTree BuildMenuTree()
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{
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var tree = new OdinMenuTree();
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tree.Selection.SupportsMultiSelect = SupportsMultiSelect;
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tree.Config.DrawSearchToolbar = DrawSearchToolbar;
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for (int i = 0; i < SubWindows.Count; i++)
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{
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var subWindowItem = SubWindows[i];
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if (subWindowItem.Item2 != null)
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continue;
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Type type = subWindowItem.Item1;
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OdinSubWindowBase subWindow = (OdinSubWindowBase)Activator.CreateInstance(type);
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subWindowItem.Item2 = subWindow;
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}
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for (int i = 0; i < SubWindows.Count; i++)
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{
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tree.Add(SubWindowNames[i], SubWindows[i].Item2);
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}
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tree.Selection.SelectionChanged += (type) =>
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{
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if (tree.Selection.SelectedValue == null)
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{
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return;
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}
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selectedSubWindow?.OnClose();
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OdinSubWindowBase selectWindow = tree.Selection.SelectedValue as OdinSubWindowBase;
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selectWindow.OnShow();
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selectedSubWindow = selectWindow;
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};
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return tree;
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}
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protected override void OnImGUI()
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{
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base.OnImGUI();
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if (this.MenuTree.Selection.SelectedValue == null)
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{
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return;
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}
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OdinSubWindowBase selectWindow = this.MenuTree.Selection.SelectedValue as OdinSubWindowBase;
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selectWindow.OnGUI();
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}
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protected override void OnDestroy()
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{
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selectedSubWindow?.OnClose();
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}
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}
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}
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