30 lines
1.0 KiB
C#
30 lines
1.0 KiB
C#
//=================================================== 代码自动创建,禁止手动修改 ===================================================
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using TMPro;
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namespace Ether
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{
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public class LoginFrameBase : FrameBase
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{
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public override string PrefabPath { get; } = "Prefabs/Frames/Login/LoginFrame";
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$protected ButtonEx _BtnExContinuGame;
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protected TextMeshProUGUI _TextContinuGame;
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protected ButtonEx _BtnExStartGame;
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protected ButtonEx _BtnExSetting;
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protected ButtonEx _BtnExExit;
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$
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protected override void OnInit()
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{
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$_BtnExContinuGame = GetComponent<ButtonEx>("BtnList/<BtnEx><Text>ContinuGame");
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_TextContinuGame = GetComponent<TextMeshProUGUI>("BtnList/<BtnEx><Text>ContinuGame");
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_BtnExStartGame = GetComponent<ButtonEx>("BtnList/<BtnEx>StartGame");
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_BtnExSetting = GetComponent<ButtonEx>("BtnList/<BtnEx>Setting");
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_BtnExExit = GetComponent<ButtonEx>("BtnList/<BtnEx>Exit");
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$
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}
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}
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}
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