IndieGame/client/Packages/com.unity.inputsystem@1.7.0/InputSystem/Editor/UITKAssetEditor/ExpressionUtils.cs
DOBEST\zhaoyingjie f242607587 初始化工程
2024-10-11 10:12:15 +08:00

57 lines
1.9 KiB
C#

#if UNITY_EDITOR
using System;
using System.Linq.Expressions;
using System.Reflection;
namespace UnityEngine.InputSystem.Editor
{
internal static class ExpressionUtils
{
public static PropertyInfo GetProperty<TEntity, TProperty>(Expression<Func<TEntity, TProperty>> expression)
{
var member = GetMemberExpression(expression).Member;
var property = member as PropertyInfo;
if (property == null)
throw new InvalidOperationException($"Member with Name '{member.Name}' is not a property.");
return property;
}
private static MemberExpression GetMemberExpression<TEntity, TProperty>(Expression<Func<TEntity, TProperty>> expression)
{
MemberExpression memberExpression = null;
switch (expression.Body.NodeType)
{
case ExpressionType.Convert:
{
var body = (UnaryExpression)expression.Body;
memberExpression = body.Operand as MemberExpression;
break;
}
case ExpressionType.MemberAccess:
memberExpression = expression.Body as MemberExpression;
break;
}
if (memberExpression == null)
throw new ArgumentException("Not a member access", nameof(expression));
return memberExpression;
}
public static Func<TEntity, TProperty> CreateGetter<TEntity, TProperty>(Expression<Func<TEntity, TProperty>> property)
{
var propertyInfo = GetProperty(property);
var instance = Expression.Parameter(typeof(TEntity), "instance");
var body = Expression.Call(instance, propertyInfo.GetGetMethod());
var parameters = new[] { instance };
return Expression.Lambda<Func<TEntity, TProperty>>(body, parameters).Compile();
}
}
}
#endif