27 lines
855 B
C#
27 lines
855 B
C#
#if UNITY_EDITOR || UNITY_ANDROID || UNITY_IOS || UNITY_TVOS || UNITY_WSA || UNITY_VISIONOS
|
|
namespace UnityEngine.InputSystem.OnScreen
|
|
{
|
|
/// <summary>
|
|
/// Support for various forms of on-screen controls.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// On-screen input visually represents control elements either through (potentially) built-in
|
|
/// mechanisms like <see cref="OnScreenKeyboard"/> or through manually arranged control setups
|
|
/// in the form of <see cref="OnScreenControl">OnScreenControls</see>.
|
|
/// </remarks>
|
|
#if UNITY_DISABLE_DEFAULT_INPUT_PLUGIN_INITIALIZATION
|
|
public
|
|
#else
|
|
internal
|
|
#endif
|
|
static class OnScreenSupport
|
|
{
|
|
public static void Initialize()
|
|
{
|
|
////TODO: OnScreenKeyboard support
|
|
//InputSystem.RegisterLayout<OnScreenKeyboard>();
|
|
}
|
|
}
|
|
}
|
|
#endif
|