61 lines
1.8 KiB
C#
61 lines
1.8 KiB
C#
using NodeCanvas.Framework;
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using ParadoxNotion.Design;
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using UnityEngine;
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namespace NodeCanvas.Tasks.Actions
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{
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[Name("Set Parameter Float")]
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[Category("Animator")]
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[Description("You can either use a parameter name OR hashID. Leave the parameter name empty or none to use hashID instead.")]
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public class MecanimSetFloat : ActionTask<Animator>
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{
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public BBParameter<string> parameter;
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public BBParameter<int> parameterHashID;
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public BBParameter<float> setTo;
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[SliderField(0, 1)]
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public float transitTime = 0.25f;
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private float currentValue;
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protected override string info {
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get { return string.Format("Mec.SetFloat {0} to {1}", string.IsNullOrEmpty(parameter.value) && !parameter.useBlackboard ? parameterHashID.ToString() : parameter.ToString(), setTo); }
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}
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protected override void OnExecute() {
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if ( transitTime <= 0 ) {
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Set(setTo.value);
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EndAction();
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return;
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}
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currentValue = Get();
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}
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protected override void OnUpdate() {
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Set(Mathf.Lerp(currentValue, setTo.value, elapsedTime / transitTime));
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if ( elapsedTime >= transitTime ) {
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EndAction(true);
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}
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}
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float Get() {
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if ( !string.IsNullOrEmpty(parameter.value) ) {
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return agent.GetFloat(parameter.value);
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}
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return agent.GetFloat(parameterHashID.value);
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}
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void Set(float newValue) {
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if ( !string.IsNullOrEmpty(parameter.value) ) {
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agent.SetFloat(parameter.value, newValue);
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return;
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}
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agent.SetFloat(parameterHashID.value, newValue);
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}
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}
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} |