26 lines
591 B
C#
26 lines
591 B
C#
using NodeCanvas.Framework;
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using ParadoxNotion.Design;
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using UnityEngine;
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namespace NodeCanvas.Tasks.Actions
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{
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[System.Obsolete("Use Get Property instead")]
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[Category("GameObject")]
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public class GetGameObjectPosition : ActionTask<Transform>
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{
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[BlackboardOnly]
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public BBParameter<Vector3> saveAs;
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protected override string info {
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get { return "Get " + agentInfo + " position as " + saveAs; }
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}
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protected override void OnExecute() {
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saveAs.value = agent.position;
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EndAction();
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}
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}
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} |