IndieGame/client/Assets/ParadoxNotion/NodeCanvas/Modules/DialogueTrees/DialogueActorAsset.cs
DOBEST\zhaoyingjie f242607587 初始化工程
2024-10-11 10:12:15 +08:00

33 lines
1.1 KiB
C#

using UnityEngine;
namespace NodeCanvas.DialogueTrees
{
///<summary> A DialogueActor Asset.</summary>
[CreateAssetMenu(menuName = "ParadoxNotion/NodeCanvas/Dialogue Actor")]
public class DialogueActorAsset : ScriptableObject, IDialogueActor
{
[SerializeField] protected string _name;
[SerializeField] protected Texture2D _portrait;
[SerializeField] protected Color _dialogueColor = Color.white;
[SerializeField] protected Vector3 _dialogueOffset;
private Sprite _portraitSprite;
new public string name => _name;
public Texture2D portrait => _portrait;
public Color dialogueColor => _dialogueColor;
public Vector3 dialoguePosition => Vector3.zero;
public Transform transform => null;
public Sprite portraitSprite {
get
{
if ( _portraitSprite == null && portrait != null )
_portraitSprite = Sprite.Create(portrait, new Rect(0, 0, portrait.width, portrait.height), new Vector2(0.5f, 0.5f));
return _portraitSprite;
}
}
}
}