591 lines
19 KiB
C#
591 lines
19 KiB
C#
/********************************************************************
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文件: FrameBase.cs
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作者: 梦语
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邮箱: 1982614048@qq.com
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创建时间: 2024/03/29 17:28:19
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最后修改: 梦语
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最后修改时间: 2024/04/04 16:58:56
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功能: 界面基类
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*********************************************************************/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Reflection;
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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namespace Ether
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{
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public abstract class FrameBase
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{
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public virtual string PrefabPath { get; }
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public FrameData FrameData { get; private set; }
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public OpenFrameData OpenFrameData;
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public DictionaryEx<string, FrameBase> subFrames = new DictionaryEx<string, FrameBase>();
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protected FrameBase()
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{
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FrameData = new FrameData();
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OpenFrameData = new OpenFrameData();
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UIElementAttribute elementAttribute = GetType().GetCustomAttribute<UIElementAttribute>();
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FrameData.PrefabPath = (elementAttribute != null && !string.IsNullOrEmpty(elementAttribute.framePrefabPath)) ? elementAttribute.framePrefabPath : PrefabPath;
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FrameData.Tier = elementAttribute == null ? FrameTier.Middle : elementAttribute.tier;
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FrameData.FrameType = elementAttribute == null ? FrameType.Frame : elementAttribute.frameType;
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FrameData.FrameName = GetType().Name;
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}
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#region 界面生命周期
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/// <summary>
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/// 绑定UIRoot
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/// </summary>
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private void BindRoot()
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{
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FrameData.Root = UIManager.Inst.GetFrameRes(this);
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Debug.Log($"Frame:{FrameData.FrameName} Root初始化成功。。。。{FrameData.Root.name}");
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OnClick(FrameData.Root, OnFocus);
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}
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protected virtual void OnInit() { }
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protected virtual void OnOpenAnim() { FrameData.Root?.SetActive(true); }
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protected virtual void OnShow() { }
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protected virtual void OnClose() { }
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protected virtual void OnSubscribe() { }
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protected virtual void OnUnSubscribe() { }
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protected virtual void OnFocus(PointerEventData pointerEventData) { }
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public virtual void OnUpdate(float deltaTime) { }
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#endregion
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/// <summary>
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/// 打开界面
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/// </summary>
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public void ShowFrame(OpenFrameData openFrameData, Action callback = null)
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{
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if (openFrameData != null)
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{
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OpenFrameData = openFrameData ;
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}
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BindRoot();
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FrameData.Root.transform.SetAsLastSibling();
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Debug.Log($"界面{FrameData.FrameName}打开");
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OnOpenAnim();
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OnInit();
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OnSubscribe();
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OnShow();
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OnFocus(null);
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callback?.Invoke();
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}
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/// <summary>
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/// 关闭界面
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/// </summary>
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public void CloseFrame(Action callback = null)
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{
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Debug.Log($"界面{FrameData.FrameName}关闭");
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OnUnSubscribe();
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OnClose();
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FrameData.Root.SetVisible(false, () =>
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{
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GameObject.Destroy(FrameData.Root);
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FrameData.Root = null;
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childFindCache.Clear();
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callback?.Invoke();
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});
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}
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/// <summary>
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/// 返回上个界面
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/// </summary>
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public virtual void Back()
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{
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UIManager.Inst.BackFrame(FrameData.FrameName, FrameData.FrameType);
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}
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public void Close()
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{
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//如果是子界面的话使用父界面的关闭
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if (OpenFrameData.ParentFrameData != null)
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{
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FrameBase parentFrameBase = UIManager.Inst.GetFrame(OpenFrameData.ParentFrameData.parentFrameName);
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parentFrameBase.CloseSubFrame(FrameData.FrameName);
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return;
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}
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foreach (var framePair in subFrames)
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{
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UIManager.Inst.CloseFrame(framePair.Key);
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}
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subFrames.Clear();
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UIManager.Inst.CloseFrame(FrameData.FrameName);
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}
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#region 子界面操作
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protected void OpenSubFrame<T>(OpenFrameData openFrameData, Action callback = null) where T : FrameBase
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{
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if (openFrameData == null || openFrameData.ParentFrameData == null)
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{
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Debug.LogError("打开子界面需要FrameData,并给FrameData中的ParentData赋值");
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return;
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}
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UIManager.Inst.OpenFrame<T>(openFrameData, callback);
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T frame = UIManager.Inst.GetFrame<T>();
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subFrames.TryAdd(typeof(T).Name, frame);
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}
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public void CloseSubFrame<T>(Action callback = null) where T : FrameBase
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{
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CloseSubFrame(typeof(T).Name, callback);
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}
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public void CloseSubFrame(string subFrameName, Action callback = null)
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{
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subFrames.Remove(subFrameName);
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UIManager.Inst.CloseFrame(subFrameName, callback);
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}
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#endregion
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#region 查找物体
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/// <summary>
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/// 子物体缓存
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/// </summary>
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Dictionary<string, Transform> childFindCache = new Dictionary<string, Transform>();
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/// <summary>
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/// 检查缓存中内容
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/// </summary>
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/// <param name="path"></param>
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/// <returns></returns>
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private Transform CheckChildCache(string path)
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{
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if (childFindCache.ContainsKey(path))
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{
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return childFindCache[path];
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}
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return null;
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}
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/// <summary>
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/// 添加子物体到缓存
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/// </summary>
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/// <param name="path"></param>
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/// <param name="trans"></param>
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/// <returns></returns>
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private Transform AddChildCache(string path, Transform trans)
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{
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if (childFindCache.ContainsKey(path))
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{
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childFindCache[path] = trans;
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}
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else
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{
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childFindCache.Add(path, trans);
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}
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return trans;
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}
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/// <summary>
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/// 通过名称查找物体
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/// </summary>
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protected Transform GetChildForName(string name)
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{
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var tempTrans = CheckChildCache(name);
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if (tempTrans != null)
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{
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return tempTrans;
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}
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Transform[] trans = FrameData.Root.GetComponentsInChildren<Transform>(true);
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foreach (Transform tran in trans)
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{
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if (tran.name == name)
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{
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return AddChildCache(name, tran);
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}
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}
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return null;
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}
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/// <summary>
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/// 通过名称查找物体组件
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/// </summary>
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protected T GetComponentForName<T>(string name)
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{
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return GetChildForName(name).GetComponent<T>();
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}
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/// <summary>
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/// 查找当前界面的某个物体
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/// </summary>
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protected Transform GetChild(string path)
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{
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var tempTrans = CheckChildCache(path);
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if (tempTrans != null)
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{
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return tempTrans;
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}
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//Debug.Log("FindChild:" + path + " Root:" + Root);
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return AddChildCache(path, FrameData.Root.transform.Find(path));
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}
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/// <summary>
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/// 查找当前界面的某个物体的组件
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/// </summary>
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protected T GetComponent<T>(string path) where T : Component
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{
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//Debug.Log("GetComponent:" + typeof(T) + " : " + path);
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return GetChild(path).GetComponent<T>();
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}
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#endregion
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#region 事件
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Dictionary<string, Delegate> eventCache = new Dictionary<string, Delegate>();
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protected void AddEventListener(string eventName, Delegate callback)
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{
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//EventCenter.AddListener(eventName, callback);
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}
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#endregion
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//========================================= 事件工具 ============================================
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#region 按钮事件
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protected void OnBtnLeftClick(string path, Action action)
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{
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ButtonEx btn = GetComponent<ButtonEx>(path);
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OnBtnLeftClick(btn, action);
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}
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protected void OnBtnLeftClick(GameObject obj, Action action)
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{
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ButtonEx btn = obj.GetComponent<ButtonEx>();
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OnBtnLeftClick(btn, action);
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}
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protected void OnBtnLeftClick(ButtonEx btn, Action action)
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{
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btn.OnLeftClick.RemoveAllListeners();
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btn.OnLeftClick.AddListener(() =>
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{
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action?.Invoke();
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});
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}
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protected void OnBtnRightClick(string path, Action action)
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{
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ButtonEx btn = GetComponent<ButtonEx>(path);
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OnBtnRightClick(btn, action);
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}
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protected void OnBtnRightClick(GameObject obj, Action action)
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{
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ButtonEx btn = obj.GetComponent<ButtonEx>();
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OnBtnRightClick(btn, action);
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}
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protected void OnBtnRightClick(ButtonEx btn, Action action)
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{
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btn.OnRightClick.RemoveAllListeners();
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btn.OnRightClick.AddListener(() =>
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{
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action?.Invoke();
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});
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}
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#endregion
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#region 文本
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protected void SetText(string path, string text)
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{
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Text label = GetComponent<Text>(path);
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SetText(label, text);
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}
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protected void SetText(GameObject obj, string text)
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{
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Text label = obj.GetComponent<Text>();
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SetText(label, text);
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}
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protected void SetText(Text label, string text)
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{
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label.text = text;
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}
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#endregion
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#region 图片
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protected void SetSprite(string path, string spritePath)
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{
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Image img = GetComponent<Image>(path);
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SetSprite(img, spritePath);
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}
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protected void SetSprite(GameObject obj, string spritePath)
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{
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Image img = obj.GetComponent<Image>();
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SetSprite(img, spritePath);
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}
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protected void SetSprite(Image img, string spritePath)
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{
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img.sprite = LoaderTools.LoadAsset<Sprite>(spritePath);
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}
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#endregion
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#region 输入框
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protected void SetInputFieldValue(string path, string text)
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{
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GetComponent<InputField>(path).text = text;
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}
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protected void SetInputFieldValue(GameObject obj, string text)
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{
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obj.GetComponent<InputField>().text = text;
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}
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protected void SetInputFieldValue(InputField input, string text)
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{
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input.text = text;
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}
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protected void OnInputFieldValueChanged(string path, Action<string> action)
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{
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InputField input = GetComponent<InputField>(path);
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OnInputFieldValueChanged(input, action);
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}
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protected void OnInputFieldValueChanged(GameObject obj, Action<string> action)
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{
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InputField input = obj.GetComponent<InputField>();
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OnInputFieldValueChanged(input, action);
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}
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protected void OnInputFieldValueChanged(InputField input, Action<string> action)
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{
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input.onValueChanged.RemoveAllListeners();
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input.onValueChanged.AddListener((str) =>
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{
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action?.Invoke(str);
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});
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}
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protected void OnInputFieldEnd(string path, Action<string> action)
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{
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InputField input = GetComponent<InputField>(path);
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OnInputFieldEnd(input, action);
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}
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protected void OnInputFieldEnd(GameObject obj, Action<string> action)
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{
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InputField input = obj.GetComponent<InputField>();
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OnInputFieldEnd(input, action);
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}
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protected void OnInputFieldEnd(InputField input, Action<string> action)
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{
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input.onEndEdit.AddListener((str) =>
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{
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action?.Invoke(str);
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});
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}
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#endregion
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#region 复选框
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protected void OnToggleChange(string path, Action<bool> action)
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{
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Toggle toggle = GetComponent<Toggle>(path);
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OnToggleChange(toggle, action);
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}
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protected void OnToggleChange(GameObject obj, Action<bool> action)
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{
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Toggle toggle = obj.GetComponent<Toggle>();
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OnToggleChange(toggle, action);
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}
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protected void OnToggleChange(Toggle toggle, Action<bool> action)
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{
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toggle.onValueChanged.AddListener((isChange) =>
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{
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action?.Invoke(isChange);
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});
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}
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#endregion
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#region 滑动条
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protected void OnSliderChange(string path, Action<float> action)
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{
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Slider slider = GetComponent<Slider>(path);
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OnSliderChange(slider, action);
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}
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protected void OnSliderChange(GameObject obj, Action<float> action)
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{
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Slider slider = obj.GetComponent<Slider>();
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OnSliderChange(slider, action);
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}
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protected void OnSliderChange(Slider slider, Action<float> action)
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{
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slider.onValueChanged.AddListener((value) =>
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{
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action?.Invoke(value);
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});
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}
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#endregion
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#region EventTrigger事件
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/// <summary>
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/// EventTrigger监听
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/// </summary>
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public void AddTriggersListener(GameObject obj, EventTriggerType eventID, Action<BaseEventData> unityAction)
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{
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EventTrigger trigger = obj.GetComponent<EventTrigger>();
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if (trigger == null)
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{
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trigger = obj.AddComponent<EventTrigger>();
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}
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if (trigger.triggers.Count == 0)
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{
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trigger.triggers = new List<EventTrigger.Entry>();
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}
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UnityAction<BaseEventData> callback = new UnityAction<BaseEventData>(unityAction);
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EventTrigger.Entry entry = new EventTrigger.Entry();
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entry.eventID = eventID;
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entry.callback.AddListener(callback);
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trigger.triggers.Add(entry);
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}
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protected void OnClick(GameObject obj, Action<PointerEventData> clickEvent)
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{
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AddTriggersListener(obj, EventTriggerType.PointerClick, (baseEventData) =>
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{
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PointerEventData eventData = (PointerEventData)baseEventData;
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clickEvent?.Invoke(eventData);
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});
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}
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protected void OnClick(string path, Action<PointerEventData> clickEvent)
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{
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GameObject obj = GetChild(path).gameObject;
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OnClick(obj, clickEvent);
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}
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protected void OnClickDown(GameObject obj, Action<PointerEventData> clickDownEvent)
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{
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AddTriggersListener(obj, EventTriggerType.PointerDown, (baseEventData) =>
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{
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PointerEventData eventData = (PointerEventData)baseEventData;
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clickDownEvent?.Invoke(eventData);
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});
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}
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protected void OnClickDown(string path, Action<PointerEventData> clickDownEvent)
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{
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GameObject obj = GetChild(path).gameObject;
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OnClickDown(obj, clickDownEvent);
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}
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protected void OnClickUp(GameObject obj, Action<PointerEventData> clickUpEvent)
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{
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AddTriggersListener(obj, EventTriggerType.PointerUp, (baseEventData) =>
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{
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PointerEventData eventData = (PointerEventData)baseEventData;
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clickUpEvent?.Invoke(eventData);
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});
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}
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protected void OnClickUp(string path, Action<PointerEventData> clickUpEvent)
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{
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GameObject obj = GetChild(path).gameObject;
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OnClickUp(obj, clickUpEvent);
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}
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protected void OnDrag(GameObject obj, Action<PointerEventData> dragEvent)
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{
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AddTriggersListener(obj, EventTriggerType.Drag, (baseEventData) =>
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{
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PointerEventData eventData = (PointerEventData)baseEventData;
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dragEvent?.Invoke(eventData);
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});
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}
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protected void OnDrag(string path, Action<PointerEventData> dragEvent)
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{
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GameObject obj = GetChild(path).gameObject;
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OnDrag(obj, dragEvent);
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}
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/// <summary>
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/// UI物体拖拽
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/// </summary>
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/// <param name="obj">拖拽的物体</param>
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/// <param name="dragEndcallback">拖拽结束回调</param>
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internal void OnDragMove(GameObject obj, Action<PointerEventData> dragEndcallback = null)
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{
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RectTransform canvas = UIManager.Inst.MainCanvas.GetComponent<RectTransform>(); ; //得到canvas的ugui坐标
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RectTransform objRect = obj.GetComponent<RectTransform>(); //得到图片的ugui坐标
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Vector2 offset = new Vector3(); //用来得到鼠标和图片的差值
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Vector3 imgReduceScale = new Vector3(0.8f, 0.8f, 1); //设置图片缩放
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Vector3 imgNormalScale = new Vector3(1, 1, 1); //正常大小
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AddTriggersListener(obj, EventTriggerType.BeginDrag, (BaseEventData) =>
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{
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PointerEventData eventData = (PointerEventData)BaseEventData;
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Vector2 mouseDown = eventData.position; //记录鼠标按下时的屏幕坐标
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Vector2 mouseUguiPos = new Vector2(); //定义一个接收返回的ugui坐标
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bool isRect = RectTransformUtility.ScreenPointToLocalPointInRectangle(canvas, mouseDown, eventData.enterEventCamera, out mouseUguiPos);
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if (isRect) //如果在
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{
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//计算图片中心和鼠标点的差值
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offset = objRect.anchoredPosition - mouseUguiPos;
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}
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});
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AddTriggersListener(obj, EventTriggerType.Drag, (BaseEventData) =>
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{
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PointerEventData eventData = (PointerEventData)BaseEventData;
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Vector2 mouseDrag = eventData.position; //当鼠标拖动时的屏幕坐标
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Vector2 uguiPos = new Vector2(); //用来接收转换后的拖动坐标
|
|
//和上面类似
|
|
bool isRect = RectTransformUtility.ScreenPointToLocalPointInRectangle(canvas, mouseDrag, eventData.enterEventCamera, out uguiPos);
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|
|
|
if (isRect)
|
|
{
|
|
//设置图片的ugui坐标与鼠标的ugui坐标保持不变
|
|
objRect.anchoredPosition = offset + uguiPos;
|
|
}
|
|
});
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|
|
|
AddTriggersListener(obj, EventTriggerType.EndDrag, (BaseEventData) =>
|
|
{
|
|
dragEndcallback?.Invoke((PointerEventData)BaseEventData);
|
|
});
|
|
}
|
|
|
|
internal void OnDragMove(string path, Action<PointerEventData> action = null)
|
|
{
|
|
GameObject obj = GetChild(path).gameObject;
|
|
OnDragMove(obj, action);
|
|
}
|
|
#endregion
|
|
}
|
|
}
|