18 lines
438 B
C#
18 lines
438 B
C#
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using Sirenix.OdinInspector;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Ether
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{
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[CreateAssetMenu(fileName = "New Map Data", menuName = "地图/创建地图资源", order = 1)]
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public class MapData_SO : SerializedScriptableObject
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{
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[ValueDropdown("@ConstName.SceneNameList")]
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public string sceneName;
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public List<TileProperty> tileProperties;
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}
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}
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