57 lines
1.5 KiB
C#
57 lines
1.5 KiB
C#
using UnityEditor;
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using UnityEngine;
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public class SelectedPrefabTool : EditorWindow
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{
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[MenuItem("工具/预制体路径查找工具", false, 4)]
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public static void ShowWindow()
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{
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EditorWindow.GetWindow(typeof(SelectedPrefabTool), false, "预制体路径查找工具");
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}
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private void OnGUI()
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{
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GameObject selectedPrefab = Selection.activeGameObject;
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if (selectedPrefab != null && PrefabUtility.IsPartOfAnyPrefab(selectedPrefab))
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{
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GUILayout.Label("当前选中预制体: " + GetPrefabPath(selectedPrefab));
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GUILayout.Space(10);
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GUILayout.Label("该预制体子物体路径:");
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GUILayout.BeginVertical();
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Transform[] childs = selectedPrefab.GetComponentsInChildren<Transform>();
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foreach (Transform child in childs)
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{
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GUILayout.Label(GetChildPath(child));
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}
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GUILayout.EndVertical();
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}
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else
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{
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GUILayout.Label("当前没有选中预制体!");
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}
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}
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private string GetPrefabPath(GameObject prefab)
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{
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string path = AssetDatabase.GetAssetPath(prefab);
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return path;
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}
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private string GetChildPath(Transform child)
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{
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string path = child.name;
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Transform parent = child.parent;
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while (parent != null)
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{
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path = parent.name + "/" + path;
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parent = parent.parent;
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}
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return path;
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}
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}
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