IndieGame/client/Assets/ParadoxNotion/NodeCanvas/Modules/DialogueTrees/DialogueEventArguments.cs
DOBEST\zhaoyingjie f242607587 初始化工程
2024-10-11 10:12:15 +08:00

56 lines
2.4 KiB
C#

using System;
using System.Collections.Generic;
namespace NodeCanvas.DialogueTrees
{
///<summary>Send along with a OnSubtitlesRequest event. Holds info about the actor speaking, the statement that being said as well as a callback to be called when dialogue is done showing</summary>
public class SubtitlesRequestInfo
{
///<summary>The actor speaking</summary>
public IDialogueActor actor;
///<summary>The statement said</summary>
public IStatement statement;
///<summary>Call this to Continue the DialogueTree</summary>
public Action Continue;
public SubtitlesRequestInfo(IDialogueActor actor, IStatement statement, Action callback) {
this.actor = actor;
this.statement = statement;
this.Continue = callback;
}
}
///<summary>Send along with a OnMultipleChoiceRequest event. Holds information of the options, time available as well as a callback to be called providing the selected option</summary>
public class MultipleChoiceRequestInfo
{
///<summary>The actor related. This is usually the actor that will also say the options</summary>
public IDialogueActor actor;
///<summary>The available choice option. Key: The statement, Value: the child index of the option</summary>
public Dictionary<IStatement, int> options;
///<summary>The available time for a choice</summary>
public float availableTime;
///<summary>Should the previous statement be shown along the options?</summary>
public bool showLastStatement;
///<summary>Call this with to select the option to continue with in the DialogueTree</summary>
public Action<int> SelectOption;
public MultipleChoiceRequestInfo(IDialogueActor actor, Dictionary<IStatement, int> options, float availableTime, bool showLastStatement, Action<int> callback) {
this.actor = actor;
this.options = options;
this.availableTime = availableTime;
this.showLastStatement = showLastStatement;
this.SelectOption = callback;
}
public MultipleChoiceRequestInfo(IDialogueActor actor, Dictionary<IStatement, int> options, float availableTime, Action<int> callback) {
this.actor = actor;
this.options = options;
this.availableTime = availableTime;
this.SelectOption = callback;
}
}
}