IndieGame/client/Assets/ParadoxNotion/NodeCanvas/Tasks/Conditions/GameObject/CheckDistanceToGameObject2D.cs
DOBEST\zhaoyingjie f242607587 初始化工程
2024-10-11 10:12:15 +08:00

37 lines
1.1 KiB
C#

using NodeCanvas.Framework;
using ParadoxNotion;
using ParadoxNotion.Design;
using UnityEngine;
namespace NodeCanvas.Tasks.Conditions
{
[Name("Target Within Distance 2D")]
[Category("GameObject")]
public class CheckDistanceToGameObject2D : ConditionTask<Transform>
{
[RequiredField]
public BBParameter<GameObject> checkTarget;
public CompareMethod checkType = CompareMethod.LessThan;
public BBParameter<float> distance = 10;
[SliderField(0, 0.1f)]
public float floatingPoint = 0.05f;
protected override string info {
get { return "Distance" + OperationTools.GetCompareString(checkType) + distance + " to " + checkTarget; }
}
protected override bool OnCheck() {
return OperationTools.Compare(Vector2.Distance(agent.position, checkTarget.value.transform.position), distance.value, checkType, floatingPoint);
}
public override void OnDrawGizmosSelected() {
if ( agent != null ) {
Gizmos.DrawWireSphere((Vector2)agent.position, distance.value);
}
}
}
}