.. | ||
.sample.json | ||
InputRecorder.cs | ||
InputRecorder.cs.meta | ||
InputRecorderInspector.cs | ||
InputRecorderInspector.cs.meta | ||
InputRecorderSample.unity | ||
InputRecorderSample.unity.meta | ||
README.md | ||
README.md.meta | ||
Unity.InputSystem.Recorder.asmdef | ||
Unity.InputSystem.Recorder.asmdef.meta |
This sample is both a demonstration for how to use InputEventTrace
as well as a useful tool by itself in the form of the InputRecorder
reusable MonoBehaviour
component.
One possible way in which you can use this facility, for example, is to record input, save it to disk, and then replay the same input in automation (e.g. in tests or when recording short video snippets of preset gameplay sequences for manual proofing).