IndieGame/client/Packages/com.unity.inputsystem@1.7.0/Samples~/UnityRemote
DOBEST\zhaoyingjie f242607587 初始化工程
2024-10-11 10:12:15 +08:00
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.sample.json 初始化工程 2024-10-11 10:12:15 +08:00
CubeMaterial.mat 初始化工程 2024-10-11 10:12:15 +08:00
CubeMaterial.mat.meta 初始化工程 2024-10-11 10:12:15 +08:00
README.md 初始化工程 2024-10-11 10:12:15 +08:00
README.md.meta 初始化工程 2024-10-11 10:12:15 +08:00
UnityRemoteSettings.png 初始化工程 2024-10-11 10:12:15 +08:00
UnityRemoteSettings.png.meta 初始化工程 2024-10-11 10:12:15 +08:00
UnityRemoteTest.unity 初始化工程 2024-10-11 10:12:15 +08:00
UnityRemoteTest.unity.meta 初始化工程 2024-10-11 10:12:15 +08:00
UnityRemoteTestScript.cs 初始化工程 2024-10-11 10:12:15 +08:00
UnityRemoteTestScript.cs.meta 初始化工程 2024-10-11 10:12:15 +08:00

Unity Remote Sample

This sample is just a simple scene that lets you see try out the Unity Remote app. The app is useful for quickly testing your project in the Unity Editor without having to build and deploy to the device. This is supported for iOS and Android.

More detailed information about the Unity Remote can be found in the Unity manual.

Instructions:

  1. Install the Unity Remote app on your Android or iOS device.
  2. Connect the device to your computer via USB. On Android, make sure you have the Android SDK installed and configured appropriately in Unity. Also, USB debugging needs to be enabled.
  3. In Unity, go to Edit > Project Settings > Editor and select the device in the Unity Remote section. Unity Remote Settings
  4. Open the Unity Remote app on the device.
  5. Open the UnityRemoteTest.unity scene from this sample.
  6. Enter play mode. After a short delay, the Unity Remote app on your device should switch to display the scene and you should be able to interact with the scene in the editor using the device.