50 lines
2.4 KiB
C#
50 lines
2.4 KiB
C#
// Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2023 Kybernetik //
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using System;
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namespace Animancer.FSM
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{
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/// <summary>An <see cref="IState"/> that uses delegates to define its behaviour.</summary>
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/// <remarks>
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/// Documentation: <see href="https://kybernetik.com.au/animancer/docs/manual/fsm/state-types">State Types</see>
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/// </remarks>
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/// https://kybernetik.com.au/animancer/api/Animancer.FSM/DelegateState
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///
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public class DelegateState : IState
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{
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/************************************************************************************************************************/
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/// <summary>Determines whether this state can be entered. Null is treated as returning true.</summary>
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public Func<bool> canEnter;
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/// <summary>[<see cref="IState"/>] Calls <see cref="canEnter"/> to determine whether this state can be entered.</summary>
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public virtual bool CanEnterState => canEnter == null || canEnter();
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/************************************************************************************************************************/
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/// <summary>Determines whether this state can be exited. Null is treated as returning true.</summary>
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public Func<bool> canExit;
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/// <summary>[<see cref="IState"/>] Calls <see cref="canExit"/> to determine whether this state can be exited.</summary>
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public virtual bool CanExitState => canExit == null || canExit();
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/************************************************************************************************************************/
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/// <summary>Called when this state is entered.</summary>
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public Action onEnter;
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/// <summary>[<see cref="IState"/>] Calls <see cref="onEnter"/> when this state is entered.</summary>
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public virtual void OnEnterState() => onEnter?.Invoke();
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/************************************************************************************************************************/
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/// <summary>Called when this state is exited.</summary>
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public Action onExit;
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/// <summary>[<see cref="IState"/>] Calls <see cref="onExit"/> when this state is exited.</summary>
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public virtual void OnExitState() => onExit?.Invoke();
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/************************************************************************************************************************/
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}
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}
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