26 lines
958 B
C#
26 lines
958 B
C#
// Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2023 Kybernetik //
|
|
|
|
using UnityEngine;
|
|
|
|
namespace Animancer
|
|
{
|
|
/// <inheritdoc/>
|
|
/// https://kybernetik.com.au/animancer/api/Animancer/AnimancerTransitionAsset
|
|
[CreateAssetMenu(menuName = Strings.MenuPrefix + "Animancer Transition", order = Strings.AssetMenuOrder + 0)]
|
|
[HelpURL(Strings.DocsURLs.APIDocumentation + "/" + nameof(AnimancerTransitionAsset))]
|
|
public class AnimancerTransitionAsset : AnimancerTransitionAsset<ITransition>
|
|
{
|
|
/************************************************************************************************************************/
|
|
|
|
#if UNITY_EDITOR
|
|
/// <inheritdoc/>
|
|
protected override void Reset()
|
|
{
|
|
Transition = new ClipTransition();
|
|
}
|
|
#endif
|
|
|
|
/************************************************************************************************************************/
|
|
}
|
|
}
|