35 lines
1.1 KiB
C#
35 lines
1.1 KiB
C#
using System.Runtime.InteropServices;
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using UnityEngine.InputSystem.Utilities;
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namespace UnityEngine.InputSystem.LowLevel
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{
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/// <summary>
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/// Queries to see if this device is able to continue to send updates and state changes when the application is not if focus.
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/// </summary>
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/// <seealso cref="InputDevice.canRunInBackground"/>
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[StructLayout(LayoutKind.Explicit, Size = InputDeviceCommand.kBaseCommandSize + sizeof(bool))]
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public struct QueryCanRunInBackground : IInputDeviceCommandInfo
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{
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public static FourCC Type => new FourCC('Q', 'R', 'I', 'B');
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internal const int kSize = InputDeviceCommand.kBaseCommandSize + sizeof(bool);
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[FieldOffset(0)]
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public InputDeviceCommand baseCommand;
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[FieldOffset(InputDeviceCommand.kBaseCommandSize)]
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public bool canRunInBackground;
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public FourCC typeStatic => Type;
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public static QueryCanRunInBackground Create()
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{
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return new QueryCanRunInBackground
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{
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baseCommand = new InputDeviceCommand(Type, kSize),
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canRunInBackground = false
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};
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}
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}
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}
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