IndieGame/client/Packages/com.unity.ugui@1.0.0/Tests/Runtime/Canvas/NestedCanvas.cs
DOBEST\zhaoyingjie f242607587 初始化工程
2024-10-11 10:12:15 +08:00

103 lines
3.6 KiB
C#

using System.IO;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.TestTools;
using NUnit.Framework;
using System.Collections;
using UnityEditor;
public class NestedCanvas : IPrebuildSetup
{
Object m_GO1;
Object m_GO2;
const string kPrefabPath = "Assets/Resources/NestedCanvasPrefab.prefab";
public void Setup()
{
#if UNITY_EDITOR
var rootGO = new GameObject("RootGO");
var rootCanvasGO = new GameObject("Canvas", typeof(Canvas), typeof(CanvasGroup));
rootCanvasGO.transform.SetParent(rootGO.transform);
var nestedCanvas = new GameObject("Nested Canvas", typeof(Canvas), typeof(Image));
nestedCanvas.transform.SetParent(rootCanvasGO.transform);
var nestedCanvasCamera = new GameObject("Nested Canvas Camera", typeof(Camera));
nestedCanvasCamera.transform.SetParent(rootCanvasGO.transform);
var rootCanvas = rootCanvasGO.GetComponent<Canvas>();
rootCanvas.renderMode = RenderMode.WorldSpace;
rootCanvas.worldCamera = nestedCanvasCamera.GetComponent<Camera>();
if (!Directory.Exists("Assets/Resources/"))
Directory.CreateDirectory("Assets/Resources/");
UnityEditor.PrefabUtility.SaveAsPrefabAsset(rootGO, kPrefabPath);
GameObject.DestroyImmediate(rootGO);
#endif
}
[UnityTest]
[Description("[UI] Button does not interact after nested canvas is used(case 892913)")]
public IEnumerator WorldCanvas_CanFindCameraAfterDisablingAndEnablingRootCanvas()
{
m_GO1 = Object.Instantiate(Resources.Load("NestedCanvasPrefab"));
yield return null;
var nestedCanvasGo = GameObject.Find("Nested Canvas");
var nestedCanvas = nestedCanvasGo.GetComponent<Canvas>();
Assert.IsNotNull(nestedCanvas.worldCamera, "Expected the nested canvas worldCamera to NOT be null after loading the scene.");
nestedCanvasGo.transform.parent.gameObject.SetActive(false);
nestedCanvasGo.transform.parent.gameObject.SetActive(true);
Assert.IsNotNull(nestedCanvas.worldCamera, "Expected the nested canvas worldCamera to NOT be null after the parent canvas has been re-enabled.");
}
[UnityTest]
public IEnumerator WorldCanvas_CanFindTheSameCameraAfterDisablingAndEnablingRootCanvas()
{
m_GO2 = Object.Instantiate(Resources.Load("NestedCanvasPrefab"));
yield return null;
var nestedCanvasGo = GameObject.Find("Nested Canvas");
var nestedCanvas = nestedCanvasGo.GetComponent<Canvas>();
var worldCamera = nestedCanvas.worldCamera;
nestedCanvasGo.transform.parent.gameObject.SetActive(false);
nestedCanvasGo.transform.parent.gameObject.SetActive(true);
Assert.AreEqual(worldCamera, nestedCanvas.worldCamera, "Expected the same world camera to be returned after the root canvas was disabled and then re-enabled.");
}
[UnityTest]
public IEnumerator NestedCanvasHasProperInheritedAlpha()
{
GameObject root = (GameObject)Object.Instantiate(Resources.Load("NestedCanvasPrefab"));
CanvasGroup group = root.GetComponentInChildren<CanvasGroup>();
Image image = root.GetComponentInChildren<Image>();
group.alpha = 0.5f;
yield return null;
Assert.True(image.canvasRenderer.GetInheritedAlpha() == 0.5f);
GameObject.DestroyImmediate(root);
}
[TearDown]
public void TearDown()
{
GameObject.DestroyImmediate(m_GO1);
GameObject.DestroyImmediate(m_GO2);
}
[OneTimeTearDown]
public void OneTimeTearDown()
{
#if UNITY_EDITOR
AssetDatabase.DeleteAsset(kPrefabPath);
#endif
}
}