IndieGame/client/Packages/com.unity.ugui@1.0.0/Tests/Runtime/Canvas/RectMask2DReparentedToDifferentCanvas.cs
DOBEST\zhaoyingjie f242607587 初始化工程
2024-10-11 10:12:15 +08:00

48 lines
1.5 KiB
C#

using NUnit.Framework;
using UnityEngine;
using UnityEngine.UI;
namespace Graphics
{
[Category("RegressionTest")]
[Description("CoveredBugID = 1395695, CoveredBugDescription = \"RectMask2D hides all content when parented from other display to first dislpay in the Game view window\"")]
public class RectMask2DReparentedToDifferentCanvas
{
GameObject m_GameObjectA;
GameObject m_GameObjectB;
Canvas m_CanvasA;
Canvas m_CanvasB;
RectMask2D m_Mask;
[SetUp]
public void TestSetup()
{
m_GameObjectA = new GameObject("Canvas A");
m_GameObjectB = new GameObject("Canvas B");
m_CanvasA = m_GameObjectA.AddComponent<Canvas>();
m_CanvasB = m_GameObjectB.AddComponent<Canvas>();
var rectMaskGameObject = new GameObject("RectMask2D");
m_Mask = rectMaskGameObject.AddComponent<RectMask2D>();
}
[TearDown]
public void TearDown()
{
Object.DestroyImmediate(m_Mask.gameObject);
Object.DestroyImmediate(m_GameObjectA);
Object.DestroyImmediate(m_GameObjectB);
}
[Test]
public void ReparentingRectMask2D_UpdatesCanvas()
{
m_Mask.transform.SetParent(m_GameObjectA.transform);
Assert.AreSame(m_CanvasA, m_Mask.Canvas);
m_Mask.transform.SetParent(m_GameObjectB.transform);
Assert.AreSame(m_CanvasB, m_Mask.Canvas, "Expected Canvas to be updated after parent changed.");
}
}
}