IndieGame/client/Assets/ParadoxNotion/NodeCanvas/Tasks/Conditions/GameObject/CheckLOS2D.cs
DOBEST\zhaoyingjie f242607587 初始化工程
2024-10-11 10:12:15 +08:00

43 lines
1.5 KiB
C#

using System.Linq;
using NodeCanvas.Framework;
using ParadoxNotion.Design;
using UnityEngine;
namespace NodeCanvas.Tasks.Conditions
{
[Name("Target In Line Of Sight 2D")]
[Category("GameObject")]
[Description("Check of agent is in line of sight with target by doing a linecast and optionaly save the distance")]
public class CheckLOS2D : ConditionTask<Transform>
{
[RequiredField]
public BBParameter<GameObject> LOSTarget;
public BBParameter<LayerMask> layerMask = (LayerMask)( -1 );
[BlackboardOnly]
public BBParameter<float> saveDistanceAs;
[GetFromAgent]
protected Collider2D agentCollider;
protected override string info => "LOS with " + LOSTarget.ToString();
protected override bool OnCheck() {
var hits = Physics2D.LinecastAll(agent.position, LOSTarget.value.transform.position, layerMask.value);
foreach ( var collider in hits.Select(h => h.collider) ) {
if ( collider != agentCollider && collider != LOSTarget.value.GetComponent<Collider2D>() ) {
return false;
}
}
saveDistanceAs.value = Vector2.Distance(LOSTarget.value.transform.position, agent.position);
return true;
}
public override void OnDrawGizmosSelected() {
if ( agent && LOSTarget.value ) {
Gizmos.DrawLine((Vector2)agent.position, (Vector2)LOSTarget.value.transform.position);
}
}
}
}