IndieGame/client/Packages/com.unity.inputsystem@1.7.0/InputSystem/Devices/Commands/EnableIMECompositionCommand.cs
DOBEST\zhaoyingjie f242607587 初始化工程
2024-10-11 10:12:15 +08:00

45 lines
1.4 KiB
C#

using System.Runtime.InteropServices;
using UnityEngine.InputSystem.Utilities;
namespace UnityEngine.InputSystem.LowLevel
{
/// <summary>
/// Device Command that enables IME Composition within the application. Primarily handled by Keyboard devices.
/// </summary>
[StructLayout(LayoutKind.Explicit, Size = InputDeviceCommand.kBaseCommandSize + sizeof(byte))]
public unsafe struct EnableIMECompositionCommand : IInputDeviceCommandInfo
{
public static FourCC Type { get { return new FourCC('I', 'M', 'E', 'M'); } }
internal const int kSize = InputDeviceCommand.kBaseCommandSize + +sizeof(uint);
[FieldOffset(0)]
public InputDeviceCommand baseCommand;
/// <summary>
/// Set to true, and if true, Input Method Editors will be used while typing.
/// </summary>
public bool imeEnabled
{
get { return m_ImeEnabled != 0; }
}
[FieldOffset(InputDeviceCommand.kBaseCommandSize)]
byte m_ImeEnabled;
public FourCC typeStatic
{
get { return Type; }
}
public static EnableIMECompositionCommand Create(bool enabled)
{
return new EnableIMECompositionCommand
{
baseCommand = new InputDeviceCommand(Type, InputDeviceCommand.kBaseCommandSize + sizeof(byte)),
m_ImeEnabled = enabled ? byte.MaxValue : (byte)0
};
}
}
}