23 lines
751 B
C#
23 lines
751 B
C#
using System;
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namespace UnityEngine.InputSystem.Utilities
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{
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/// <summary>
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/// Provide a format string to use when creating display strings for instances of the class.
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/// </summary>
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[AttributeUsage(AttributeTargets.Class, Inherited = true)]
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public class DisplayStringFormatAttribute : Attribute
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{
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/// <summary>
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/// Format template string in the form of "{namedPart} verbatimText". All named parts enclosed in
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/// curly braces are replaced from context whereas other text is included as is.
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/// </summary>
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public string formatString { get; set; }
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public DisplayStringFormatAttribute(string formatString)
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{
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this.formatString = formatString;
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}
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}
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}
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