IndieGame/client/Assets/ParadoxNotion/NodeCanvas/Modules/StateMachines/FSMNodeNested.cs
DOBEST\zhaoyingjie f242607587 初始化工程
2024-10-11 10:12:15 +08:00

26 lines
972 B
C#

using System.Collections.Generic;
using NodeCanvas.Framework;
using NodeCanvas.Framework.Internal;
using ParadoxNotion.Design;
using UnityEngine;
namespace NodeCanvas.StateMachines
{
[Category("SubGraphs")]
[Color("ffe4e1")]
abstract public class FSMNodeNested<T> : FSMNode, IGraphAssignable<T> where T : Graph
{
[SerializeField] private List<BBMappingParameter> _variablesMap;
abstract public T subGraph { get; set; }
abstract public BBParameter subGraphParameter { get; }
public T currentInstance { get; set; }
public Dictionary<Graph, Graph> instances { get; set; }
public List<BBMappingParameter> variablesMap { get { return _variablesMap; } set { _variablesMap = value; } }
Graph IGraphAssignable.subGraph { get { return subGraph; } set { subGraph = (T)value; } }
Graph IGraphAssignable.currentInstance { get { return currentInstance; } set { currentInstance = (T)value; } }
}
}